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Make oil only slip you when you're running, like water does


Sheeplets

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Posted

Oil is pretty damn slippery, even when you're walking. I don't know if it's feasible but it would make more sense to have different floors have different slip values if that's not already a thing.

Posted
19 hours ago, Evandorf said:

Oil is pretty damn slippery, even when you're walking. I don't know if it's feasible but it would make more sense to have different floors have different slip values if that's not already a thing.

Another solution would be to not have the baseball sized robots splatter gallons of oil around when they die.

Posted
1 hour ago, restricted said:

Another solution would be to not have the baseball sized robots splatter gallons of oil around when they die.

I think that’s more of an issue with the sprite of the spill and the footprints getting tracked everywhere. Even then I don’t think what’s shown is gallons of oil, unless you’re being hyperbolic.

Posted
25 minutes ago, restricted said:

Exaggeration. I don't think rng knockdown makes for very fun fights against simple mobs.

Sometimes I like to play Yakety Sax in the background when I watch officers respond to hivebots. It really helps set the tone while the whole department repeatedly and helplessly eats shit and skids down maintenance shafts. Unless they were smart enough to bring magboots or play a slip-resistant xeno race.

Posted (edited)

I don’t know that the oil was necessarily a consideration when determining how fun or difficult fighting hivebots should be. I think it’s likely an emergent threat due to how the robot debris behaves.

So much of this game relies on rng, and I think I prefer it that way. Sure, you’ll get boned from time to time but for me it's those weird moments that come from the perfect (or imperfect) storm of variables coming together that make the game enjoyable. The more predictable the game becomes the less interesting it is. 

Edited by Evandorf
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