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Being Sociable


IntegerMan

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Posted

Just popping in to say hi and cease lurking in the forums.


I'm a new player, just a few weeks into SS13. I'm insanely non-robust and quite okay with that (though I do wish to gain in competency in job-related skills, I could care less if the mice could maul me to death or if I'm just cannon fodder for the antags). I've tried a number of different servers and each one has their plusses and minuses, but I'm really starting to settle in on Aurora (previously I've played semi-regularly on Yog, Bay, Paradise, and maybe Citadel).


So far I only play Charles Rifler, a squirrely "sanitation technician", though I think I'm going to make a new character for some other roles and give Chaplain, Librarian, and Psychologist a try. Maybe a monk type of character.


My favorite aspects of SS13 are the feeling I get when I notice things going wrong with the station: people going missing. Blood trails mysteriously appearing without any bodies, entire departments going quiet, signs of sabotage, etc. This is probably why Janitor is my favorite role thus far (well competency factors in too, but I genuinely like the solitude, freedom to roam, and ability to interact with many departments while remaining vulnerable to antags and on the front lines of discovering what lurks in the shadows). I also love having my character unwittingly aid antagonists.


Incidentally, on the topic of being an esteemed Sanitation Technician, I love them light-up hazard signs. Good job adding that blink code in there. I do miss the soap, but having the janitor not get soap encourages me to use a mop and bucket, so that's fine, I suppose. I also appreciate how Janitor has expanded access on the server. Janitor definitely needs medical access and needs to be able to get back into the security corridor to clean up the red emblems of justice that regularly appear back there. I do hate the code that makes the tiles get dirty. Even if I clean the halls of the layer of grime late into a match, it just magically reappears there a few minutes later due to the cumulative traffic it's gotten over the round (not since the last time I mopped) so I have to pretty much not care about the grime and just focus on the blood.


Anyway, y'all are pretty decent folks. Thanks for your kindness and patience with a newer player. I wiki, but the learning curve is high.


On an OOC level, as an antagonist, feel free to mess with my characters however you'd like. Outright murder, maybe a little less encouraged unless it's well played, but,.. you've got a decent lattitude to do whatever aids your schemes or tickles your fancy (within reason) and causes chaos.

Posted

Welcome to the forums/server/game!


Glad to see you're enjoying yourself, and looking forward to meeting you in game. If you have questions about things we do here, our setting, or whatever else, feel free to ping me here on the forums, or on Discord at Synnono#2558.

Posted

Greetings, new people!


Someone seeking to make an impression early is nice to see.

 

Incidentally, on the topic of being an esteemed Sanitation Technician, I love them light-up hazard signs. Good job adding that blink code in there.
Thanks! I played janitor a lot back in the day and in my experience people generally do not see the signs coming, which was Bad because people actually slipped on wet floors at their default walkspeed back then. So I made them blink, it is questionably useful now that people don't slip nearly as much but it is cool.

 

Even if I clean the halls of the layer of grime late into a match, it just magically reappears there a few minutes later due to the cumulative traffic it's gotten over the round
Funny thing about that, it's actually Beepsky's fault, the little robot who wanders around. He retreads the same tiles in the hallways so much that it gets dirty frustratingly fast, that's why it's usually a big streak in the middle of the hallway that's dirtiest.


(Try ordering janitor crates from cargo, if you extract the cleaning grenades and space cleaner from four or so and then use them everywhere, you can clean up a station-wide mess pretty fast, and you can send the stuff you don't need in the crate back to cargo.)

Posted

Or if you want a slip-proof cleaner, visit Chem and get a bit of ammonia added to your cleaning solution... alternatively a Chaplain can bless your water by pulling it off the janicart and hitting it with his/her bible, which makes it no-slip (and harmful to cultists). When I play Chaplain, one of the first things I do is run over to the janitor closet to bless all of their water supplies and cleaning equipment.

Posted

Hey there, kid! Welcome to Aurora Station. Just watch out for lurking dangers around the area and such players. You'll survive just fine, kid! Everyone survives on their first try.

 

You know how traitors can get the objective "Die a glorious death"?


That's kinda me as a non-antagonist every game. It's a bit of a wash for me if I escape on the shuttle and haven't been a paitent in medbay at least once. Last night, I even got lobotomized! It was fantastic! Splitting headache after that, but a liberal application of frag grenade to the forehead seemed to have cleared it up.

Posted
I even got lobotomized! It was fantastic! Splitting headache after that, but a liberal application of frag grenade to the forehead seemed to have cleared it up.

sorry

Posted
I even got lobotomized! It was fantastic! Splitting headache after that, but a liberal application of frag grenade to the forehead seemed to have cleared it up.

sorry

 

No worries. It was a fantastic way to go!

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