Gallic Posted June 17, 2015 Posted June 17, 2015 As some people know all too well, I've recently been experimenting with a character that features name-changing quite a lot. But, it also has something I'd like to make a custom item app about. But I'm not sure, would it even work, since its name changes so often? Quote
0 Dea Tacita Posted June 17, 2015 Posted June 17, 2015 I do not believe so, as it is coded to both your ckey and character name Quote
0 TishinaStalker Posted June 17, 2015 Posted June 17, 2015 Dea is right. If you change your characters name, then you have to inform us so that we can change the code. Otherwise, you will not spawn with it. Quote
0 Gallic Posted June 17, 2015 Author Posted June 17, 2015 Hmm... Would it possibly work if it was added to the roster of loadout options for that ckey? Quote
0 Skull132 Posted June 17, 2015 Posted June 17, 2015 The only way is if I add an exception, so that the item uses an array of names. But even then, the array needs to remain predefined. So, short answer: no. Quote
0 Gallic Posted June 17, 2015 Author Posted June 17, 2015 The only other workarounds I can think of is making it available to everyone, or craftable. Which wouldn't be too bad, as it's not anything particularly personal. It would just be strange to see humans walking around with it. The item I'm thinking of is a sort of "Internal Storage" item, which would require like two seconds of effort were it not for the name problem. It'd be a normal backpack, normal backpack item sprite (In case it was removed by Sec. We'd just say they bagged up all the contents, or something.), but it wouldn't have a display sprite when worn. Quote
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Gallic
As some people know all too well, I've recently been experimenting with a character that features name-changing quite a lot.
But, it also has something I'd like to make a custom item app about.
But I'm not sure, would it even work, since its name changes so often?
5 answers to this question
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