Ricky_the_banshee Posted April 21, 2021 Posted April 21, 2021 (edited) BYOND Key: Rickymadenson Game ID: cbF-ab6K Player Byond Key/Character name: Icedcabbage/Anderson Bhander Staff involved: No Reason for complaint: The reason why I'm making this complaint is because I'm tired off this sort of gimmick style, and unfortunately, icedcabbage is my pick for this complaint, since they're among what I consider the worst offenders for this. Anderson Bhander was a miner (later turned out to be a ling) who reported they were losing oxygen and required rescue. Security, early on, noticed the man hanging out outside toxins without a suit, but initially assumed it was a glitch/accident with his suit, and left the matter to responders. Anderson Bhander would proceed to issue a threat over the radio, warning the vaurcae who attempted to rescue him to stand back (which they presumably did not), allowing Bhander to break through and eventually kill them. This prompted an hour long manhunt for an antagonist who as for as they eye could tell from afar, simply hid away from security and issued several verbal taunts and threats to toy around with the crew (especially security for that matter I should add for the failure to stop him). At the end of the round, Bhander decided to hitch a ride with the shuttle (by latching onto it outside, which I thought was pretty cool, albeit kind of silly form a narrative perspective given ODIN's security). My main issue is was lack of a driven narrative that antagonists are typically supposed to provide. I understand that not everyone gets to partake in it, and sometimes this narrative takes place between a small set of people who encounter the antag, but this time I hardly believe there was much of a huge plan aside from a kill confirm and "hide to see how long it takes to get caught" playstyle. I will say that while trying to acquire logs of the rounds, icedcabbage offered the time to discuss the matter through DMs to lay down his perspective (which I dearly appreciated), though his explanation on the matter left me with little to work with. It's come to my intention that this playstyle is NOT new to him, and while he explained that it sort of was a spontanuous incident of getting lost in space for a moment, hampering his opportunity to engage with the station, it doesn't change the fact that even during his time on-station, he still opted for this playstyle after he had his kills. I'll leave our DMs here, as icedcabbage themselves gave approval to me for sharing them as well as his reasoning for allowing it. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, because I believe this to be a problem on a wider issue rather than a single incident, and an ahelp would not help staff with conducting an investigation on that scale. Approximate Date/Time: 21-4-2021 3-4 AM UTC + 1 Edited April 21, 2021 by Ricky_the_banshee Edited because of a format misshap
MattAtlas Posted May 1, 2021 Posted May 1, 2021 @Aboshedab and I will be taking this complaint with @Lemei's help. Expect a response within a day or two.
MattAtlas Posted May 4, 2021 Posted May 4, 2021 We have looked over the logs to assess @icedcabbage's antagonist play and we found the roleplay provided to be quite lacking: more specifically, there was no narrative driven. The attempted kills during the round were all attempted without sufficient roleplay; there's a recognizable pattern of forcing people into situations to kill them solely to later have a shootout with security, thus leaving roleplay as a side-thought more than your main objective. Because of this, a severe warning be applied. We expect you to overall give more roleplay to your victims and further a storyline instead of purely focusing on escalating with no real goal in mind. This complaint will be locked in 24 hours.
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