jackfractal Posted May 8, 2015 Share Posted May 8, 2015 So I thought I'd contribute to the spate of essays tonight with a question. What is High-RP? Specifically, how it's different then, say, Medium-RP. It's been asked a few times today, and nobody's really answered it. I thought about it some, but I don't have a good answer. I can tell you about the other levels though. No-RP The player and the character have identical information and there is no attempt by the administration to prevent this. If someone says "Urist MacDeadSoon is a changeling! They killed me in telescience!" over OOC, well, Urist MacDeadSoon had better learn how to run. Low-RP This, like No-RP, has no differentiation between information known by the player and information known by the character, however, OOC information transfer about the current round is prohibited. Because of this, people will typically refer to other characters by name, and Urist MacDeadSoon just has to worry about regular surveillance, not vengeance from beyond the grave. It's considered bad form to mention that you're in a video-game, but you probably won't get in trouble for it. You are allowed to do anything within your capabilities. A bartender can do brain surgery provided that they have access to the tools. Medium and/or High This level assumes that the player and the character have different information. While the player may know how to set up a supermatter engine, their character will not, unless they're an Engineer. Knowledge of how antagonists work is often partitioned as well. You are supposed to act how your character would react. The difference between Medium and Heavy eludes me though. Sue suggested in her response to Skull's thread that the definition of 'heavy-rp' is an expectation of quality. In that case, Medium and Heavy RP are defined simply by who is more skilled, and can exist in parallel on the same server. Tainavaa gave a good attempt to define it as "To play a role on the NSS Aurora in an immersive/realistic manner." But if you've ever spent any time on tabletop rpg forums you'll know that no threads, not even edition wars, get as heated as threads about 'immersion'. It's a term that seems to have as many definitions as players most days, and 'realistic' is a slippery term at the best of times. Spacemans Atmospherics Simulator 13 isn't very good at 'realism' by even the most generous definition, and what makes perfect reasonable sense to one person is hilariously unrealistic to the next. In addition, an invocation of realism is often used to bludgeon other people into playing how you want them to play. Don't be too skilled. Don't be too unique. Don't be too aggressive. Don't be too inventive. Don't be too pushy. Stay in your departments. Always run from bad guys. You wouldn't have been hired by NT if you were so young/damaged/scary/strange/unhappy/rude. It's not realistic. So I've had trouble with both proposed definitions I've heard today. Anyone else got a different one? Quote Link to comment
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