DatSamTho Posted November 16, 2021 Posted November 16, 2021 Let's be honest, at this point, the Syndicate's lore is (and has been for some time now) fairly dead, and since I don't really see any way for it to really be remade to suit the server's needs, without making it a completely different thing, and I do not think it fits the direction of the server, I am suggesting for it to be completely removed from the lore. I think that we have enough really deep, interesting, and morally grey factions, that we do not need a two dimensional "grrr, nt bad" faction.
Marlon P. Posted November 16, 2021 Posted November 16, 2021 I've always said reworks should come before removal. The syndicates being bad guys may be the big problem. If they were dudes players can agree with, and have objectives that reasonably align with our interests, they'd be fun. That and using them at all. Otherwise i agree. They've always been an unwanted child in terms of development.
DatSamTho Posted November 16, 2021 Author Posted November 16, 2021 2 minutes ago, Marlon P. said: I've always said reworks should come before removal. The syndicates being bad guys may be the big problem. If they were dudes players can agree with, and have objectives that reasonably align with our interests, they'd be fun. That and using them at all. Otherwise i agree. They've always been an unwanted child in terms of development. I agree that reworks should come before removal. But at this point? There's pretty much nothing to work with, there's a paragraph on the wiki about them. You'd be making an entirely new faction, just with the same name. And imho, at this point, it'd be easier to just make a new faction all together, if you want to, rather than try to massively rework the syndicate, and possibly take on any baggage associated with the name. And does anybody actually want to rework it? I've looked around, and there's one thread from 2019, which as you can guess, went nowhere. There's no real reason to keep it in "just in case" someone might do a rework on it some years in the future.
Arrow768 Posted November 16, 2021 Posted November 16, 2021 The point of the "syndicate" being so vague is that the antag players have the freedom to come up with their own stories / motivations without being constraint.
DatSamTho Posted November 16, 2021 Author Posted November 16, 2021 9 minutes ago, Arrow768 said: The point of the "syndicate" being so vague is that the antag players have the freedom to come up with their own stories / motivations without being constraint. Why though? You don't need written lore to give players permission to headcanon stuff. Especially during antag rounds, where ghosts, bluespace demons, and time travellers show up all the time. There's absolutely zero constraint whether the Syndicate is or is not in lore.
Kintsugi Posted November 16, 2021 Posted November 16, 2021 27 minutes ago, Arrow768 said: The point of the "syndicate" being so vague is that the antag players have the freedom to come up with their own stories / motivations without being constraint. This is completely pointless as antag players simply don't mention the Syndicate at all - as there is no rule saying that all traitors are working for the Syndicate. As it is, the Syndicate is vestigial lore that was carried over from the lore of another server, and has no place in Aurora's lore or setting. It is ignored and outright disdained by much if not most of the playerbase, and almost never comes up ingame or out of game. We are better off removing it (a mere formality, at this point) and embracing the many other more logical and more developed hostile organizations in our lore.
Peppermint Posted November 16, 2021 Posted November 16, 2021 I agree it should be gone. It's a hold over from other SS13 servers and I don't think I've ever seen someone use it in an interesting way. Not necessarily through any fault of their own, but just because it was never expanded so there's nothing there to really work with. Encouraging broader connections with the actual, fleshed out lore can only be a good thing.
Caelphon Posted November 17, 2021 Posted November 17, 2021 It was removed from Lore. It can be assumed that ingame items instead simply reference a "supplier" perhaps.
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