Jump to content

Move Sec's Armory to Operations


Recommended Posts

Posted

Title nearly sounds like a joke. But it's not, hear me out.

 

Sec as it stands is still way too insular. Their interaction with other crew is at best, in the bar getting smashed, or getting treated by medical.

Whenever they need to step up their game, they can do it all internally, and the sec side of the ship as a whole basically reinforces this isolation.

 

If the armory was somehow moved to the opposite side of the ship, and then Ops and the warden were both entrusted with keeping the logistics of the weapons/armor tracked, it would be sensible. Ops is meant to be handling the ship's cargo anyway, and this more in depth engagement with ops could give the warden an excuse to not just live in the brig. I don't think in this situation operations would necessarily get access to the armory at any point, but it would be more of a 'hey how you do' type of thing, that more or less necessitates the departments to at least acknowledge eachother, and gives ops something to do in the event of characters not having any IC reason to want to leave their department.

 

Currently, I think that the armory's placement also just makes the gameplay a bit too fast for HRP. The response time to a threat, when there is a warden on is insanely fast. Security can get armed and armored up in under a minute. At least needing to run to another department, to get the weapons, to get the antags, would make it more interesting and give antags a little more breathing room if they're doing something cool.

  • Like 4
Posted

I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns.

To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.

  • Like 2
Posted
2 hours ago, Carver said:

I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns.

To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.

This could actually be really fun.

We could even do a similar thing to ERT teams, or something, where depending on the sector and RNG, Ops can get good deals on specific special weapons. Encouraging experimentation and stuff.

I'd kind of like this, and the Armory being set up in Ops, instead of sec, since then the Warden/Ops could run a bit of a game on securing equipment.

Posted
8 hours ago, Aphelion said:

Sec as it stands is still way too insular. Their interaction with other crew is at best, in the bar getting smashed, or getting treated by medical.

I refute the claims that sec is insular. During peaceful times they live in the central hallways.

As far as the suggestion goes though, I have a security bias, but beyond that this would require ops to be manned. And if it’s not then you’re sorta SOL and I wouldn’t want to set a precedent of security being allowed to break into other departments to grab equipment.

Posted (edited)

It just occurred to me that this also makes Rev trivially stacked in favour of the Revs.

Oh and Cult too.

Edited by Carver
But nobody plays Cult anyways.
Posted (edited)
9 hours ago, Evandorf said:

As far as the suggestion goes though, I have a security bias, but beyond that this would require ops to be manned. And if it’s not then you’re sorta SOL and I wouldn’t want to set a precedent of security being allowed to break into other departments to grab equipment.

You may be right about the standing in the halls 'in peaceful times', but lots of the time I've seen otherwise. 

On needing Ops to be manned, I feel like it would if Ops had a reason to exist they'd actually have people wanting to play it. Right now joining as Ops is like, you're busy, but also meaningless, it isn't that great. That being said, this problem could also be solved by giving the warden access to Ops to access the armory.

Also, when sec can't get their weapons, they can improvise, or maybe even lose. The near instant ability to acquire a counter to whatever the round throws sec is just not fun.

Edited by Aphelion
Posted
On 19/10/2023 at 18:46, Aphelion said:

The near instant ability to acquire a counter to whatever the round throws sec is just not fun.

As opposed to your suggestion of... them just losing without a counter?

Go read the suggestion thread about moving the security armory to the current crew armory for why this is just a plain bad idea.

Posted (edited)
On 19/10/2023 at 03:53, Carver said:

I’d rather just go old school and keep the armoury where it is, but lessen the stock of high end gear to encourage Security ordering from Operations. As it stands, there’s no reason these days to really order from Ops as Sec unless you want to use the shotguns.

To me, the heart of Operations isn’t being a warehouse (in fact that’s one of the contemporary aspects I rather hate), it’s ordering things via the cargo shuttle. We should be encouraging more of that.

Why would a ship who is operating far from safety not have a high stocked armory on hand? Instead having to order guns most likely in a vert chaotic and dangerous situation, where supply isn't guaranteed, and said operations bay could be taken over by a hostile force preventing security from ordering what they need.

Edited by Star Dust
Posted
19 minutes ago, Star Dust said:

Why would a ship who is operating far from safety not have a high stocked armory on hand? Instead having to order guns most likely in a vert chaotic and dangerous situation, where supply isn't guaranteed, and said operations bay could be taken over by a hostile force preventing security from ordering what they need.

Gameplay. I don’t have much other than that to say.

Posted
Just now, Carver said:

Gameplay. I don’t have much other than that to say.

We're a HRP server, yes gameplay is important, but we also have to keep it logical. If we don't we risk slipping into a MRP server.

Posted
Just now, Star Dust said:

We're a HRP server, yes gameplay is important, but we also have to keep it logical. If we don't we risk slipping into a MRP server.

To that effect, a security armoury being locked in operations isn’t exactly logical.

Posted
Just now, Carver said:

To that effect, a security armoury being locked in operations isn’t exactly logical.

Agreed, that's why I also think moving the armory to operations isn't a very good idea either.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...