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Re-add subdermal armor


DronzTheWolf

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Back in the day, the Head of Security had a neat little helmet called "subdermal armor" or "dermal armor" and I can't remember which. I say we add it back, but with a bit of a twist.
We should make it an actual augment that, as opposed to providing 'hard' armor like external armors do, instead provide the 'soft' armor of resistance, like how Unathi have brute resist and Tajara have cold resist. Naturally, it'd be very powerful, if not over powered, if it just full-scale did it for the whole body so instead we'll balance it by making it only cover one limb at a time. 

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It existed primarily as a 'visually hatless helmet'.

I'm not really for seeing augments added that have strong mechanical effects and thus are locked to the non-canonicity of 'Yes I got subdermal implants during an extended round and no longer have them the next shift' that provides a notably sharp contrast with the push for more canon. Doubly so if it further means that we'll never get cheaper mundane loadout items like jackets and so forth, as a subtle way of discouraging powergamers from stacking augments.

At best, have it exist as an in-between of synthetic and organic limbs akin to the current 'assisted' organs that are not quite one or the other.

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Subdermal armor weaves and more combat augments in general would be super cool if it weren't for the fact that every single Security character alive would grab them up wholesale if they were loadout items like the ones we have now. I'd be totally onboard if they were an antagonist uplink item with disposable implanters though.

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