monkeysfist101 Posted April 27, 2015 Share Posted April 27, 2015 I propose that we add a system of strength and weight to our characters. In short, the stronger they are, the faster they can drag large objects (such as people) at the trade off that they hunger faster and weigh more. As weight goes, the heavier one is, the harder they are to drag and pull, for better or for worse. Example: 1. Fats McBaldo beats Pun Pun to death with as bar stool before throwing its lifeless body at Pourus Booze. 2. Biggus Secus has an easier time dragging Fats McBaldo to the prison wing. 3. Biggus Secus gets a hatchet lodged in his chest from Planter O'Dank. 4. Doc Smalls will have a hard time dragging Biggus to medbay without a stretcher. Link to comment
Casperf1 Posted April 27, 2015 Share Posted April 27, 2015 Personally, I think build and weight is a thing that you can do quite easily in your flavour text, and that adding actual mechanics into the game would just create an avenue for people to abuse and grief with. Fats McBaldo would choose a fat build and beat people up who, mechanically, wouldn't be able to do much back. Besides, pulling someone isn't really that much of an issue anyway, when you can just stick a stretcher under them. Link to comment
Valkrae Posted April 27, 2015 Share Posted April 27, 2015 It's an interesting idea, and I think it'd be nice to see it on some of the med-RP servers. But, I feel like we can accomplish this here, as Casper said, with roleplay and flavor text. Link to comment
Carver Posted April 27, 2015 Share Posted April 27, 2015 A stats system wouldn't really work on SS13 for as long as the combat system is incredibly unrefined. It'd be neat, sure, but it'd ultimately be abusable when left in the hands of the player. Link to comment
mrimatool Posted April 29, 2015 Share Posted April 29, 2015 I'd love this, you'd also want to add in that the littler people would be faster to move. And as much as I'd love to make Michael actually stronger and fatter than everyone else, it just might not work very well. Link to comment
EvilBrage Posted April 29, 2015 Share Posted April 29, 2015 I've been thinking about something like this for a very long time - how it's silly that Dr. Whimpyboots can disarm a shotgun from (and push over) a highly trained secret Syndicate agent with years of combat expertise. Ultimately, however, I really don't think there is a good way to introduce a system that has balances - what's the penalty for being large and strong? There are fast and strong people out there, why do we have to choose? Don't get me wrong, it's a worthwhile discussion to have, but the answer isn't as cut-and-dried as we think. Link to comment
Tainavaa Posted April 29, 2015 Share Posted April 29, 2015 Those that are quick and strong are generally more lean. Which is what I imagine operators are. People like Doomberg who do nothing but get their swell on at the gym are noticeably slower. Lean people generally have more muscular and cardiovascular endurance. While Doomberg can lift like a trillion pounds. Of course there are also states of fitness in between. Link to comment
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