NebulaFlare Posted September 28, 2015 Posted September 28, 2015 BYOND Key: NebulaFlare Character name:DragonSnap Item name: N/A Why is your character carrying said item to work? DragonSnap was created by a Tajaran, Karima Mo'Taki. Before she earned her IPC shell, she understood all languages as a station-bound unit. After receiving her shell, she's been assisting Karima in her research on AI sentience. Karima has a belief that language holds an important vocal link in relaying important information when it comes to AI self-awareness, and will more than often speak strictly Siik'maas to units, in order to properly convey whatever message she has. It's her way of showing she deeply cares for the units she works on. Basic is a difficulty for Karima, as she does not speak it as fluently as a human would. Siik'maas also uses body language heavily, and DragonSnap has shown a habit of mimicking Tajaran body language to the best of her abilities as a TV head. However, this is not the entirety of Siik'maas. It would make a little more sense if I could have DragonSnap speak, or at least understand, Siik'maas. I always arpeed it that she was not allowed to know Siik'maas because of IPC laws, but I can find a way around. I like to think she'd at least be allowed to know Siik'maas off station, when she's at home with the Mo'Taki. And it doesn't really make sense for her to know Tradeband, when it is a language that Karima doesn't speak. Item function(s):Replaces Tradeband with Siik'maas Item description:N/A Item appearance:N/A
SierraKomodo Posted September 28, 2015 Posted September 28, 2015 If this were approved I'd have to dig around and probably harass Skull/Scopes to figure out /how/ to do this. But, I'd personally back this.
spacevoidagent Posted September 28, 2015 Posted September 28, 2015 If this were approved I'd have to dig around and probably harass Skull/Scopes to figure out /how/ to do this. But, I'd personally back this. Pretty simple to do with a If/Then/Else statement. If User = nebulaflare then languages = blah blah blah else languages = default code Of course its more detailed then that. But that is a rough outline.
NebulaFlare Posted September 28, 2015 Author Posted September 28, 2015 Yeah, I wasn't even sure if this'd be possible. But worth asking, no?
Alberyk Posted September 28, 2015 Posted September 28, 2015 If I am not wrong, at bay, being whitelisted to a xeno race makes you whitelisted to their tongue as well.
SierraKomodo Posted September 28, 2015 Posted September 28, 2015 If this were approved I'd have to dig around and probably harass Skull/Scopes to figure out /how/ to do this. But, I'd personally back this. Pretty simple to do with a If/Then/Else statement. If User = nebulaflare then languages = blah blah blah else languages = default code Of course its more detailed then that. But that is a rough outline. It's a matter of finding the right block of code to modify, then making sure it doesn't break anything after I change it. Plus, this would require me going outside the the usual files used for custom items and either A: Doing something hacky/hardcoding the ckey/character name into the code, or B: Creating a framework to allow for this in the custom items file (Both of this require Scopes to approve of me doing so). So, it's not as easy as that makes it sound.
Guest Posted September 29, 2015 Posted September 29, 2015 How would a synthetic (especially a TV head, not just a shell, mind) emulate the body language issue, though? I thought it was next-to-impossible for Non-Tajarans to 'speak' Siik'Maas due to the amount of body language that's emulated? Don't get me wrong, I personally wouldn't mind if synthetics had access to specific alien languages, but I remember Sue stating that it's not just the guttural mrowling that makes the language. Subtle ear twitches, flicks of the tail, fur ruffling and etc define the tone of the conversation. I figure a synthetic would find understanding a Tajaran a rather trivial task, but going so far as to attempt to communicate in Siik'Maas is something they would struggle with severely.
spacevoidagent Posted September 29, 2015 Posted September 29, 2015 How would a synthetic (especially a TV head, not just a shell, mind) emulate the body language issue, though? I thought it was next-to-impossible for Non-Tajarans to 'speak' Siik'Maas due to the amount of body language that's emulated? Don't get me wrong, I personally wouldn't mind if synthetics had access to specific alien languages, but I remember Sue stating that it's not just the guttural mrowling that makes the language. Subtle ear twitches, flicks of the tail, fur ruffling and etc define the tone of the conversation. I figure a synthetic would find understanding a Tajaran a rather trivial task, but going so far as to attempt to communicate in Siik'Maas is something they would struggle with severely. I suppose since they are Shells that have the fur, ears, and tail? Could work I guess.
SierraKomodo Posted September 29, 2015 Posted September 29, 2015 -Stuff- I suppose since they are Shells that have the fur, ears, and tail? Could work I guess. Basically this. An IPC shell can be designed to allow movement of the ears and tail. Although, I've just realised DragonSnap doesn't have a Tajaran shell. So, Neb would probably have to explain that.
NebulaFlare Posted September 30, 2015 Author Posted September 30, 2015 Yeah, I'm playing DS that she's connected to both synthetic culture, and Tajaran culture. I've toyed with the idea of giving her a tail, but it might be a bit cheesy. At the very least, I'd like her to understand siik'mas, since that is what she was programmed in. I already have her mimic Tajaran body language in as much was as she can, minus tail and ear flicks. The way she drops her shoulders, tilts her head, her stance, her movement - it's all mimicry of Tajaran.
Killerhurtz Posted October 1, 2015 Posted October 1, 2015 If it's possible, I'd approve of this. I always found it wierd that IPCs couldn't access languages depending on who created them - because it would make only sense for creators to implement different languages (at least the understanding of) into their creations.
Shadow Posted October 2, 2015 Posted October 2, 2015 Killerhurtz, mostly because you would circumvent whitelists with it. IPC that looks and speaks like a Tajara? Means you don't need the Tajara whitelist anymore. However, since Nebula has both whitelists I see no issues with it.
SierraKomodo Posted October 2, 2015 Posted October 2, 2015 Killerhurtz, mostly because you would circumvent whitelists with it. IPC that looks and speaks like a Tajara? Means you don't need the Tajara whitelist anymore. However, since Nebula has both whitelists I see no issues with it. Hm, while I know this would require additional coding, a possible longer- term idea could be to have persons with both whitelists able to trade their tradeband+1 other language for a race specific language. (I.e., instead of having Tradeband and being able to select Gutter or Sign, you can have Siik'maas)
Killerhurtz Posted October 2, 2015 Posted October 2, 2015 Fair enough, Shadow - though I meant with proper preparation, like whitelisting somehow, or Sierra's idea.
TishinaStalker Posted December 23, 2015 Posted December 23, 2015 Player has been on extended hiatus. Denying for player inactivity.
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