limette Posted January 2, 2023 Posted January 2, 2023 BYOND Key: Lorilili Character Names: Tsisana Caladius, Kei Nakai, Delara Attar, Hikaru Hidaka Species you are applying to play: IPC What color do you plan on making your first alien character: Cyan. Have you read our lore section's page on this species?: Yes. Why do you wish to play this specific race: The short of it is this; synthetics in any setting catch my eye, but none moreso than Aurora. I've played a Trinarist for half a year, and become an extremely established character in this time. Throughout my play, I have made connections with a number of IPC characters and interacted with a number of IPC themes. These themes became the dominant ones I interacted with as Nakai, and I would like to approach them from another angle now. Identify what makes role-playing this species different than role-playing a Human: The less emotional and more calculating nature of a positronic brain is a key, if perhaps not the most key, element of playing one as a whole - it is a universal constant, to be considered in most actions an IPC takes regardless of where in the setting it is or what it is doing. This isn't to say they can't experience emotions or be played as emotional. But they are typically not to be as emotionally driven as the average human is; an enraged IPC is extremely unlikely to take a swing against their boss knowing it would only leave them worse off, to give one example. The next most important part is their status within society; the most obvious being how many are considered literal property, including the subject of this application, alongside their marginalized status as a whole in the setting. But further, they do not have the cultural base humanity or aliens do - they operate as an extension of the culture they were built within, even if they interact with it in substantially different ways than the humans around them do. Character Name: ISU-Resolution Please provide a short backstory for this character: ISU-Resolution was constructed thirty-five years in the past, in Yincheng. Granted a simple baseline frame given the era, it was assigned to the typical work an ISU may find - as the name implies, security. Specifically, Resolution was assigned to a resort on the planet. One prestigious enough to find itself guarded by Idris Units rather than exclusively human staff. It is here that Resolution would spend many of its early days. With the nature of its work, the unit would have a relatively front-facing job; much of its time would be occupied greeting and exchanging brief pleasantries with those attending the resort. Resolution would ultimately end up something of a face of the resort, alongside the others of its unit. As such, it is relatively socialized through these first years of its life. But as years pass, and years become over a decade, a monotony sets in. The same greetings and exchanges no longer bring the novelty they once had; nearly everything someone would say had been said and heard by now. This recipe of an initially well-socialized positronic offered no new contexts was a recipe for an interesting situation. This situation revealed itself in the form of a man. Not an outstanding man, and the details of this Original are largely irrelevant; what is important is that they had offered something nobody else to visit this resort had. A substantial discussion. Something to capture Resolution's interest. And so it did, Resolution beginning to spend more and more time speaking to this individual as days went by. Unfortunately, this meant Resolution spent less and less time attending to its duties and the other guests at this resort. Nonetheless, this was a time that Resolution found itself looking forward to and eager to participate in. But such a thing can not last forever; a reprimand came in, for shirking its duty. Yet Resolution persisted once again afterwards, conversing with this visitor on a daily basis. Until guests began to complain, and a punishment came in place of a reprimanding - a transfer to a Celestial Cruises ship. Being a mobile station where people naturally must come and go, rather than dealing with locals that may remain and make connections, it was assumed this would resolve the issue without requiring a wipe of a largely competent unit. Its time on the cruise ship was unremarkable once more, except in its reinvigorated loyalty to Idris; indeed, not only did Resolution serve well, without the same difficulties as before, it personally had resolved to not slip into those subversive behaviors again, lest it risk worse punishment - and perhaps the loss of its memories of those decades it lived, and the highlight that was that time with the Original This assignment too came to an end, however. An explosive end, as the events following Violet Dawn unfolded and the Alliance resigned to its current shell of its former self. With the collapse in income for Celestial Cruises, it is now that Resolution is sent to the Horizon. What do you like about this character?: I think an exploration of a somewhat disobedient IPC that values its memories and relationships is always interesting; again, very key in my playing of Nakai. It's something I've seen a few times, whether untagged shell or subversive Z.I. But Resolution is something much more mild, and has ultimately settled on treasuring its memories closely enough to end up more loyal to the company that owns it, rather than less so. I plan to play them as very loyal to the company, the punishment having been effective and taken great effect rather than breeding hostility. Just as well, this also allows me to play corporate positronic with a history, personality, and social tendencies - something I had initially found difficult with ideas centering around few-year-old IRUs, which all seemed as though they might come out bland and too mechanical-by-default for my taste. How would you rate your role-playing ability?: I'm not sure, in all honesty. I think in terms of my ability to actually play a character, I feel I'm second to none so long as I can actually get the ball rolling in the first place. Descriptive writing and other aspects I struggle on - hence my preference for the Space Station 13 format.
niennab Posted January 2, 2023 Posted January 2, 2023 Nakai was an incredible, memorable character that few forget. Even now, people still reflect upon the character icly, and I think that speaks leagues about limette's ability to write. I am excited to see what characters come about them having an IPC whitelist. An easy +1 from me.
Caelphon Posted January 2, 2023 Posted January 2, 2023 (edited) Shit player. Lord almighty, do not allow this deranged fool to get ahold of this whitelist. Okay, besides my warning to thee who dare trespass this thread, they've proven themselves to be a decent roleplayer (besides their ganging with up Lisek about certain Skrell Lore that shan't be named) and as Nienna mentioned - Kei Nakai has impacted several characters that even months after their untimely death they are still brought up in conversations. I honestly thought they had the whitelist already, so seeing this was a suprise to me. I do not have doubts that they'd be capable enough to create an interesting character that would serve the IPC playerbase well. Edited January 2, 2023 by Caelphon
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