rrrrrr Posted June 2, 2015 Share Posted June 2, 2015 I like everything about this one. It's leagues ahead of Sec 2.0. Link to comment
Carver Posted June 6, 2015 Share Posted June 6, 2015 +Cells aren't off in a corner anymore and breaking the windows actually works again +Gun Range +No more nonsensical insanity ward +Plenty of windows +Tight spaces ++Some form of visitation, for what little it's worth attached to the base holding cell -Warden is somewhat inconvenienced when they have to go from sitting at the front desk, to managing prisoners -It's very easy to let annoying bastards into the brig by accident when going from the front desk to the brig -The maintenance door to Perma is still around, albeit it's marginally less noticeable to break in and out from there -RIP fire closet -/+Perma is still around, and somewhat easy to break out of with any object and enough time -/+Wouldn't mind the locker room having entrances from both the east and west, but I can see how it'd impede the layout (Firelocks namely) -/+Armoury can't be broken into directly from space, Armoury can be broken into from maintenance. Changes up the strengths and weaknesses, unsure what to think Link to comment
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