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About SinfulBehaviors

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  • Birthday 06/05/1997

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  1. Oh yeah, that's what I'm talking about. I fucks with that. I agree and disagree. I don't think Hydro should feed into the dining room, but it should definitely connect to both the bar and kitchen. I made a mockup based on that goon example from earlier:
  2. Since we have sofas now, I propose we change the chairs in the bar's booths. making them sofas would make them look like...well, actual booths. Example:
  3. Eh, I'm not really a fan of that. I feel like keeping the bar as a lounge would be more interesting. Maybe make it vaguely food court-y and have a room with seating, Bar on one side and kitchen on the other?
  4. While I actually agree with your thoughts on break rooms, how exactly would you suggest merging them?
  5. Alright, I'm not entirely sure how to handle this, because I don't want to come off as a dick, but I have very strong opinions on this. These weapons are...mixed. Some of these are really good, but some of them are really...not. First things first, the aesthetic. I'm not opposed to the more plastic-y designs, but I think they're too bright. I agree with Schwann that they look like toys, but the overall idea is fine. On the other hand, the ballistics are iffy. The beige-ish brown that .45s have at the moment is, imo, incredibly ugly. But I can't exactly group them all into this paragraph
  6. I gotta agree with Faye here. If a vamp is flashing folk or veil stepping, those are things that could be explained through science, right? But when that dude suddenly sprouts fangs and starts sucking a person's blood, that's the point when it's time to call a vamp a vamp. It should be on the players to actually be reasonable about it and not just immediately drop the v-word. Changing the vamps to be a space monster would be lame, IMO. Like, we have only a few round types where we get to suspend our disbelief and trend into more fantasy elements. We should keep those as to not just drop e
  7. Played with their RD, and even in a situation where they'd been injured and everything was a shitshow, they were still communicating with me and keeping up on the repairs that I was doing in their sublevel. They also were the one to notice that the RD servers had been disassembled. +1 from me.
  8. I can speak to her medical competence. As Azzam I've ended up in surgery a few times and died on the table more often than not. In one round, despite some pretty bad damage, Sanaa quickly and efficiently patched me up and got me back to work. I've played with her CMO a few times, and I really enjoyed the character. She seemed to be good at her job too. +1.
  9. I agree, but only for reducing the amount of space it takes. Candle boxes are tiny and shouldn't take up the same space as, say, a donut box.
  10. God yes. Freya and Val are characters I love interacting with, no matter which character I'm playing. They're all clear, concise, friendly, and most important of all, efficient, Val especially. Times when they've been interim, they've always been great at their job. An obvious +1.
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