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Project Anabasis Development Diary #3 - The Vision of it All


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Posted

This all looks really really cool and is really exciting. I'm super late on this but I thought to weigh in.

I feel like I'm interpreting things wrong but do all jobs with the (c) mean that they are corporate contractor exclusive, or simply that contractors are allowed in those positions? Because as a service main I'll be really sad if I'm saddled as a corporate dog again.

And as a small suggestion I think Corpsman (or the full Hospital Corpsman) would work really well as a replacement for Field Doctor, since it's in reference to navy medical technicians and pairs well with the Armsman title.

Posted
16 hours ago, deisal32 said:

I feel like I'm interpreting things wrong but do all jobs with the (c) mean that they are corporate contractor exclusive, or simply that contractors are allowed in those positions? Because as a service main I'll be really sad if I'm saddled as a corporate dog again.

Won't be forced corporate, the current thinking is that each (C) job will have a percentage split between corporate and freelancers.

16 hours ago, deisal32 said:

And as a small suggestion I think Corpsman (or the full Hospital Corpsman) would work really well as a replacement for Field Doctor, since it's in reference to navy medical technicians and pairs well with the Armsman title.

We'll think about it, the main issue is that I believe most people tie the word Corpsman to paramedics.

Posted
On 21/06/2026 at 11:31, MattAtlas said:

Won't be forced corporate, the current thinking is that each (C) job will have a percentage split between corporate and freelancers.

I think it should just be corporates are allowed into this position, not trying to juggle percentages to further restrict a slot.

Posted
7 hours ago, SeniorScore said:

I think it should just be corporates are allowed into this position, not trying to juggle percentages to further restrict a slot.

This makes sense in theory, the problem is that I don't want the ship to ever be in a situation where corporates aren't the minority (<40%).

Posted
3 hours ago, MattAtlas said:

This makes sense in theory, the problem is that I don't want the ship to ever be in a situation where corporates aren't the minority (<40%).

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if every single corporate job was filled with contractors, it should only come to 36% of total available jobs. if you mean in any given round, in most given population spreads, idk.
Current pop reflects that security is the most fought for role and none of those are corporate. I really don't feel this is an issue worth worrying about until it becomes a problem.

Posted

I have some issues with the current situation of jobs. And this is all going to be from a purely Research mindset. And yes, I just returned after a hiatus but this is coming from seeing NBT1 and how the Exodus Operated 

Cutting down Research to basically robotics and what I assume is R&D Fabrication is in my opinion, gutting the department even more and causing less of a chance for interesting things to come up. For example I play a Xenobio Main RD and having my entire character story and lore of the past how many years he has been around being gutted because we are stripping Research is heartbreaking. 

Recently I have been trying to do niche science things to get people more interested in running it, but again hearing it's all going to be pointless is frustrating. 

On top of that, what do I do for my RD who I have enjoyed playing for years? Yes we will have a timeskip and I can make it work, maybe elevate him higher after the war, but thats a topic for another day.

Ever since I returned and honestly before it, I have noticed science has been a shell of what it was long ago. But is there anything that is going to be said about the niche disciplines like Xenobio/Xenobot/Telescience?



Overall I love the direction of NBT2, I just want more clarity on what science is becoming, why, and is there any leeway to have more specialized "fabrication" teams.

Posted
21 hours ago, SeniorScore said:

If every single corporate job was filled with contractors, it should only come to 36% of total available jobs. if you mean in any given round, in most given population spreads, idk.
Current pop reflects that security is the most fought for role and none of those are corporate. I really don't feel this is an issue worth worrying about until it becomes a problem.

I don't agree with the mantra of "don't worry about things until they become problems" generally speaking but it's a good point that if every available contractor job is filled with corporates, then there probably wouldn't be enough to become a majority anyway. I'll keep it in mind and see if we can do away with the percentage divide between freelancers and corpos since reception on that hasn't been too good anyway.

15 hours ago, OstianFox said:

Cutting down Research to basically robotics and what I assume is R&D Fabrication is in my opinion, gutting the department even more and causing less of a chance for interesting things to come up. For example I play a Xenobio Main RD and having my entire character story and lore of the past how many years he has been around being gutted because we are stripping Research is heartbreaking. 

I don't understand from what perspective you could say "gutted" when the entire department is being remade ground-up. What's on this development diary is just the basic skeleton of what we want to do with R&D, which we haven't even expanded upon because we haven't gotten to actually implementing said rework. If you're talking about removing jobs like xenobiology, we intend to make it up for it by adding content in actually relevant/lore-compliant parts of Fabrication, such as DRM cracking, making prototypes and etc. Yes, sadly jobs like xenobiology will have to go, but that's because they're essentially barely lore-compliant, unmaintained deadweight. As for telescience, that's one thing we might keep, but it needs further discussion.

15 hours ago, OstianFox said:

Recently I have been trying to do niche science things to get people more interested in running it, but again hearing it's all going to be pointless is frustrating. 

We're still a good 3 years away from NBT2 or so, so I don't think you should feel discouraged from doing stuff right now.

15 hours ago, OstianFox said:

On top of that, what do I do for my RD who I have enjoyed playing for years?

Just because your old position isn't present in a new hierarchy doesn't mean it invalidates your curriculum.

Posted
2 hours ago, MattAtlas said:

I don't agree with the mantra of "don't worry about things until they become problems" generally speaking but it's a good point that if every available contractor job is filled with corporates, then there probably wouldn't be enough to become a majority anyway. I'll keep it in mind and see if we can do away with the percentage divide between freelancers and corpos since reception on that hasn't been too good anyway.

Typically, I would agree about it being a bad mantra but I feel this issue specifically the desire to ensure corpos don't dominate the server is a bit overblown. As much as people like to counter-culture, the desire to not be corporate is pretty common for a variety of reasons (if I have to see people unironically talking about insurance one more time I'm throwing myself into the supermatter), and with the aforementioned limited slots against the total count, I don't feel having to sit there because you got out rolled on an even smaller job slot list than before if they were limited further.

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