Jboy2000000 Posted May 23, 2015 Posted May 23, 2015 Alternate Titles: "The tale of the Unathi who got arrested for eating a monkey, broke his cuffs and than beat the officer to death." or "The Very Hairy Human with a Tail who Meowed All Day." You see what Im going for here, right? I think Unathi need to be nurfed, and Tajara need to be thrown a bone or fancy feast. Unathi can eat whole monkeys, break cuffs in 0.5 minutes, get a buff against stun damage, and do much more unarmed damage. Tajara get the ability to meow, change their body colour and get claws that have a chance to make people bleed. Id say axe the cuff thing, and the stun resistance, and make Taj be able to climb structures faster than other races.
Crescentise Posted May 23, 2015 Posted May 23, 2015 For the love of Nar'Sie, can we forget about lizards and cats for a moment and focus on the Skrell who don't even have a single unique mechanic yet.
Jboy2000000 Posted May 23, 2015 Author Posted May 23, 2015 Some people don't have ideas for Skrell or their mechanics, some people may have ideas for cats and lizards.
Guest Marlon Phoenix Posted May 23, 2015 Posted May 23, 2015 I am against nerfing unathi, and Tajaran already have the ability to swarm with their massed war mews.
Tainavaa Posted May 23, 2015 Posted May 23, 2015 I'm going to back up Jackboot here, and partially back up Crescentice but instead of Skrell we need to focus on the singular most important species in this game. IPC's. They STILL can't speak binary, and coolant doesn't do a thing for them. On an equally serious note, Unathi are kind of OP but I'm not too concerned with balance to be honest. Maybe axe the stun resistance, but I think Unathi should keep their other abilities. And Tajara, I think, should have a faster climb rate. That'd be pretty cool.
Guest Marlon Phoenix Posted May 23, 2015 Posted May 23, 2015 Unathi are supposed to be warriors that are harder than the other races to subdue, which is why they are popular for putting into security and why you should be leery about getting into a fight with them. I know I tend to adopt the time honoured tactic of "flee" when I'm not a unathi and one is currently getting prepared to swipe at my face. We cannot with any shred of seriousity call Unathi superior warriors or even intimidating if we make them functionally identical to mere humans or Tajarans when they fight. This sort of mechanics-communism does nothing to cater to different playstyles, and just makes them reskinned humans, and I point to the Skrell as a factor in this argument. If anything I'd actually like to see Unathi gain a decreased chance of being shoved down when you disarm-intent them, but gain an increased vulnerability to cold so that the freeze-ray guns are super lethal to them, but that's neither here nor there.
Susan Posted May 24, 2015 Posted May 24, 2015 IPCs do not and should not and will hopefully never get access to binary because they don't need it. It was a point when IPCs were added on Bay to leave it out. Malf AIs always screwed forever. Also Unathi are super cool warriors on their planet of sharp sticks and angry glares. Welcome to spess. We have guns and stun batons. Differentiating races is fine. Giving one tons of resistances and super robust bullshit is unbalanced. This is a game. Balance > lore > everything else. Why do you think Vox leap and instagib was so utter shit.
mrimatool Posted May 24, 2015 Posted May 24, 2015 I'm against nerfing the Unathi, having species vary in more than just sprites is nice. And exactly what Cresc said, the Skrell or IPC need a bit more focus.
VoltageHero Posted May 24, 2015 Posted May 24, 2015 Skrell, to be honest, are the only species that needs something changed or added. Give people a reason to play them, because right now, only a few people do.
Jboy2000000 Posted May 24, 2015 Author Posted May 24, 2015 So, having super ultra cool warrior people that can do anything and everything better in fight than any other race in the game in every single way possible playing security indiscriminately is fine, and not powergaming or unfair at all? But one of the biggest player V. Mods and Devs headbutts Ive ever seen was about how taking one single hardsuit out of EVA was to powergamey and made the game unfair for antags.
Nik Posted May 24, 2015 Posted May 24, 2015 I would argue that we shouldn't balance down, but balance up. Currently, Unathi are super OP when used correctly, but I don't think that's bad if everyone else had some shit they were good at. Although, I wasn't aware people had made Unathi super buff, it's bizarre that they even did that and not give anyone else anything (must have been a Unathi lover, the scum)
Frances Posted May 24, 2015 Posted May 24, 2015 Unathi are easy to subdue. If they keep escaping, you put them in a welded locker or a straightjacket. Then they can't even escape anymore, and look twice as ridiculous as any other prisoner.
Cassie Posted May 24, 2015 Posted May 24, 2015 I think that IPCs and Skrell are the most neglected species. IPCs have been getting a bit more attention recently, and so have skrell but they need more development. I think that IPCs should have their own language, just not a shared channel with AIs and cyborgs. Their own, which is station-wide like the drones channel - that would be pretty cool and act as their own advantage. Like bluetooth/wifi/something? based chat. If drones have their own language, it's not physically implausible don't have their own. As for Skrell, I can't think of anything quite yet, but I'm thinking that Skrell should have resistance to toxin damage if they drink water. Just something that would make pros and cons for each species really. Unathi are quite strong, their advantages aren't bad, they just need disadvantages to counter them - a weakness. Same with any species really.
Tabitha Posted May 24, 2015 Posted May 24, 2015 Come now, Let us not forgot our insectoid brethren the Vaurca, Whom have yet to even be IMPLEMENTED.(Do want, Need bugman)
Alberyk Posted May 24, 2015 Posted May 24, 2015 Well, the ipc has a tons of different mechanics already, like being immune to pain, sickness, radiation, being able to take less damage from brute, toxin and etc. Just the lack of a native tongue, but they are able to understand tradeband + one more trade language, unlike all other races. About Unathi cuff-breaking, you can buckle them into a chair, or just beat their crap if they keep breaking cuffs, also we still have one stun hit weapons. But, I agree that we need more things for the skrell race, since that in-game, they have no real alien feeling outside of the rp point view.
mrimatool Posted May 24, 2015 Posted May 24, 2015 Just have to say, IPC's can't be stunned. And Diona are walking tanks, Unathi are far from overpowered. All of these things are just differences to add spice to the race, the more we get rid of those differences, the less people will play the race. If you don't believe me, please see the Skrell species.
Tainavaa Posted May 24, 2015 Posted May 24, 2015 Not to the binary channel, Sue. I wonder why everyone keeps including the binary channel in their point when explicitly stated otherwise.
Jboy2000000 Posted May 24, 2015 Author Posted May 24, 2015 Just have to say, IPC's can't be stunned. And Diona are walking tanks, Unathi are far from overpowered. All of these things are just differences to add spice to the race, the more we get rid of those differences, the less people will play the race. If you don't believe me, please see the Skrell species. And Taj get nothing but their meow language and claws, plenty of players there, and Diona get an immunity to radiation, their own language, and their only draw back is that they walk slowly. Still not a whole lot of players there, and they get bonuses. They're walking talks like you said, and they still don't get as many players as other races, there are more Taj than Diona. It isn't "spice" that makes people want to play other races, if the only reason people want to play an Unathi is so they can be awesome badass spess warriors, they applied to play that race for the wrong reason.
Nik Posted May 24, 2015 Posted May 24, 2015 Come now, Let us not forgot our insectoid brethren the Vaurca, Whom have yet to even be IMPLEMENTED.(Do want, Need bugman) They aren't being added, if it wasn't apparent. It was Covert's thing, and he's disappeared, as far as I am aware. At least, I'm pretty sure they are doomed to die like the Dog people.
mrimatool Posted May 24, 2015 Posted May 24, 2015 Just have to say, IPC's can't be stunned. And Diona are walking tanks, Unathi are far from overpowered. All of these things are just differences to add spice to the race, the more we get rid of those differences, the less people will play the race. If you don't believe me, please see the Skrell species. And Taj get nothing but their meow language and claws, plenty of players there, and Diona get an immunity to radiation, their own language, and their only draw back is that they walk slowly. Still not a whole lot of players there, and they get bonuses. They're walking talks like you said, and they still don't get as many players as other races, there are more Taj than Diona. It isn't "spice" that makes people want to play other races, if the only reason people want to play an Unathi is so they can be awesome badass spess warriors, they applied to play that race for the wrong reason. As much as I hate to say it, we all know why Tajies have so many players and the reason isn't "they're the most interesting lore wise race"
Jboy2000000 Posted May 25, 2015 Author Posted May 25, 2015 We're not talking about lore, we're talking about advantages they're given. People SHOULD take races because they want to advance their arpee and the arpee of others, the amount of advantages and disadvantages a race is given shouldn't weigh in to whether or not a race is fun to play.
Guest Marlon Phoenix Posted May 25, 2015 Posted May 25, 2015 Races having different stats is one of the basic design focus of MMO's and roleplaying games. Skyrim races are not all just reskinned humans, and you don't cripple your immersion by Argonians breathing under water.
Jboy2000000 Posted May 25, 2015 Author Posted May 25, 2015 Yes, but Khajiit also have the same amount of buffs and advantages as Argonians, Argonians don't get thrice times as many advantages over the Khajiit, and Skyrim also isn't an RPG that features more than one player character.
Eliot Clef Posted May 25, 2015 Posted May 25, 2015 Just have to say, IPC's can't be stunned. And Diona are walking tanks, Unathi are far from overpowered. All of these things are just differences to add spice to the race, the more we get rid of those differences, the less people will play the race. If you don't believe me, please see the Skrell species. IPCs can be stunned. I got flashed the other day by a borg, which kept me down for quite a while. While we can't be stunned with a taser, a stun baton will also work just fine.
mrimatool Posted May 25, 2015 Posted May 25, 2015 Just have to say, IPC's can't be stunned. And Diona are walking tanks, Unathi are far from overpowered. All of these things are just differences to add spice to the race, the more we get rid of those differences, the less people will play the race. If you don't believe me, please see the Skrell species. IPCs can be stunned. I got flashed the other day by a borg, which kept me down for quite a while. While we can't be stunned with a taser, a stun baton will also work just fine. Was it changed recently? Because I watched Nebs eat an ERT team's worth of stun baton the other day
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