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Bloodloss adjustment


Star Dust

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Posted (edited)

I recently played a round as medical and wanted to host a blood drive to try and make some interesting rp happen and go! Problem is donating blood is not only extremely dangerous but its fucking super deadly for no reason.

Donating a single packet of blood is enough to cause at minimal minor brain damage, and at most moderate or major brain damage depending on how stuff goes. This SHOULD NOT HAPPEN. Last time I gave blood IRL I didn't walk out of the clinic suffering brain damage and half blind. This makes not only trying to spur interesting rp for medical extremely hard, but also massively discouraged due to the danger it can cause to the other player which could put them out of the round.

I'm not a coder, and I'm not exactly sure what can be done to fix it, but I open this thread for possible ideas on how to fix this ridiculousness and to hopefully give medical more stuff to do whenever it's a slow/extended round

Edited by Star Dust
Posted (edited)

So I was one of the FRs this round, and the main thing I can think of was what was the transfer rate you were using? I don't know what the ideal rate is, but if we can pump blood into someone in a minute and raise their blood oxy by 40% or whatever, I'm fairly certain siphoning at max speed would do the same in reverse (Hence brain damage). Tomorrow  when I'm less tired I'll do some tests on a private server, see what I find.

I don't think it should work any differently than it did around a year and a half ago when I distinctly remember a mini blood drive for a Dionae event, with zero brain damage cases as I recall there.

Edited by Sparky_hotdog
Posted

Filling a bag removes like 1/3rd of someone's blood. So that is the cause of the brain damage.

Try taking less. Blood transfusion volume IRL is not necessarily equal to the blood they take from you during a donation.

Posted
46 minutes ago, Sparky_hotdog said:

So I was one of the FRs this round, and the main thing I can think of was what was the transfer rate you were using? I don't know what the ideal rate is, but if we can pump blood into someone in a minute and raise their blood oxy by 40% or whatever, I'm fairly certain siphoning at max speed would do the same in reverse (Hence brain damage). Tomorrow  when I'm less tired I'll do some tests on a private server, see what I find.

I don't think it should work any differently than it did around a year and a half ago when I distinctly remember a mini blood drive for a Dionae event, with zero brain damage cases as I recall there.

I wasn't taking at max speed from them.  But no, it caused minor brain damage to some people.
 

 

26 minutes ago, MattAtlas said:

Were you trying to remove a full bag's worth of blood from people?

Yes I didn't think taking a single bag of blood would be to awful. For most blood bags to my knowledge IRL only normally hold about a single pint. and IRL losing a pint of blood blood when you donate isn't going to cause any serious issues. I know aurora isn't a 1 to 1 translation to real life, but I seriously didn't think it could cause this much of an issue.
 

 

12 minutes ago, Myazaki said:

Filling a bag removes like 1/3rd of someone's blood. So that is the cause of the brain damage.

Try taking less. Blood transfusion volume IRL is not necessarily equal to the blood they take from you during a donation.

I'll keep that in mine for the future.

Posted
23 minutes ago, Star Dust said:

Yes I didn't think taking a single bag of blood would be to awful. For most blood bags to my knowledge IRL only normally hold about a single pint. and IRL losing a pint of blood blood when you donate isn't going to cause any serious issues. I know aurora isn't a 1 to 1 translation to real life, but I seriously didn't think it could cause this much of an issue.

Humans have 560u total of blood in them. A blood bag can hold over half a human's blood, so...

Posted

Drawing blood is quite safe already. True to life though, people doing these procedures monitor the patient to keep things safe. As a physician, you're expected to know the general dangerous level of blood oxygenation (below 85%. this is on the wiki) and have all the ingame tools to observe how the blood draw is affecting them. The IV also beeps once the patient is under the safe level and sends that message to the chat log. Scanning them as I believe you were doing, would have also shown how the blood draw was affecting them on the readouts.

In-game blood drives go without incident very often. This seems more like a case of not being aware of the mechanics as you were thinking of IRl instances instead, which can be fair enough. Now you know what to do for the next time.

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