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Limit how long Admins can delay a round's end.


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I can understand that admins will sometimes need time to talk to people after the end of a round, however there needs to be a limit. If "Admin things" are going to block people from entering the same for over 50 minutes, its something that should be handled out of the game so people can actually join the game, and the people who were already in the game can actually do something, because in ODIN you can get in trouble for looking at someone wrong.

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This is honestly not a good idea, at all. Admins need to take their time, and by adding a time limit, you're causing them to feel like they have to rush through it, leaving it sloppy and making the chances of a mistake greater. I am completely against this. New players can just observe, become mice or drones, or just wait.

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"over 50 minutes" I'm sorry but what? We have never taken more than 15 minutes on an issue, but if you'd prefer for us to be limited, make bad decisions because we didn't have enough time, etc. then sure.


Furthermore, the only things that will get you in trouble on the Odin is grief and attacking other players. If you don't do either, then you will be perfectly fine, and will have nothing to complain about.

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The reason for the delay is we are able to get information from the server that we are unable to get from logs.

Limiting us or making us do it in a time limit could cause us more issues later. We try very hard to keep the delayed ends as short as possible, but that can be hard considering people are force feeding people, or waving null rods over peoples heads, or throwing them across the hall. All of which create attack logs making it harder for us to deal with things. There is also the problem of people logging out during the restart and us not being able to speak to them again about it.

Other times include when we update the server and we don't want people to wait with nothing to do while it happens.

Delaying the round has also been used for events on and off the station.


Normally I try to make sure the round delay is no longer than 5 minutes, or I start telling the others that we need to restart and ask if they are able to carry on after the restart.

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Just today there was a round where I tried to join but I couldn't. The last vote time was at 3:08 or there around, and the round time was around 3:50. And if you say round delays never take more than 15 minutes, how would limiting it affect anything at all?

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Oh look. Another topic where we try to stop admins doing their jobs and will then later complain when they don't do their jobs correctly,


Now on a less salty note. No, I do not like this idea. Round ends are delayed when admins need to retrieve information they can't get during the next round. Or need to deal with something on the spot. I.e. Evidence gathering. If they know it's going to take time then DO's, other mods, and even devs can open up the main bulk of centcomm but even then that's a privilege not a requirement.

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Maybe we could come up with something cooler, more... interactive? Something that makes more sense?


Like, okay, hear me out.


But.


Why not integrate a level-up system for the admins? Basically, admins start out with limited skills, but they get points for banning people, and eventually unlock more powers and abilities. It could be set up so that they can only ban a few people at the start and for simple things like welderbombing or spamming WGW, but as their banning power increases, they can ban increasingly powerful and numerous users, for increasingly convoluted offenses, such as metagrudging, sedition, dissent, having mary sue characters, etc.


You could even be the final boss if you wanted.

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I can understand that admins will sometimes need time to talk to people after the end of a round, however there needs to be a limit. If "Admin things" are going to block people from entering the same for over 50 minutes, its something that should be handled out of the game so people can actually join the game, and the people who were already in the game can actually do something, because in ODIN you can get in trouble for looking at someone wrong.

 

I think that was due to the event at hand? Can't remember really but it doesn't happen that often I'd say.

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I decided to look up on the amount of time used up at delayed ends.

Out of the 21 delayed endings over the past month from the 1st, the longest was 15 minutes, the shortest being less than a minute.

1,5,5,8,8,5,6,8,7,15,10,3,6,5,10,6,3,6,4,7,1

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Maybe we could come up with something cooler, more... interactive? Something that makes more sense?


Like, okay, hear me out.


But.


Why not integrate a level-up system for the admins? Basically, admins start out with limited skills, but they get points for banning people, and eventually unlock more powers and abilities. It could be set up so that they can only ban a few people at the start and for simple things like welderbombing or spamming WGW, but as their banning power increases, they can ban increasingly powerful and numerous users, for increasingly convoluted offenses, such as metagrudging, sedition, dissent, having mary sue characters, etc.


You could even be the final boss if you wanted.

 

can we have this

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Maybe we could come up with something cooler, more... interactive? Something that makes more sense?


Like, okay, hear me out.


But.


Why not integrate a level-up system for the admins? Basically, admins start out with limited skills, but they get points for banning people, and eventually unlock more powers and abilities. It could be set up so that they can only ban a few people at the start and for simple things like welderbombing or spamming WGW, but as their banning power increases, they can ban increasingly powerful and numerous users, for increasingly convoluted offenses, such as metagrudging, sedition, dissent, having mary sue characters, etc.


You could even be the final boss if you wanted.

 

can we have this

 

Do I still get exp for warnings?

What about forum warnings?

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One point for answering an Ahelp.

One point for sending a Bwonk.

Twenty points for a warning.

One hundred points for a ban.

One hundred fifty points if it is a perma ban.

Shuttle bans are round modifiers multiplying your score for that round by 2 each.


If a ban is unjust, the admin loses 10,000 points. Negative points apply.


The first admin to reach 25,000 points wins.

Happy hunting.

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Maybe we could come up with something cooler, more... interactive? Something that makes more sense?


Like, okay, hear me out.


But.


Why not integrate a level-up system for the admins? Basically, admins start out with limited skills, but they get points for banning people, and eventually unlock more powers and abilities. It could be set up so that they can only ban a few people at the start and for simple things like welderbombing or spamming WGW, but as their banning power increases, they can ban increasingly powerful and numerous users, for increasingly convoluted offenses, such as metagrudging, sedition, dissent, having mary sue characters, etc.


You could even be the final boss if you wanted.

 

can we have this

 

Do I still get exp for warnings?

What about forum warnings?

Unless this is a legit suggestion stop talking about it, it's taking the thread off topic

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