Xelnagahunter Posted November 5, 2015 Posted November 5, 2015 (edited) BYOND Key: Xelnagahunter Character name: Eric Derringer Item name: Antique Pocket Watch Why is your character carrying said item to work? It is an old item from his past and the kind of man he is, Eric likes to keep it safe. It's a very old watch probably made in the early to mid 2000's. It has been passed through his family and Eric's grandfather, the man who gave Eric his drive to be the person he is today, left it to him in a will. Eric cherishes the item and has mildly vowed to himself that it won't leave his possession until he has someone to pass it on to. Item function(s): Just like a standard watch in game, only it has to be held. Item description: This golden pocket watch has a family crest on the outside of the lid and a sequence of numbers scratched inside. Item appearance: (TBD, I'm in the works of obtaining a sprite.) Additional comments: If anyone is interested in perhaps spriting this for me, I'd be grateful, though I am activly asking people I know as well. PM me with results if you do. Here is sprite: http://www.mediafire.com/view/j8vbexms9ny038p/derriwatch%282%29.dmi# Edited December 3, 2015 by Guest
Xelnagahunter Posted November 6, 2015 Author Posted November 6, 2015 Awesome! Thanks to KillerHurtz for this sprite, it's really amazing! And since I can't get an image to display properly on here... http://www.mediafire.com/view/j8vbexms9ny038p/derriwatch%282%29.dmi#
Xelnagahunter Posted December 3, 2015 Author Posted December 3, 2015 Just gonna poke this into existence again. It's valid, relevant and I want it. It's also pretty fucking complete.
Xelnagahunter Posted December 22, 2015 Author Posted December 22, 2015 Guess this isn't happening. I give up on it.
Dreamix Posted December 22, 2015 Posted December 22, 2015 Guess this isn't happening. I give up on it. Giving up after two months. Pfffff. Thu May 21, 2015
Xelnagahunter Posted December 23, 2015 Author Posted December 23, 2015 Giving up after two months. Pfffff.Thu May 21, 2015 Your application has seen serious talk and discussion regarding it. Not a single person, admin/coder or otherwise, has had jack shit to say about mine. I'm not going to waste my time trying to come up with unique shit for my characters if I can't even get looked at and/or told that my idea is feasable, sucks, or I should burn in hell for suggesting it. Meanwhile people actually respond to other people's items. I know I support Graphite's custom chassis, I'm on the front page of your application.
TishinaStalker Posted December 23, 2015 Posted December 23, 2015 That'd be my own failure in it, and I apologize for it. Normally I look at applications and wonder myself if work is being done on them because all I really do is accept/deny them. Even with the current minimal amount of accepted items, it doesn't seem like work is being done on them, and that is most surely because the dev team is near 0 people. I'm partially leery to accept custom items because of this, but Scopes has instructed me to keep accepting/denying, and I will do exactly that. Are you willing to keep your app open?
Xelnagahunter Posted December 23, 2015 Author Posted December 23, 2015 Yeah. I thank you for the reply. To be fair this is really what i was looking for.
TishinaStalker Posted December 23, 2015 Posted December 23, 2015 Excellent. That being said, what exactly are your plans for this custom item? Anything specific you plan on doing with it in order to create interaction with others?
Xelnagahunter Posted December 23, 2015 Author Posted December 23, 2015 Part of my plans with it include using the antag boards. The typical use is as a story peice for Eric's back story, a simple piece of his history in a well preserved watch. The sequence of numbers within are destined to be either correctly or falsly identified as a military code from 2140 something. Itll be a possible target when not ussed for its story purposes.
TishinaStalker Posted December 30, 2015 Posted December 30, 2015 ... Interesting. Consider your application accepted. If you can get someone to make up the Sprite and code, then it will be easier to implement the item. I'd ask swat about a Sprite since he's a spriter.
Xelnagahunter Posted December 30, 2015 Author Posted December 30, 2015 There is a sprite already done. I just need code, which would be a watch and some descriptive text. That's all.
Guest Posted December 30, 2015 Posted December 30, 2015 So it's just a pocket watch? Do you want it to be attachable to a jumpsuit, or just limited to a pocket? I can see if I can hack something real fast.
Xelnagahunter Posted December 30, 2015 Author Posted December 30, 2015 Attachable to reduce used pockets would be nice, but it's not required. I'd like the flavor text for it to note it old age while still looking prestine and perhaps when it's used to check the time the player using it can see a code sequence (alpha numerical or just numerical) on the inside of the lid along with the time display. I'd be so happy if you could do that for me.
TishinaStalker Posted December 30, 2015 Posted December 30, 2015 Didn't notice the sprite. I've modified the prefix and I'll add the sprite to your original post.
Xelnagahunter Posted January 20, 2016 Author Posted January 20, 2016 Ok, so Delta can't do this for me. If anyone has the skill/ability to code for SS13, I'd love to have this simple Pocket watch thrown together.
Guest Menown Posted January 20, 2016 Posted January 20, 2016 The icon states will need to be configured, since whoever is handling those now will need to do the pull. I know it's a fuck to merge several pulls into one when people are changing the same file, so I'm just going to post the work here. As it stands, I've made it attachable to the suits. It'll need a mob_icon for the suit sprited, and I've got it set so when clicked in the hand, it opens and closes, the examine description changing depending on the current state of the watch itself. http://prntscr.com/9soxa8 Â /obj/item/clothing/tie/fluff/Antique_Pocket_Watch //Antique Pocket Watch - Eric Derringer - Xelnagahunter name = "Antique Pocket Watch" icon_state = "pocket_watch_close" item_color = "pocket_watch_close" desc = "The design of this pocket watch signals its age, however it seems to retain its pristine quality. The cover is gold, and there appears to be an elegant crest on the outside of the lid." w_class = 2.0 /obj/item/clothing/tie/fluff/Antique_Pocket_Watch/attack_self(mob/user as mob) switch(icon_state) if("pocket_watch_open") icon_state = "pocket_watch_close" usr << "You close the [src]." desc = "The design of this pocket watch signals its age, however it seems to retain its pristine quality. The cover is gold, and there appears to be an elegant crest on the outside of the lid." if("pocket_watch_close") icon_state = "pocket_watch_open" usr << "You open the [src]." desc = "Inside the pocket watch, there is a collection of numbers, displaying '[worldtime2text()]'. On the inside of the lid, there is another sequence of numbers etched into the lid itself."
Xelnagahunter Posted February 7, 2016 Author Posted February 7, 2016 So. I've got some things covered and would like to get this ball rolling. Here goes: This is the watch alone as given via a link by KillerHurtz: http://www.mediafire.com/view/j8vbexms9ny038p/derriwatch%282%29.dmi# The worn sprite as it was shared sent to me and is on my fileshare: http://www.mediafire.com/view/w3bgcc059wpjpqb/derriwatchworn.dmi Finally a single file with all three that KillerHurtz sent to me just in case it was simpler: http://www.mediafire.com/view/yn2n3b6guce4obt/derriwatch.dmi  That's is for spriting I think, or I hope at least. If you need more get ahold of me and/or KillerHurtz. For code, here goes: /obj/item/clothing/tie/fluff/Antique_Pocket_Watch //Antique Pocket Watch - Eric Derringer - Xelnagahunter name = "Antique Pocket Watch" icon_state = "pocket_watch_close" item_color = "pocket_watch_close" desc = "The design of this pocket watch signals its age, however it seems to retain its pristine quality. The cover is gold, and there appears to be an elegant crest on the outside of the lid." w_class = 2.0 /obj/item/clothing/tie/fluff/Antique_Pocket_Watch/attack_self(mob/user as mob) switch(icon_state) if("pocket_watch_open") icon_state = "pocket_watch_close" usr << "You close the [src]." desc = "The design of this pocket watch signals its age, however it seems to retain its pristine quality. The cover is gold, and there appears to be an elegant crest on the outside of the lid." if("pocket_watch_close") icon_state = "pocket_watch_open" usr << "You open the [src]." desc = "Inside the pocket watch, there is a collection of numbers, displaying '[worldtime2text()]'. On the inside of the lid, there is another sequence of numbers etched into the lid itself."  This is thanks to Meow. So please get back to me for this. thanks.
Xelnagahunter Posted June 7, 2016 Author Posted June 7, 2016 Can I politely inquire as to status for this?
Alberyk Posted June 25, 2016 Posted June 25, 2016 Item is done. The pull request with it will be open as soon I am done with the first wave. https://i.imgur.com/U2guMmV.png Added item in the pull request.
Alberyk Posted July 18, 2016 Posted July 18, 2016 Item done and added to the code, you should be able to spawn with it now.
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