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Motion sensors in the armory


Lady_of_Ravens

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Posted

I'm reasonably certain the armory doesn't have motion sensors. I'm also reasonably certain this is an oversight.


Edit: Now that I think about it, I don't think the AI upload has motion sensors, either. In fact, I can't remember seeing a motion alert from anywhere besides EVA storage in a while. Probably since the map was updated.

Posted

It's the Warden's job to oversee the Armoury, not the AI's job. The most efficient manner that avoids the Warden, blowing a hole in the Armoury, alerts the AI. I don't see why we need to make the AI an even more potent watchdog than it already is.


Though if the AI Upload lacks one that might just be a mapping oversight, unsure.

Posted
Every room on the station needs motion sensors.

 

Amusing (only not really).

 

It's the Warden's job to oversee the Armoury, not the AI's job. The most efficient manner that avoids the Warden, blowing a hole in the Armoury, alerts the AI. I don't see why we need to make the AI an even more potent watchdog than it already is.


Though if the AI Upload lacks one that might just be a mapping oversight, unsure.

 

I'm kinda assuming they're both mapping oversights since the armory used to have a motion sensor (as the ai upload did). There probably should be one in every high-security location, however that's a discussion for a different thread.

Guest Marlon Phoenix
Posted

I disagree with this idea. This would make it impossible to stealthily sabotage either location and stack to deck completely out of antagonist favor.

Posted

I think a sensor in the AI upload and core would be good due to those locations typically meaning the AI will be dying soon. I get very tired of antags who bomb the AI 30 mins into the round. While it's tactically sound, it is justified gank since there is often little the AI player can do about it.

Posted

Actually, Xelnaga - there IS more than you'd think that would be possible in these cases - the issue is that since, as you described, this is essentially gank, the only two solutions are counter-gank and/or powerplaying.


For instance, and I'm sorry to all of those who are offended by it, when I am an AI in a situation where there may be ANY danger, I scan the whole station and set up my defenses as soon as something looks wrong (so basically, extended my core is 100% safe to enter. Secret, you have a 50% chance that if you try paying a surprise visit you're fucked. And if it's an actual gamemode, you MUST announce visits or otherwise you'll be dead before you even reach that radio).


What's my defense mechanism? See, the AI has -full- control of the atmospherics in it's chambers. So what I do is vacuum the foyer empty, which serves two purposes - for the people who don't have atmospherics, it's a breathing hazard. No magboots, they get pulled right in at the mercy of my turrets (and there's a decent chance that if I saw and expect antags they'll be set to lethal). Then my actual chamber I overpressurize as much as possible - that way, if anyone tries coming in with any technique from any direction, they're either getting blown back from whence they came (which is most likely space or my foyer turrets, if they're not disabled). And then if that doesn't work, there's always the foam dispensers.


Of course, that's still super ganky and borderline, if not downright powerplaying - but even then, this directly is affected by the expectations that no one will have magboots. And it's a cheap thing to destroy the AI so early - especially when, with a tiny bit more effort, you could most likely subvert it (that happened ONCE to me. The shifty fuckers made their way through the north, covering their tracks - they didn't even depressurize the other rooms. And they stole enough tools from Engineering (which was vastly understaffed) to be able to just deconstruct the walls to get access to what they needed. And subverted me. That was awesome).

Posted
I disagree with this idea. This would make it impossible to stealthily sabotage either location and stack to deck completely out of antagonist favor.

 

So the antagonist needs to come up with new idea's and plans. This isn't an end-all game changer. Although saying that I will have to disagree with motion sensors being in place because Warden's will use that to leave their post and avoid work, which results in a huge fuss and possibly a demotion if they're acting like a newcop about it. I also feel like I should point this out: If motion-sensors are placed in the Armoury then for every round there is an active AI or borg, the Warden's job will need to be blacked out so no one can have it, because there's no use for their role anymore.


Do we really want to go that far? I can't possibly see how this would work.

Posted
I disagree with this idea. This would make it impossible to stealthily sabotage either location and stack to deck completely out of antagonist favor.

 

So the antagonist needs to come up with new idea's and plans. This isn't an end-all game changer. Although saying that I will have to disagree with motion sensors being in place because Warden's will use that to leave their post and avoid work, which results in a huge fuss and possibly a demotion if they're acting like a newcop about it. I also feel like I should point this out: If motion-sensors are placed in the Armoury then for every round there is an active AI or borg, the Warden's job will need to be blacked out so no one can have it, because there's no use for their role anymore.


Do we really want to go that far? I can't possibly see how this would work.

 

A warden's job is not effected by motion sensors at all. Sure, they have to worry less about unauthorized access, but inventory is still something they can do. They have access to it so they can pass out weaponry to officers. Their post also includes care and processing of prisoners, not just the armory. A warden properly doing their job still has plenty to do on any round that includes someone going to a cell, which happens regularly since there is not shortage on people fucking around in any given round.

Posted

Fair enough, it seems the Warden role is still useful then, I didn't think of that. But saying that, my time of playing HoS (when I get a chance due to being busy) alot of Wardens already neglect their duty. He, most just run off to "grab some food" when really they're arresting someone as Robocop with access to guns or some other shannanigen. I deal with this issue, ofcourse, but my point is; there are still quite a few Wardens who readily neglect their post. Adding this may give them a new excuse about watching the Armoury if there isn't any prisoners to deal with.

Posted

The armory's external cameras should already have motion sensors by design, but considering you folk underwent a mapping redesign awhile ago, it's possible they weren't given motion sensors like EVA or the AI upload.

Posted
The armory's external cameras should already have motion sensors by design, but considering you folk underwent a mapping redesign awhile ago, it's possible they weren't given motion sensors like EVA or the AI upload.

That last brig/'classic brig' did not have motion sensors. You'd need to be sitting at the targetting range or looking through the external camera for anyone to notice a pair of nuke ops strolling up and planting a bomb.


I might dig up the map and check this, though.

Posted

I figured out why, well not really it was because Scopes told me.


Apparently the AI core's back camera behind its core unit didn't used to have x-ray, until some mapper whose name I don't remember decided to add "all the things" to that specific camera.


To add onto that, every camera in the brig was also given x-ray, nightvision, EMP proof, et cetera. One of the mappers fixed this so that every single camera would not have the x-ray or the motion sensors, which was applied to every camera for some reason.


That's partly why your external armory camera doesn't have motion sensors anymore. Somebody goofed it up, it had to be fixed, and what was left over was relatively minor and so it was overlooked.

Posted

Almost correct, some of the camera's were made the all type, the camera inside the main core is an all camera (Xray, Motion sensor, See in the dark, emp proof) this camera was made an all because the AI should be able to see a little bit outside it's core without the need for an external camera (Extra security) However other area's were given the all type camera for unknown reasons.

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