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Security 3.0 Remap


Jamini

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+Cells aren't off in a corner anymore and breaking the windows actually works again

+Gun Range

+No more nonsensical insanity ward

+Plenty of windows

+Tight spaces

++Some form of visitation, for what little it's worth attached to the base holding cell


-Warden is somewhat inconvenienced when they have to go from sitting at the front desk, to managing prisoners

-It's very easy to let annoying bastards into the brig by accident when going from the front desk to the brig

-The maintenance door to Perma is still around, albeit it's marginally less noticeable to break in and out from there

-RIP fire closet


-/+Perma is still around, and somewhat easy to break out of with any object and enough time

-/+Wouldn't mind the locker room having entrances from both the east and west, but I can see how it'd impede the layout (Firelocks namely)

-/+Armoury can't be broken into directly from space, Armoury can be broken into from maintenance. Changes up the strengths and weaknesses, unsure what to think

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