jackfractal Posted April 26, 2015 Share Posted April 26, 2015 Hi everyone! I'm new, you don't know me. I ported the NanoUI door control panel from Paradise. It makes this: Into this: I think this was originally from Bay? I'm not sure. The pull targets your development branch. That's the right branch, right? It also includes the datum/wires concept from Paradise. It's a way to make hackable machines much easier to create and modify while being less snowflakey. All their hackable's use this, but I didn't want to pollute the changelist more then it already is (it ended up spidering more then I wanted already, had to modify click code). I'll transfer those in later if people want it. Pull request is going up later, I'm just confirming that the last bugs are worked out (initial commit caused doors to just CHUG power, drained the SMES with like two door opens). Yes/no? This good? Link to comment
Tainavaa Posted April 26, 2015 Share Posted April 26, 2015 I understand this is a port but I've never seen it before. And it looks amazing. It looks much more simplified. Link to comment
Guest Posted April 26, 2015 Share Posted April 26, 2015 [Misposted, projects are for things that have been accepted] It looks interesting, send a PR to either the main Dev branch or my Master branch for extra testing and I'll look over it later tonight. Link to comment
Skull132 Posted April 26, 2015 Share Posted April 26, 2015 Heyo, Head Developer here. Due to my current effective leave, I'm leaving this for Soundscopes to look over. The target branch is development, aye, and we are most certainly up for seeing the NanoUI interface implemented for this. As far as the datum and wire concept from Paradise is concerned, we are certainly interested in seeing it as well. If there are any questions, feel free to PM either of us, or simply reply to the thread! Link to comment
Chaznoodles Posted April 26, 2015 Share Posted April 26, 2015 I really rather like this. it looks so much neater! Link to comment
jackfractal Posted April 26, 2015 Author Share Posted April 26, 2015 I understand this is a port but I've never seen it before. And it looks amazing. It looks much more simplified. Thanks! Yeah, the old one is a lot more difficult to work with. When I joined Aurora as a borg the first time I new I'd need to try to port this. [Misposted, projects are for things that have been accepted] It looks interesting, send a PR to either the main Dev branch or my Master branch for extra testing and I'll look over it later tonight. Ah, I assumed projects was 'We have someone working on this' and Suggestions was for "Wouldn't it be cool if...?" My bad. Thanks for moving it. The pull request is here. Heyo, Head Developer here. Due to my current effective leave, I'm leaving this for Soundscopes to look over. The target branch is development, aye, and we are most certainly up for seeing the NanoUI interface implemented for this. As far as the datum and wire concept from Paradise is concerned, we are certainly interested in seeing it as well. If there are any questions, feel free to PM either of us, or simply reply to the thread! Hi Skull! I've got no questions right now. I really rather like this. it looks so much neater! It's also a lot easier to tell what is going on when you're using it. "Default" is everything on the left side. Anything weird done to the door will shift them to the right, so it's easy for an AI to check if something has been electrified for example, or if someone's messed with the door bolts. Link to comment
Frances Posted April 26, 2015 Share Posted April 26, 2015 I gotta say this kind of QoL change is exactly what the code needs. This is absolutely lovely and makes me hate whoever designed that original interface back in 1986. Link to comment
Guest Posted April 27, 2015 Share Posted April 27, 2015 I love NanoUI because it's simple and straight to the point. I love how we're slowly making the transition for most object prompts to be NanoUI based, now. Oh, I remember when canisters were confusing as all hell. Link to comment
jackfractal Posted April 30, 2015 Author Share Posted April 30, 2015 Bump! Has anyone had a chance to look at this? Link to comment
GreenLightbulb Posted April 30, 2015 Share Posted April 30, 2015 Would this also apply to humanoids who are hacking the door? Cuz this is pretty and I want it. Link to comment
jackfractal Posted April 30, 2015 Author Share Posted April 30, 2015 Ah! I forgot about the wire panels. You don't get THAT UI, that is alas only for cyborgs and AI's, but you DO get something else. The datum/wire system unifies the wire UI and changes this: Into this: Not quite as snazzy perhaps, but still nice. Link to comment
GreenLightbulb Posted April 30, 2015 Share Posted April 30, 2015 I like that it's colourful. It appeals to my simple, primate mind. Link to comment
Guest Posted April 30, 2015 Share Posted April 30, 2015 Yep I am looking at it, still figuring out a few things but it looks good from what I can see. Link to comment
jackfractal Posted April 30, 2015 Author Share Posted April 30, 2015 Thanks SoundScopes! Glad to hear it. Link to comment
Guest Posted April 30, 2015 Share Posted April 30, 2015 10/10 someone make this guy a dev- oh wait. I really like it, though. Amazing QoL change. Link to comment
Valkrae Posted April 30, 2015 Share Posted April 30, 2015 And I just learned to understand the previous door. But I love this. A lot. Link to comment
Guest Posted April 30, 2015 Share Posted April 30, 2015 The only current issue I see is with this http://puu.sh/hwkLw/73eacb2419.png The colors blend into the background a little too much making it hard to read at a glance. Link to comment
Guest Posted May 1, 2015 Share Posted May 1, 2015 Much, I'll willing to say this is ready. Link to comment
Jamini Posted May 1, 2015 Share Posted May 1, 2015 I worry about hacking speed with NanoUI. NanoUI interfaces are notoriously slow and sometimes quite cumbersome. Link to comment
jackfractal Posted May 1, 2015 Author Share Posted May 1, 2015 The wire one isn't a NanoUI, it's a regular html ui that uses the nanoui css. It shouldn't be any slower then the old one. Link to comment
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