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Allow round-start on-ship antags to their change appearance/name/etc before actual spawn


Dreamix

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Posted

Lately we've been getting so few antags, that sometimes even autotraitor can't start, cause there's not even one player with traitor prefs on.

I've seen thoughts/opinions, that people don't want to play on-ship antags, cause then the reputation of their main char gets ruined or whatever.

Some people always keep their antag prefs on, but then we get into situations like, four rounds back to back, where the same one character is an antag in every one of these rounds.

So these people are easy to be metagamed then, intentionally or not. Or people can avoid such characters, cause they don't want to die or whatever.

And one-off chars created just for antagging don't really work... since you aren't guaranteed to roll antag, so if you don't roll it, you are stuck with your non-main char, and cryoing if you don't roll antag is frowned upon.

 

 

So I propose this:

1. You roll a round-start on-ship antag (traitor, ling, vamp, etc) with your main character called Felix Friendly, who has lots of friends and very good reputation as someone who wouldn't hurt a fly

2. BUT! You do not spawn immediately on the ship, and you aren't put in the manifest or anything yet, so other people don't know that your Felix Friendly is on

3. You instead spawn elsewhere, on the centcomm z-level or whatever

4. You can change your appearance, name, etc, so you can be Thomas Traitor that nobody really knows, or Victoria Vampire, or Luke Ling - but you don't have to! You can also just stay as Felix Friendly if you want

5. You can press a button or something to spawn on the ship as normal

6. Now you are teleported to cryo or to the lift, get an arrival announcement, and are put in the manifest, and can do whatever antaggy things that you want

Posted

That doesn't sound too bad... I'm not entierly against it, and it would also give some all-new roleplay option... Assuming that it can't be abused too much, you never know what people can come up with...

Posted

My only concern is people who pay attention to the lobby readying might reeeeaaaally notice when Felix Friendly doesn't spawn in immediately despite being there, especially if it's a single slot role that had competition - to then notice them conveniently arrive some time later.

Posted (edited)
10 minutes ago, Carver said:

My only concern is people who pay attention to the lobby readying might reeeeaaaally notice when Felix Friendly doesn't spawn in immediately despite being there, especially if it's a single slot role that had competition - to then notice them conveniently arrive some time later.

The same can already happen with off-ship roles. Burglar, merc, raiders, wizard, etc.

security fully readied up -> round starts -> security has barely two officers and a cadet -> 🤔 -> obvious merc/raider

If someone wants to metagame, they will do it anyway.

Edited by Dreamix
Posted
16 hours ago, Dreamix said:

The same can already happen with off-ship roles. Burglar, merc, raiders, wizard, etc.

security fully readied up -> round starts -> security has barely two officers and a cadet -> 🤔 -> obvious merc/raider

If someone wants to metagame, they will do it anyway.

There's a notable difference in potential metagame issues between someone observing that there are off-station antagonists, and knowing precisely who the on-stations are.

Posted

I agree with this just because it can help with antag gimmicks concerning characters not exactly your own. Let's say you have a gimmick idea that involves an outside character: You can get the agent ID, throw on some gear that covers your person, and change your name to 'THE ANTAG'. That's how it would normally go from what I understand if you roll traitor. 

If you spawn off-ship though you can instead make a legitimately different person.

That, and the character reputation thing is a legitimate concern as is the above response to dealing with meta issues.

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