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Mining station charger


Syndiekate

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Posted

Pretty simple suggestion, the Drill rigs (which are the primary method of mining I stick to) need batteries to function. While there are backup batteries provided, they'll run out just as fast as the original batteries did (usually within 10-20 minutes of constant use). I'm suggesting adding a "Heavy duty cell charger" (A charger that fills cells twice as fast as a normal charger) as is used on the more-updated BS-12 codebases to the table beside the mining drills. Heavy-duty ones are needed due to the cells being used being high-capacity and standard chargers filling them far too slow to be of any use.

Posted
Eh - if you're drilling it's usually because Science

 

What does science have to do with this? Drills spawn on the station every round, science isn't involved at all. I use them because they can extract amazing amounts of resources with little effort beyond lugging them around.

Posted
Eh - if you're drilling it's usually because Science

 

What does science have to do with this? Drills spawn on the station every round, science isn't involved at all. I use them because they can extract amazing amounts of resources with little effort beyond lugging them around.

 

Science is the reason we gather materials. If there is no science then you have to store the materials gained for "future shifts" or something. When science is there they can fabricate super capacity cells and the like pretty quickly, so all you'd have to do is keep them supplied with materials and your golden.


That said, I can see why you want the chargers and agree with it, simply because you will mine as a miner, regardless of science being active.

Posted

Even then - there's three departments that I know can use Mining, and only one of them (provided they didn't build themselves an autolathe for convenience) can't provide cells.


There's Science, the motherlode of all power cell productions.

There's Engineering, which may or may not prove your point.

And there's Cargo that can churn out basic power cells over and over - sure they run out twice as fast, but who cares when you got a dozen of them while the high-capacity one recharges?


Plus if memory serves right, a high-capacity power cell lasts long enough to completely hollow two dig sites.

Posted

we'd probably set it up more regularly if we didn't have to bug cargo to get a core, then bug atmos to give us the pipes to redo the layout of the supermatter room and have to drag down the equipment and order more stuff just to make it functional... but thats an argument for another thread


that being said, the limiting factor for power on the station is the power cells in the walls, not the smes

Posted

Quick question. Can't you technically power the mining drills with the pacman generators with some creative wiring? If so, that pretty much negates the necessity of this and wouldn't be a drain on resources/power on the outpost or station.

Posted
Quick question. Can't you technically power the mining drills with the pacman generators with some creative wiring? If so, that pretty much negates the necessity of this and wouldn't be a drain on resources/power on the outpost or station.

 

Nope, the drills run on cells, you need to replace them, besides the mine itself has an apc, which means you can even build consoles in the secret caves of the asteroid.

Posted

Damn. I just tried getting it to work, and it totally doesn't. I thought I saw one picture of a few dionaea with drills that were hooked up to pacman generators and were powering their drills. Anyway, that's totally a feature that should be implemented.


Anyway, yeah. Recharging the cells would be nice.

Posted

That's what they're asking for, Scopes. A recharger or two on the mining outpost proper.

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