Scheveningen Posted March 14, 2017 Posted March 14, 2017 Saying this as a player first and foremost, not using staff position whatsoever to make threats or promises. I'm not just going to be referring to antags in particular, this is an all-encompassing thing I just want to lay out. Some of you guys need to stop intentionally looking for ways to render the other completely uncloneable and impossible to bring back into the round as their preferred character. We don't have a system where we can open up new job slots in-game if a head of staff gets decapitated and their head thrown out the airlock. Action is absolutely fine in my mind and the violence is often what keeps certain game modes interesting but first of all, it needs to be escalated accordingly so that it's not just fun for you to get the jump on someone but at least for the victim it was fun and interesting leading up to their eventual death. Sure, murder someone, get what you need off their corpse, move along, they are not going to remember you killed them anyway, and it takes one hell of a case to explain to a clone they were murdered and cloned, much less convince them a potentially close co-worker murdered them for no discernible reason. It is not as simple as someone coming back from the dead 15 mins after cloning because they'll be stuck in med being evaluated by any half-decent CMO doing their job before being discharged. Even 15 mins is enough time for an antagonist to move on. Give people a chance, flicking on antag is not an excuse to wantonly murder and cause chaos without so much as saying a real word in edgewise. Security needs to not be so damn hasty in declaring criminals DNC and rendering them completely unable to come back to the round, with certain extreme exceptions. Regardless they still have no place judging who is DNC or not, not even the head of security can order that. That's up to the CMO. The HoS can certainly offer their professional opinion on what to do with a cadaver but they sure as hell should butt out and return to their lane if the CMO says no. Sec needs to stop gunning to kill antags at every opportunity as well unless specifically instructed otherwise by their heads of staff. If none are present to lead them, then fine, but someone needs to be ballsy enough to step up to try and take charge in a meaningful and productive way, and be responsible for themselves and the actions undertaken by the department. If not anyone else, then who's going to be the adult? And while we're on the subject of responsibility, just as a nigh-closing note. If you choose to let loose the murderboning dogs of war as an antag and cry havoc, anything that happens is gonna be on you. I'm not demanding people change their attitude, but folks need to understand there is another human behind the monitor of the person whose character you mutilated because you don't want them to come back to bite you, but you don't even know that will happen. It is better off creating suspense for yourself to leave a few loose ends untied because if you're a good enough antag (i.e. fairly robust) you won't let those loose ends bother you. This is not a server to be ruthlessly removing other players from the round because they slighted or inconvenienced you. This 'valid kill' BS reeks of DarkRP or low-bar gmod server crap. We're better than that. And there are better alternatives to wanton murder, for one, and it should not be the stigma people fall back on because they're so afraid that's how the other side will jump on them with. The paranoid attitudes relating to antag-crew and crew-antag interactions really needs to stop. It is actively making the quality of roleplay worse off than it is bringing any meaningful story narrative to the table promoting pro-action mentalities. But really: Decapitating someone's corpse, throwing their head and body into space? Come on. That's just scummy as fuck. How are you adding to anyone's experience by making someone in the round just permanently stop existing altogether? I'm not going to try to be on the same page as someone who has a reputation for bombing the brig and murdering the security force and any resisting people at any given opportunity and try to say that's roleplay. That is bare minimum medicore garbo, not engaging verbose conflict with intrinsic meaning to some, most or all interactions. What I just mentioned is a playstyle I absolutely disagree with and will not ever enable. There are ways to create conflict without stepping to destroy everything and everyone in sight. That is all that needs to be said. Quote
DatBerry Posted March 14, 2017 Posted March 14, 2017 in my opinion, decapping someone like that is a level of escalation above killing, i'd understand it if it was 1:30-2:30 into the round with many engagements between the crew and antag(s)/the guy getting decapped was a shitter, but there are times where it's just not justified. i think the same way that mercs can't just wordlessly snipe someone with thermals from EVA, they shouldn't be decapitating people without a good reason or purpose. on the DNC, i always thought it was SOP to not clone those who die in engagements with sec? also, on the round that caused this, the decap was just tasteless, only reason was to thin down security numbers, they didnt even put the body up somewhere for display or anything, so there wasn't any RP purpose for the action, merely decaping for winning. (which ended up with all of them dead anyway) Quote
Scheveningen Posted March 14, 2017 Author Posted March 14, 2017 Oh, no, this post is after four rounds that I've been online since today and yesterday where I've seen completely meaningless and purposeless decapitation + head disposal situations happen. In one case someone struck an officer 12 times with a chainsword after they were dead just to take their head off and throw elsewhere, chuffte, out into space. In that case, I was just like... why? Spending that much time just to remove someone's head after that person you just wasted called for backup like they were supposed to? And this ain't even a "this is my first time on the server and this is baaad" type deal, because this kind of behavior has been ongoing for awhile and for some reason nobody's wanting to step in and address it. There has to be something else going through people's heads (pun not intended) when taking into consideration the decision to decapitate someone and then midway into that action. Is there a conscientious process going on, at all? Quote
Chada1 Posted March 14, 2017 Posted March 14, 2017 on the DNC, i always thought it was SOP to not clone those who die in engagements with sec? There is no SOP. All we have are Station Directives, and they don't mention DNCs. Further, only the Captain, CMO, and possibly a Psychologist and the general Doctors, have the authority to issue a DNC. A Staff vote could probably be called to issue one, as well, with Captain level authority, but normally... A Head of Security issuing one is overstepping their lane as Delta says, you have the authority only during the absence of a CMO, not with. And ontop of that, even with, you can offer your opinion, but it's still not in your jurisdiction to be issuing DNCs, and pretty shitty. I've given my opinion on this ages ago, in another thread, where this was done to the entire Security department, that person was punished but this is still relevant. I Hate that this is viewed as allowed, isn't the entire point of Clone Memory Disorder to make it where you Don't have to do this? While I agree with making a grisley scene, I think he shouldn't have decapitated, actually... In my opinion when you do that at all to multiple dead bodies it should be considered foul play, because it takes surgery to re-attach the head, and that's over 4 surgeries for everyone. Very bad. He basically made it, intentionally or not, impossible for Security to bounce back without serious medical attention beyond just cloning, which in turn made the round rather boring for everyone that wasn't involved since as soon as you kill literally every security officer ('Cept A Vaurca, can't remember the name, to be accurate) there're almost no more announcements to ICly worry about and/or respond to. And i'd like to remind everyone of something very factual, too. This isn't a competitive server, so decapitating the heads like that could be considered even worse since it basically made it impossible for anyone to get cloned in less than a 30 minute timespan. That's my opinion then, and it's my opinion now. This takes someone out of the round for over thirty minutes and removes all ways to get back in inbetween except joining as a Posi, Mouse, Drone, or Nymph, which usually aren't that inclusive to play. More or less, i'm saying, it detracts from the round. A lot. Quote
canon35 Posted March 14, 2017 Posted March 14, 2017 Not gonna lie, I've decapitated people before for the same reasons. On the issue at hand, I do agree it's kinda scummy behavior and shouldn't really be done unless for a good reason. Usually when I do do it, it's to take the head as a trophy or if the person was cloned before. Regarding the SOP cloning stuff, it's generally a bad idea to clone someone if they had a engagement with sec. Especially if they were a terrorist or raider. It just causes more issues for sec and others which is quite annoying in code red situations. Quote
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