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SeniorScore

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  1. Koli would be of the Sk'akh faith, identifying the most with the Fisher aspects of Sk'akh more readily, and feels as important as the Warrior is at maintaining law and safety and the Healer mending the sick and injured, the Fisher ensures the Warrior is fed enough to withstand evil, and the Healer is supplied with herbs to bring others back to health. This isn’t viewed from a lens of superiority, but that it's a vital part of the cycle that keeps Unathi life moving, especially in the face of a dying planet. Koli would be the second child to his parents, a part of a clan in decline. Their first child was born before him by two years, an elder brother destined for more Warrior paths in life, and looking more to the stars as the world around them. However, their first journey to the stars ended in disaster, as he was lost after the sabotaging of the HMV Cataclysm. This event, and previous clan misfortunes have perceiving prospects of his clan in a dimming light, driving his perspective more towards a species-wide view, rather than just the betterment of his clan, even if the potential to set up a better future of his clan would definitely come from being successful in what he views is his mission.
  2. Typically, I would agree about it being a bad mantra but I feel this issue specifically the desire to ensure corpos don't dominate the server is a bit overblown. As much as people like to counter-culture, the desire to not be corporate is pretty common for a variety of reasons (if I have to see people unironically talking about insurance one more time I'm throwing myself into the supermatter), and with the aforementioned limited slots against the total count, I don't feel having to sit there because you got out rolled on an even smaller job slot list than before if they were limited further.
  3. if every single corporate job was filled with contractors, it should only come to 36% of total available jobs. if you mean in any given round, in most given population spreads, idk. Current pop reflects that security is the most fought for role and none of those are corporate. I really don't feel this is an issue worth worrying about until it becomes a problem.
  4. BYOND Ckey: SeniorScore Discord username: SeniorScore Character names: Piotr Tomic, Castor Gaston, Algirdas Howe Species you are applying to play: Unathi ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: #8E5D1E rgb(142, 93, 30) #553A17 Have you read the lore pages for the species you wish to be whitelisted for?: They were revealed to me in a dream. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I’ve been playing as humans for as long as I’ve been on Aurora. I still love humanity, but now I’m interested in exploring what other species have to offer. Unathi are the most appealing of the lot to me by a large margin, for several reasons, chief among them honor-based and militant societies (a la Klingons/Krogan) have been of interest to me, even if this character isn’t directly involved in these concepts by virtue of falling more into the Fisher categorization. What makes role-playing this species different than role-playing a human?: Unathi are an upcoming species in the spur coming from the backfoot after a rough stumble. Doomed planets aren’t unique to the Unathi, but they weigh a lot more heavily on a species that is as limited in its expansion into the stars so far. I feel this would weigh heavily on those paying attention to this, and I used that influence heavily on Koli’s formative years that lead to his decisions that end up with him on the Horizon. ------------------------------ Character Application Character Name:Koli Zahotoo Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Koli was born in 2441, to two members of the Fishing League, both a part of the Hooks of Teht..Once he had grown older, a natural inclination towards a desire to build and a guiding hand by his parents saw him working with the guild’s aquaculturists, aiming to put himself at a better station in life than just a normal fisher, his own parents' words making it clear to him that they alone would not be able to sustain the growing population of the Southlands after the Contact War had marred Moghes. His apprenticeship saw him moving between Teht and Razir with frequency, and learning quickly of the dangers radiation was posing not to just a livelihood, but the only place he knew as home. Growing up alongside the burgeoning technology of more advanced fisheries, with the help of Hephaestus Contractors, he learned how to maintain what he would come to consider the most vital part of coastal living, as the fishers struggled more and more in the passing years. Hephaestus continued to be a growing influence as he became an adult, and quickly came to feel Hephaestus was the future, if not for Unathi, but for Moghes to have any chance of remaining habitable, and sustaining future hatchlings. Growing interest between making habitable buildings that could withstand the growing hostility of the Moghresian landscape, and the relation to the fisheries he was already helping maintain their resistance to encroaching levels of radiation, led him to become more specialized in structural and atmospheric engineering. After acquiring the knowledge needed, all that was needed was the place to exercise this knowledge into expertise, and to further familiarize himself with the aliens of the broader spur, to better equip himself to deal with the inevitable future of Unathi in space, and hopefully Moghes. He put his name forward for a further afield posting. The Horizon beckoned. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. (I am going to append ‘How does your character view the megacorporation they work for?’ to this as well, as I feel they both tie together) The Phoron Scarcity and Solarian Collapse have especially driven the point home to Koli that Unathi need to be firmly planted on the Spurian Stage, and able to supply themselves in case greater woes strike again, and maybe even offer help to others when the time comes. Koli views Hephaestus as ultimately the answer. Their fisheries and habitation construction allow Moghes to maintain its liveability until longer term answers can be found, and its mining and shipyard operations can be used to cement the system’s security, against any who might put the sovereignty of the Karszekani into question. They’re a needed anvil to shape the strength of the sinta that it may withstand whatever comes.
  5. I think it should just be corporates are allowed into this position, not trying to juggle percentages to further restrict a slot.
  6. Thrusters, you love them. They make ships go places. But what do they do for you and your roleplay? I have a basic outline for attempting to make thrusters, and their interactions with pilots and engineering more interactive, and give skills more range to be expressed while influencing rounds. I have verified nothing against current thrusters beyond occasional questions to people in discord. I will be wrong on something. I will not apologize. But why though? I feel this could be used to add more depth to engineering/piloting, and by extension the plans for contracts in NBT2. The Blood Diamond might need changes, or additions to its thrusters, and most importantly of all, maintenance of what it has. Giving more variety in the thruster system also gives more variety in the potential for repairing them for contracting work on different vessels that may be happening across the Spur. This also makes piloting and pre-flight checks by support personnel a lot more important! Replacing parts before a ship flies out is a lot easier than trying to sort out how to recover a ship currently adrift because its nozzles failed from disrepair and neglect, and even if it does, it can add complications to otherwise straightforward scenarios. 1 - THRUSTER DIVERSIFICATION Thrusters in real life can range in complexity, fuel sources, and speed. All we have for the Horizon and just about any other vessel to my knowledge would be considered a ‘cold gas thruster’ system. Going forward, I’m going to dictate a work-in-progress system of categorization of thrusters into three classes. Class A - Basic Baby stuff even the most green of engineers could hammer out in an evening, and pilots are frequently kept up to date on the maintenance of these as they are frequently back-up systems for the more performance-minded classes. Class A Thrusters get you places. Not very fast, but they do get you there. Cold Gas Thruster - As simple as a thruster can get, no ignition element, all it does is dispense pressurized gas in a desired direction. This is how we know thrusters today, with our current method of flinging carbon dioxide into space the shuttle everything around. Maintenance and parts reflect this. A few pipes, the nozzle itself, and a sensor or two just to relay back to the controls what exactly it is doing. Chemical/’Hot Gas’ Thruster - The traditional rocket ship locomotion method- more energetic than cold gas, and just as fuel intensive for the benefit. The fuel can vary, but it’s more specialized than just inert gases being pressurized and increased maintenance demand due to the intense heating. The only addition from the cold gas thruster would be an igniter. Solar Sails - Less of a thruster- but it makes a ship move so we’re including it. Can come in a few variations but from reading them I can’t see there being much practical distinction when it comes to our needs. All they need as opposed to fuel, is a small and continuous electrical charge to excite the right fields or wires to get the desired deflection and thrust as a result. Additionally, it requires a lot of space and clear space on either side of the ‘thruster’ to generate any movement. Would chiefly be wires, cells, sensors and capacitors as parts go. Low cost and low maintenance, very low speed as a result. Electrostatic-Ion Thruster - Propellant cost is minimal with xenon being the norm, ion thrusters are power hungry but intensely low maintenance, operating for years continually with little servicing. They mark the transition from reliable, cheap back up (as not every vessel is going to have the power to sustain them) to more powerful, and demanding thrusters that can be used in more demanding applications(read: military, typically). Parts would consist of pipes, wire, capacitors and cells and sensors. Class B - Now getting to proper thrusters that require more than an SMES or a gas canister, and instead require consistent power production, or fuel supply systems. In addition to other systems needed to support consistent operation, they also require greater engineering skill to maintain the thrusters themselves. Still attainable of a knowledge set by more veteran pilots, and very dedicated hangar techs. Fusion Thruster - a staple of modern ship travel for sub-light maneuvering on vessels larger than corvettes. Helium-3 is fused to deuterium, the energy is used to propel the newly fused matter and push the ship. Support systems needed are heavy radiation shielding, and cooling. Fuel efficient, but constant monitoring and maintenance are important for smooth operation. Fission-Fragment Thruster - Older, and more prevalent in areas like the coalition, or on older, backline ships. Fissile material is arranged in discs on a rod, set to pass through a reactor core which expels excited particles out. Associated weight with the reactor designs make the acceleration less favorable, when coupled with the accompanying radiation shielding and cooling. Vacuum Arc Thruster - Typically used in applications where nuclear waste or tragedy is desired to be avoided, freighters frequently near atmospheres in populated systems are occasionally outfitted with these. Metal plasma is produced by an electrical current through a cathode. No fuel consumption, but energy intensive, and maintenance heavy. Cathodes are frequently replaced parts. Class C - Downright magical, if the scientists weren’t heavily discouraging the use of that word. Most of these are as much theory as they are practice. Working knowledge of them is limited, and so is their application outside of research labs dedicated to unravelling their secrets. Phoron Rocket Thruster - A ‘hot gas’ thruster, but infinitely more energy efficient with its fuel, deceptively powerful for its weight, and only properly built after phoron scarcity was starting to come into full swing. Gaseous phoron is the standard for this, cooling is done before its fed into the fuel systems for both space efficiency, and to delay any potential run away reactions. Supermatter Shard Thruster - An excited supermatter shard is used to generate gas, which is expelled directly out of the thruster. Immense care needs to be taken in monitoring the shard’s status. Essentially limitless fuel capacity, as long as cooling and electricity are maintained to keep the shard’s stability in check. 2 - A PRACTICAL EXERCISE To paint a better picture of how thrusters might enhance gameplay, I will go through a potential scenario for a contract that Blood Diamond might accept to help restore a thruster system on a medium sized vessel. After accepting the contract to assist the Good Tomorrow, an independent cargo vessel in the same system Blood Diamond finds themselves on this adventure, Urist McPipes has to first evaluate, what does the Good Tomorrow have and have need of! - It’s an older vessel, so they’re using fission-fragment thrusters. Does Urist even have the skills to properly diagnose this? This is at its core a nuclear reactor. Your typical engineer should be familiar enough for repair, but rebuilding systems from scratch may be too much. - Cold Gas for this instance, would be the most straightforward, and simplistic to build. Gets them reliable sub-light movement, but has the consideration to be had: Do they have the gas to do this? An important question, especially if the were not previously using cold gas thrusters. Does the Blood Diamond have any to spare to satisfy the needs of the Good Tomorrow - Does the power generation have enough output for a Vacuum Arc Thruster? Does the Blood Diamond feel comfortable using what are definitely more expensive materials in this venture, for less of a profit on contract completion? - If they have the power generation, but the resource cost of a VAT is too much, maybe an electrostatic-ion thruster would be the solution. An easier thrust to make, lower maintenance for the crew, and no immediate fuel concerns after its creation. Once the ship has verified this thruster solution is valid against its issues (I have no idea how this would be verified but stay with me), contract is completed and hopefully they don’t notice anything that the freelancers had stolen in the meantime. If this was done with the current iteration of thrusters, you print a thruster circuit board, get a full stack of wire and 2 pipes, and tada you have a thruster. You may have to set up some atmospherics piping to the thruster in question after the fact. This hopefully illustrates how this could deepen engineering as a role in the future. Very interested in the thoughts people might have on this, any glaring flaws or obvious additions that should be made.
  7. Something similar is being discussed in the camp rework I thought.
  8. Being outright prevented from playing an unathi who is able to commit that much sounds like the true issue to it, unless the intended effect is to soft-forbid unathi from holding those roles.
  9. I feel this is better approached from the perspective of the company. If they have drank the kool-aid that hard and they get to that point but don't want an implant, why risk it? You wanna sell your soul to the company, have to commit.
  10. I don't have any projects in mind but I would gladly assist with any. TCJ was also mentioning the stuff they were doing would involve needing the wiki to be updated, so I can get in touch with them and determine the nature of that.
  11. Ckey/BYOND Username: SeniorScore Position Being Applied For: Wiki Maintainer Past Experiences/Knowledge: I have worked on the wiki seven years ago, so would need some time to relearn formatting, and what direction is desired to go in. While I'm learning the specifics of what the desires for the wiki are, there's minor stuff like misspellings or grammatical errors that I've occasionally found that I could easily clean up. Eager to get back to working on making this server a better experience.
  12. as a ninja main 10/10 change I can finally gank literally everyone with no recourse
  13. literally just trying to remove a sec slot
  14. @veradox This is a "short" version of it, but it is none the less a lot of work needed to make
  15. its and it's are my absolute fucking bane in writing I swear. A roadmap isn't an awful idea however, so I will put something together. I know the fear of spaghetti lore is a very justifiable one, and an ever-looming threat to our lore.
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