Outboarduniform Posted March 22, 2016 Share Posted March 22, 2016 Now , I'm just going to list the two reasons why i want another one added for security 1. Every officer (4 shift start) can have their own suit 2. I'm starting to get super salty about how there's one unathi in security that always snags it before anyone can blink. Thank you , and that is all Link to comment
Alberyk Posted March 22, 2016 Share Posted March 22, 2016 A security hardsuit, with modules, already exists in the code, it is just missing in the map; /obj/item/weapon/rig/hazard name = "hazard hardsuit control module" suit_type = "hazard hardsuit" desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments." icon_state = "hazard_rig" armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30) slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 helm_type = /obj/item/clothing/head/helmet/space/rig/hazard allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton) req_access = list() req_one_access = list() /obj/item/weapon/rig/hazard/equipped initial_modules = list( /obj/item/rig_module/vision/sechud, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/mounted/taser ) Link to comment
Carver Posted March 22, 2016 Share Posted March 22, 2016 2. I'm starting to get super salty about how there's one unathi in security that always snags it before anyone can blink. You should make a point of telling them to wear the breacher so they stop being a selfish shit. TBH I miss the days when there weren't suit cyclers that nullified the big weakness of playing an alien, you had to use special suits because the human ones didn't fit. Link to comment
Alberyk Posted March 22, 2016 Share Posted March 22, 2016 You should make a point of telling them to wear the breacher so they stop being a selfish shit. TBH I miss the days when there weren't suit cyclers that nullified the big weakness of playing an alien, you had to use special suits because the human ones didn't fit. He is talking about the breacher hardsuit itself, which is not even behind a security locked airlock, but, with the old alien suits. There are no security hardsuits in map, only the two voidsuits. Link to comment
Guest Posted March 22, 2016 Share Posted March 22, 2016 A security hardsuit, with modules, already exists in the code, it is just missing in the map; /obj/item/weapon/rig/hazard name = "hazard hardsuit control module" suit_type = "hazard hardsuit" desc = "A Nanotrasen security hardsuit designed for prolonged EVA in dangerous environments." icon_state = "hazard_rig" armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30) slowdown = 1 offline_slowdown = 3 offline_vision_restriction = 1 helm_type = /obj/item/clothing/head/helmet/space/rig/hazard allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton) req_access = list() req_one_access = list() /obj/item/weapon/rig/hazard/equipped initial_modules = list( /obj/item/rig_module/vision/sechud, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/mounted/taser ) This, however, I think should only belong to the head of security, whenever the new map is done. Like, in the HoS locker mostly only for emergencies. Anyway, voidsuits are intended to be limited in supply, if that is what the OP was referring to. Game balance and etc. Link to comment
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