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[2 Binned] Changes to Changeling


Arzion

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Posted

Changelings are not much fun. The only thing most changelings do is to hallucinate sting everyone on the shuttle, and most are extremely hesitant on killing due to the 'no ganking' rule, so this suggestion is aimed to make changes to the Changeling. Here are several suggestions (can be disregarded individually) :


Give them space immunity

Go with the Goonstation way and give them closer spirit to their biological anomaly status. Turn them completely immune to lack of oxygen, pressure, and temperature. This will allow them to survive space and even use it as a viable way to traverse across the station, instead of the crampy maintenance that Security patrols every few minutes.


Allow absorbed people to become part of the consciousness

Also another goonstation way, absorbed people are not killed, but instead transferred to the changeling. As an unique addition to Aurorastation, changelings, with 75 chem and a hefty stun, can split their bodies into new instances, over which the absorbed consciousnesses can be sent to. In almost all regards, these new instances are also changelings, except that they will require to go through a process of chemical evolution before they can fully unlock their potential as fully-fledged changelings. This adds an unique challenge to the crew and a new insight on the changeling lore.


Make absorbing non-lethal

If the above cannot be considered, then this may suffice. Absorbing players will not kill them, but instead drain half their total blood capacity and wipe out all memories of the nature of the changeling or of the encounter. This will not do much about already-dead people.

Posted

Point one is a little meh. If you get spotted in maintenance, that's your fault for not being careful, really.

Point two sounds like a cool idea, but I'm not sure if that's realistically possible, though the whole creating more changelings along with point 3 will make changelings just a different version of vampire.

Point 3, yeah, what I just said. Turns changelings into vampires, though I won't deny liking the idea that changelings don't need to kill people to progress, because killing is stupid imo.

Posted

How about them causing clone (genetic) damage considering they steal genes? Maybe with return of genetics on the new map they could alter the DNA of the victim and cause a disability? Or if their victim had a good gene and they steal enough of the good genes from different people they get the gene? Kind of like a nymph.

Posted

Maintenance is extremely cramped. It isn't vast like in the other stations where you actually can get hiding places. Only one officer is enough to completely scour the entire station's maintenance.

  • 3 weeks later...
Posted

Space immunity:


Not without being some short of upgrade, or just let it be a bio space suit like the arm blades are atm.


Allow absorbed people to become part of the consciousness:


I don't think it is a good idea to allow lings to create an army of more changelings.


Make absorbing non-lethal:


Nope, murder and etc is a part of the changeling gamemode, such as faking people's indentities which can be hardly done if said person is still alive and running around. Besides, this would just turn the gamemode into vampire with another powers.

  • 2 months later...
Posted

Voting for dismissal. With the vast expansion of maintenance in the new map, and with Alberyk's above post in mind concerning the other two suggestions, I do not think this is necessary.

  • 2 weeks later...
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