DekserBecauseILostMyAccoun Posted September 10, 2021 Posted September 10, 2021 Like, powered thick plastisteel cuffs for Unathi and G2. When placed on Unathi and G2 stops them from snapping them and have to slip out with the usual 3 minutes. I imagine they'd be placed in the armory. I'm also gonna spitball the idea that, all other species need to either wait 6 minutes to slip out or can slip out easier because the cuffs are too big for them. Honestly this was a long time coming, I think everyone who has arrested or played a Unathi or G2 has thought of this at least once.
Butterrobber202 Posted September 11, 2021 Posted September 11, 2021 2 hours ago, DekserBecauseILostMyAccoun said: Like, powered thick plastisteel cuffs for Unathi and G2. When placed on Unathi and G2 stops them from snapping them and have to slip out with the usual 3 minutes. I imagine they'd be placed in the armory. I'm also gonna spitball the idea that, all other species need to either wait 6 minutes to slip out or can slip out easier because the cuffs are too big for them. Honestly this was a long time coming, I think everyone who has arrested or played a Unathi or G2 has thought of this at least once. so this would just effectively remove the G2 and Unathi buff. why not do that instead?
Carver Posted September 11, 2021 Posted September 11, 2021 Logically speaking, would NT/SCC not simply have all of their handcuffs designed not to be easily shattered by a non-insignificant portion of the workforce instead? It was a cute mechanic for hulks (which are just mutate wizards and berserk vampires now) but having it for crew always struck me as odd. Instead of adding super-cuffs, just have the standardized cuffs function as intended for Unathi/G2s. Though for G2s I'd almost dare say take a cue from Star Wars and introduce restraining bolts for IPCs entirely, just because handcuffs on robots are weird.
DekserBecauseILostMyAccoun Posted September 11, 2021 Author Posted September 11, 2021 5 hours ago, Butterrobber202 said: so this would just effectively remove the G2 and Unathi buff. why not do that instead? 5 hours ago, Carver said: Logically speaking, would NT/SCC not simply have all of their handcuffs designed not to be easily shattered by a non-insignificant portion of the workforce instead? It was a cute mechanic for hulks (which are just mutate wizards and berserk vampires now) but having it for crew always struck me as odd. Instead of adding super-cuffs, just have the standardized cuffs function as intended for Unathi/G2s. Though for G2s I'd almost dare say take a cue from Star Wars and introduce restraining bolts for IPCs entirely, just because handcuffs on robots are weird. I agree with both of you to an extent, maybe standard cuffs since they're made of fucking steel shouldn't be breakable but cable and vine cuffs should stay?
Carver Posted September 11, 2021 Posted September 11, 2021 1 hour ago, DekserBecauseILostMyAccoun said: I agree with both of you to an extent, maybe standard cuffs since they're made of fucking steel shouldn't be breakable but cable and vine cuffs should stay? Seems reasonable enough.
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