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Make Unknown transport - sometimes dangerous


NerdyVampire

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Posted

The event triggers and fires an unusual container somewhere on station. Crew react differently from calling dips to carefully examining if it might be a bomb. Well, how about actually making it dangerous once in a while? It'd be pretty cool if the unusual container could actually be unusual like that. Either that it is actually a mimic, or a bomb, or a trap that releases a random chemical when opened, or electrified, or EMP-rigged, or releases a hostile xenoform when opened.

Would surely make it far more interesting to have this event, and make people think twice about whether they want to be the one opening it. Thoughts?

Posted

The text really makes it sound like that might be the case anyway. And, I mean, crates in the warehouse are trapped or contain bats, etc. Why not here, too?

Guest Menown
Posted

Please god bring Cratey back.

Posted

I'm all for more random event that could bring a little chaos.

Makes some of them spawn in accessible area with lots of illegal drugs, let some be literal bombs or crates full of dangerous creatures. Make most of them trapped in some way and give them loot that would actually insist people to go after them.

  • 9 months later...
Posted

This thread died a long time ago but hows about we get inspiration from Rimworld and sometimes exchange the unusual container for an unusual lifepod, which contains a random hostile, neutral or friendly creature - such as an unique pet, a giant spider, or something else that's a little wild.

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