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Make examining things not change player direction


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Posted

A new change makes it so that examining something makes you face it. A lot of the time I like to examine people and things to read their flavor text/descriptions and when I face them it feels really awkward. It even happens if I am using the face-direction command to make my character keep facing one place. It would be nice for the change to be reverted so we can continue to stealthily read everything

Posted

I noticed that this had stopped working as well. It'd be nice for it to start functioning correctly again. It seems entirely broken on my end, personally.

Posted

I'd hope for the changes to face-direction to be reverted, rather than just a band-aid fix for quietly examining. It ended up fumbling a lot of other useful interactions like using it for shields in combat.

Posted

i agree with all above. if the changes stay, it should only force you to face a direction when you attack with a ranged or melee weapon.

Posted
4 hours ago, Carver said:

I'd hope for the changes to face-direction to be reverted, rather than just a band-aid fix for quietly examining. It ended up fumbling a lot of other useful interactions like using it for shields in combat.

I must have missed this, what exactly has changed?

Posted
26 minutes ago, KingOfThePing said:

I must have missed this, what exactly has changed?

clicking or interacting with anything undoes the Face-Direction toggle and forces you to face that direction.

Posted
8 hours ago, KingOfThePing said:

I must have missed this, what exactly has changed?

Pretty sure this is an unintended side-effect of some other PR. 

Posted
On 14/04/2022 at 18:11, Marlon P. said:

I think it makes sense that when you look at something you turn to look at it.

I can look to my left, right and behind me without rotating my entire body, or even rotating my upper body. Humans have necks for this reason.

Posted
7 hours ago, Carver said:

I can look to my left, right and behind me without rotating my entire body, or even rotating my upper body. Humans have necks for this reason.

Obviously we have necks. Lol. 

sprites don't have neck movement. Sprite direction is either full body or a line in chat. 

When you turn your head to give me a once over i can tell youre doing it.

Posted
On 16/04/2022 at 12:57, Marlon P. said:

Obviously we have necks. Lol. 

sprites don't have neck movement. Sprite direction is either full body or a line in chat. 

When you turn your head to give me a once over i can tell youre doing it.

Unless you're directly staring at me, you aren't going to immediately notice me flicking my gaze over to side-eye you. If we want people to be able to notice being examined, just implement one of those systems where if two people examine each other at the same time it produces an emote.

Posted

Our gaze flicking around is represented in our sprites 360 degree vision. You can look at my sprite as long as you want without me noticing.

 

The shift-click isnt a "glance at" tool its the "examine" tool. It gives you detailed info on everything i am wearing. Wouldn't i notice someone examining me to ascertain details about me? 

Posted

I do not need more than a side-eye to look someone over, and you wouldn't really notice that unless you were Spiderman and had a sixth sense.

Posted

You're right. I'm saying it's not a "side-eye" tool it's an "examine" tool. 

Anyway that's my thoughts. While unintended I like the change OP would want reverted. No biggie to me either way though.

Posted

I thought I was going crazy that my face-direction was no longer working properly. I would greatly appreciate seeing this reverted to how it used to be, not only for the "quietly examine," but for just being able to click where i want (especially when looking on cameras) without spinning around like a mad man 

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