Guest Posted March 25, 2016 Share Posted March 25, 2016 Title. Nar'sie should require the sacrifice of living non-cultwarp flesh in order to be summoned. They would be horrifically disappointed if one cultist or any less than 9 summoned manifested ghosts into false flesh in order to summon their left foot to decimate the station. It's gamey as hell anyway, and it's terrible. The cultists should prioritize conversion of a lot of people before culminating to this end. Link to comment
Dreviore Posted March 25, 2016 Share Posted March 25, 2016 Title. Nar'sie should require the sacrifice of living non-cultwarp flesh in order to be summoned. They would be horrifically disappointed if one cultist or any less than 9 summoned manifested ghosts into false flesh in order to summon their left foot to decimate the station. It's gamey as hell anyway, and it's terrible. The cultists should prioritize conversion of a lot of people before culminating to this end. A lot of people would rather die then convert from my experience. So I completely disagree. It's incredibly difficult to get ghosts to help you a lot of the time as is. Link to comment
Guest Posted March 25, 2016 Share Posted March 25, 2016 Title. Nar'sie should require the sacrifice of living non-cultwarp flesh in order to be summoned. They would be horrifically disappointed if one cultist or any less than 9 summoned manifested ghosts into false flesh in order to summon their left foot to decimate the station. It's gamey as hell anyway, and it's terrible. The cultists should prioritize conversion of a lot of people before culminating to this end. A lot of people would rather die then convert from my experience. So I completely disagree. It's incredibly difficult to get ghosts to help you a lot of the time as is. Then make them. You serve a dark God that seeks to bring the end to all worlds in the universe. Wtf are you doing being a nice, sane person? Praise the Geometer, dang it, spill the blood of the unbelievers and force everyone else into your kooky religion. It works for Islam, why wouldn't it work for you? I find that a lot of folk on the server would like to join the cult anyway, but only if they're guaranteed some level of interest or investment. Link to comment
Alberyk Posted March 25, 2016 Share Posted March 25, 2016 A lot of people would rather die then convert from my experience. So I completely disagree. It's incredibly difficult to get ghosts to help you a lot of the time as is. Apply cult sword to the chest until you can soul stone them, constructs should still count to the summoning of Nar'sie. Link to comment
Dreviore Posted March 25, 2016 Share Posted March 25, 2016 A lot of people would rather die then convert from my experience. So I completely disagree. It's incredibly difficult to get ghosts to help you a lot of the time as is. Apply cult sword to the chest until you can soul stone them, constructs should still count to the summoning of Nar'sie. I already do this, then at the end of the round OOC flips out claiming we were murderboning. Even though I tend to only soul stone security when they come in to investigate us. Link to comment
Guest Posted March 26, 2016 Share Posted March 26, 2016 A lot of people would rather die then convert from my experience. So I completely disagree. It's incredibly difficult to get ghosts to help you a lot of the time as is. Apply cult sword to the chest until you can soul stone them, constructs should still count to the summoning of Nar'sie. I already do this, then at the end of the round OOC flips out claiming we were murderboning. Even though I tend to only soul stone security when they come in to investigate us. Unlike flat out killing people or mutilating their corpses to ensure they're never cloned, soulstonning the folks you kill is not considered murderboning. You're putting them back into the round as dark manifestations of the will of Nar'sie, bound to do the bidding of the Geometer. Go nuts in that regard to make everyone a construct. I'm of the belief, however, that making the station into constructs should be an end-game trade-off against going for a Nar'sie summon. Constructs should still not count for cult rites. Link to comment
Kaed Posted March 26, 2016 Share Posted March 26, 2016 Go nuts in that regard to make everyone a construct. I'm of the belief, however, that making the station into constructs should be an end-game trade-off against going for a Nar'sie summon. Constructs should still not count for cult rites. Every other server I've been on that hat cultists didn't let you use constructs as part of rune-using. Did they forget to remove that? Link to comment
Guest Posted March 27, 2016 Share Posted March 27, 2016 It's indicative that Baystation's balance is focused primarily to reinforce an antagonist hugbox rather than keeping both parties at a sensible balance. So, probably intentional on their end but it's nothing that can't be immediately changed. Link to comment
Guest Marlon Phoenix Posted March 27, 2016 Share Posted March 27, 2016 If you have difficulty in converting someone who is "too good" for the cult, then you need to take a book out of Catholocism. Disembowel them or decapitate them like the protestants! Go full inquisition - they're not people, they're tools to serve the Dark God. They can still serve Nar'sie in death because ghosts can do stuff in cult so kill them and go after their soul. If they refuse as a ghost then idk they're salty and you dont want them in the cult anyway because they're lame and poor sports. I've never seen nar'sie be summoned with ghost cooperation, but maybe it happens when I'm not playing. I can't see this restriction providing any benefits to the round. Link to comment
Dreviore Posted March 27, 2016 Share Posted March 27, 2016 If you have difficulty in converting someone who is "too good" for the cult, then you need to take a book out of Catholocism.Disembowel them or decapitate them like the protestants! Go full inquisition - they're not people, they're tools to serve the Dark God. They can still serve Nar'sie in death because ghosts can do stuff in cult so kill them and go after their soul. If they refuse as a ghost then idk they're salty and you dont want them in the cult anyway because they're lame and poor sports. I've never seen nar'sie be summoned with ghost cooperation, but maybe it happens when I'm not playing. I can't see this restriction providing any benefits to the round. Yeah I can't say I've ever seen ghost thralls spawn Nar'Sie on Aurora, I've done it on Bay but it took a shit ton of work, because a lot of people don't exactly understand how the spawning system works, but it still works with a lot of coordination. Link to comment
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