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Another sec hardsuit


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Now , I'm just going to list the two reasons why i want another one added for security

1. Every officer (4 shift start) can have their own suit

2. I'm starting to get super salty about how there's one unathi in security that always snags it before anyone can blink.


Thank you , and that is all

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A security hardsuit, with modules, already exists in the code, it is just missing in the map;

 

/obj/item/weapon/rig/hazard
name = "hazard hardsuit control module"
suit_type = "hazard hardsuit"
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1

helm_type = /obj/item/clothing/head/helmet/space/rig/hazard

allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)

req_access = list()
req_one_access = list()


/obj/item/weapon/rig/hazard/equipped

initial_modules = list(
	/obj/item/rig_module/vision/sechud,
	/obj/item/rig_module/maneuvering_jets,
	/obj/item/rig_module/grenade_launcher,
	/obj/item/rig_module/mounted/taser
	)

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2. I'm starting to get super salty about how there's one unathi in security that always snags it before anyone can blink.

You should make a point of telling them to wear the breacher so they stop being a selfish shit. TBH I miss the days when there weren't suit cyclers that nullified the big weakness of playing an alien, you had to use special suits because the human ones didn't fit.

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You should make a point of telling them to wear the breacher so they stop being a selfish shit. TBH I miss the days when there weren't suit cyclers that nullified the big weakness of playing an alien, you had to use special suits because the human ones didn't fit.

 

He is talking about the breacher hardsuit itself, which is not even behind a security locked airlock, but, with the old alien suits. There are no security hardsuits in map, only the two voidsuits.

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A security hardsuit, with modules, already exists in the code, it is just missing in the map;

 

/obj/item/weapon/rig/hazard
name = "hazard hardsuit control module"
suit_type = "hazard hardsuit"
desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1

helm_type = /obj/item/clothing/head/helmet/space/rig/hazard

allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)

req_access = list()
req_one_access = list()


/obj/item/weapon/rig/hazard/equipped

initial_modules = list(
	/obj/item/rig_module/vision/sechud,
	/obj/item/rig_module/maneuvering_jets,
	/obj/item/rig_module/grenade_launcher,
	/obj/item/rig_module/mounted/taser
	)

 

This, however, I think should only belong to the head of security, whenever the new map is done. Like, in the HoS locker mostly only for emergencies.


Anyway, voidsuits are intended to be limited in supply, if that is what the OP was referring to. Game balance and etc.

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