Jump to content

Fyshen - Command Whitelist


Recommended Posts

Posted

BYOND key: fyshen

Discord Username: fyni

Character names:

  • Hilda Vestergaard
  • Katya Belova
  • JOY

How long have you been playing on Aurora?
I played on Aurora quite a bit back in 2021 after migrating from other HRP servers. I ended up taking a break, and have come back recently where I have been active for about a month now.

Have you received any administrative actions? And how serious were they?
I don't believe so. I recently had a chat with a moderator after a mess up as Warden however, but I do not believe this was serious.

Please provide well articulated answers to the following questions in a paragraph each.

What do you think the OOC purpose of a Head of Staff is, ingame?
Heads of Staff provide two main things from a out of game perpective, in my opnion. First, they provide a link to the other departments through the Command channel and presense in command areas, allowing a smoother flow from both an IC and OOC perpective. This can help coordinate players and infomation in a way which can make the round more enjoyable for everyone - making sure people knows what is happening, and can effectively engage with whatever it is, be it antagonist actions or simple Intrepid missions or random events. I think this is the most important part. However, another aspect (and somewhat linked) is to help players "under" the head of staff, be it through enabling them to perform their jobs more effectively, helping new players / apprentices / cadets, while largely staying out of it. Let a surgeon do their job, making sure they have the supplies they need, and the patient delivered correctly, for example, not just to do surgery themselves.

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?
They should do their best to create an enviroment where roleplay can flourish. This can be anything from from providing goals and engaging with other players when things are quiet (often extended), to allowing antags the chance to flourish. Heads especially must in a way "enable" antags, from letting mistakes go, to engaging with their gimmicks (all within a believeable, realistic way). For me, this is largely achieved by four things: inform, delegate, include and engage. Inform, always make sure whoever needs to know something knows, letting antag gimmicks or random events reach more people. This can be done via annoucements to the ship, or informing your underlings, or another head of staff to pass on the infomation. Delegate lets other players who aren't whitelisted to get the most out of their roles, perhaps even more so then they would without you. Include as many people as possible when required. If your a Captain talking to a peaceful antag, get a security guard. If your a Chief Engineer trying a new set up, get help from Engineers even if you don't need it. Finally, engage: don't let a chance to roleplay pass you by, because every engagement can be filtered out to more and more people via the last four.

Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon.
Elizabeth Joyce is a veteran of space exploration (and exploitation), begin her now long career in 2399 as an assistant aboard numerous mining vessels operating around Tau Ceti. She was a quick witted and ambitious induvidual, quickly taking on more and more work at the bridges of numerous ships until she found herself as a Captain of a mining and scouting ship in 2418. In 2420, the previous company she worked for found itself absorbed by the growing NanoTrasen, and she and her vessel were reassigned as a scouting vessels throughout the Romanovich Cloud.

From here she was shuffled quietly into the SCC in 2462, to provide an exprienced and well tested hand, where she continued to lead survey vessels. Recently, she has been attached to the Horizon as Captain.

Elizabeth has shifted over the years from an oppertunistic and ambitious young woman, proud and excited to make her own way, to today where she works in the shadow of megacorps executives. She has an understanding of what it means to work from near the bottom, and a willingness to help those below her who want, or perhaps deserve, it.

What roles do you plan on playing after the application is accepted?
Captain. I may also branch out to HoS and maybe a liason later.

Have you familiarized yourself with the wiki pages for the command roles?
Yes

Characters you intend to use for command or have created for command. Include the job they will be taking:
Elizabeth Joyce, Captain

Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?
Yes

Have you linked your BYOND account to the Forums?
Yes I think it is!

Extra notes:
I am on the AI whitelist, and it is a role I play to relax. It shares many expectations with command roles (for example, giving antags a chance, enabling underlings (borgs) to do their jobs and roleplay more.) which I believe is pretty transferable.

  • Like 2
Posted

I've seen each of fyshen's characters at least once, with Hilda winning out in general appearances. I like how they characterize her and the roleplay with them has always felt real, like my character was talking to a living, breathing human being. I'd like to see a trial from them. +1

Posted

On-trial from 29 November 2023 - 6 December 2023. During this time, please try to get as much play time as you feasibly can in the command role and try to gather feedback on the application. Remember, you can advertise your application in OOC once per round. 

Posted

Just wanted to check up on this and see how things were going. Your trial will be over soon. Have you had much time to play as your command character? It would be very helpful to get some feedback from other players on your command playstyle, make sure you are advertising your application in OOC once per round. 

Posted

Hey! I've got four rounds in (and advertised after each of them). I will continue to get more down when I can!

Posted

Trial extended until 13/12/2023. Try to get as many command rounds in as you can and try to get some more feedback. 

  • Thanks 1
Posted

I've seen Elizabeth a few times as a captain thus far. They do a good job of making sure everything is in proper order, though I haven't yet interacted with them as a character. I'll be updating this once I have more material to go off of, but I'll say for now it's a tentative +1.

Posted

I've liked my interactions with your captain on my RD; you do a good job of involving people or having other command member's input heard. You handled a pretty rough nukies round well as well, from what I saw, and were on top of announcements and engaging with one of the antagonists in particular. I've noticed the usual trial hiccups - sometimes being overwhelmed, not figured out a mechanic yet - but that's to be expected. Good luck in future captain rounds.

Posted

Fyni is the goodest of good eggs, all her characters are great (feel real) and always fun to RP with!

When I see Elizabeth Joyce in rounds she's a composed believable captain, communicating with the other members of command and crew effectively. 10/10 would mop the bridge floor again.
+1

Posted

Fyni is great, and Elizabeth Joyce is no exception to that rule. They play a Captain that is actually worth following, and that is a very special trait. Skipup declares, "Aye Captain Joyce!"

+1

Posted

I'm not sure who can really be blamed on the command-crew communication of cre-axHN, but I would strongly recommend that you become more used to delegating tasks, communicating with away teams, and keeping the crew informed in general. People thought that the Intrepid crew had all been murdered for some reason, despite them literally just chilling? We also stayed on red for a bit too long with nobody realizing why we were on red.

Overall, I think you need to stay in touch with your team more, and make quicker decisions.

Posted
1 minute ago, La Villa Strangiato said:

I'm not sure who can really be blamed on the command-crew communication of cre-axHN, but I would strongly recommend that you become more used to delegating tasks, communicating with away teams, and keeping the crew informed in general. People thought that the Intrepid crew had all been murdered for some reason, despite them literally just chilling? We also stayed on red for a bit too long with nobody realizing why we were on red.

Overall, I think you need to stay in touch with your team more, and make quicker decisions.

Hey. This round was a mess. We had no contact with the Intrepid once they left, but for a short window, and were told by freebooters that you were all dead after that. Once we hit red (pirates + I'm been told an engineer was executed + I believe the pirates killed the whole Intrepid), I was in an ahelp chat for a long time trying to clear things up, which meant I was prevented from actually making annoucements and informing the crew.

I 100% agree that quicker decisions needed to be made during that final part, but I think a look at the ahelps that round will explain why I stopped communicating until they were resolved.

  • Like 1
Posted
30 minutes ago, Fyni said:

I 100% agree that quicker decisions needed to be made during that final part, but I think a look at the ahelps that round will explain why I stopped communicating until they were resolved.

Totally reasonable. It's also not solely on you, this is just your whitelist app that I felt obligated to offer some feedback on.

Posted

Hi! 

I played my HoS, Ran Inoue, in a round with Captain Joyce just now!

I found to be quite fun to roleplay with and the training exercise they organized for security ended up being quite a fun thing to engage in and they also stayed ontop of everything that was going on with the actual antag situation of the round very well as well.

Taking this round as an indicator of their play. I certainly give them a +1

  • Owen locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...