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Better RP-Rev lore


Guest Marlon Phoenix

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Guest Marlon Phoenix

It's unrealistic and rather silly to have these violent mutinies and chaotic revolutions erupt over pay cuts and less leisure time. Strikes and protests, but not the chaos we see. (And it's either chaos or exactly that - extended with more angry comments on comms.)


In RP-Rev, we'd need to have discontentment from long standing issues with Nanotrasen. One idea is that a year(?) prior (for the round) a new NT leader was chosen, and he/she did such terrible job that NT lost a lot of money and reputation and was deposed in a bloodless(?) quasi-coup. (Since it's a corporation, that's what makes it quasi-.)


The new administration has had zero toleration for more failures, and has been giving harsh quotas to its stations and taking more and more liberties with cutting corners to cut costs for the bottom line. They also do stuff to aggressively assert itself, leading to sour relations and perhaps cut ties with the SU during the round.


During the round itself, we get news that the NT navy bombed an SU planet in retaliation for whatever action after ties were cut, and in response many NT assets begin fighting one another - supporters of the new radical NT, and those who like not being horrific tyrants thank you very much. Outside the station, NT is in chaos as stations and fleets declare that they don't work for NT anymore and fight for themselves or other factions.


That removes the great NT fleet as a major IC threat, and leaves the station with a justified reason to overthrow or convert the Heads and take over the station - violent revolutions stem from long-standing disputes boiling over into a flashpoint. It would also encourage people to treat the station better, since they're going to be living on it independently, and also encourage conversion over brutal force.

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That would create continuity errors as our rounds -are- (For the most part) remembered. Adding this would be problematic at best to implement in any way without changing a good part of our lore.


And N.T. leaders aren't chosen btw, it's a hereditary position from what I remember


-1

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I honestly do think something should happen during RP Rev to make NanoTrasen seem less powerful and too busy to help out the station, most of the time during a RP Rev round I usually tell the revs something along the lines of this "You realize NT will fucking bomb the station if all of the heads stop following their orders or get killed?". Not a lot of people ever think it's a stupid idea to try to kill the man or woman who was specially selected by NT to lead their most precious station, especially when they got an extremely powerful army and navy, along with a lot of influence. So I am up for an idea like this, but we can't have it be something permanent, maybe NT losing rights to most of the space around the Aurora and it then being owned by a unknown buyer?(AKA the syndicate)

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Guest Marlon Phoenix
The heads of staff will give the revs something to revolt about. It's their job, after all.

 

In a perfect world. But all I ever see is the Heads act reasonable and try to diffuse the situation, leading to extended or yet more unreasonable violence, or when the Heads act like tyrant dickbutts everyone gets mad and says it's bad RP. I did an illegal public execution that was OK'd by the HoS, and /me'd it out, but people still got butthurt and I was overthrown in 30 seconds. The round turned into the admins just making events to keep the thing going.


You can't put all the responsibility for inciting violence on the Heads, then yell at them when they try to incite violence because you still have the same standards as extended.

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Guest Marlon Phoenix
That would create continuity errors as our rounds -are- (For the most part) remembered. Adding this would be problematic at best to implement in any way without changing a good part of our lore.


And N.T. leaders aren't chosen btw, it's a hereditary position from what I remember


-1

 

XaTlPgE.gif

 

Because systems based on heredity are never, ever overthrown. Because every single heir is always capable, and intelligent.


And I was under the assumption that the round where half the station committed mutiny and several acts worthy of execution was non-canon. It would be lore for the event itself, like the "Space Carp" flu for that one nations round.

Edited by Marlon Phoenix
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Guest Marlon Phoenix
Stuff like "Space Carp flu" isn't lore.


It's just something someone made up to justify the round. I can see this being used in an case-specific basis. But I'm extremely against implementing this in any other form. Not that it's not a decent enough idea.

 

I used a poor word. I should say "Backstory for the event".

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The heads of staff will give the revs something to revolt about. It's their job, after all.

 

In a perfect world. But all I ever see is the Heads act reasonable and try to diffuse the situation, leading to extended or yet more unreasonable violence, or when the Heads act like tyrant dickbutts everyone gets mad and says it's bad RP. I did an illegal public execution that was OK'd by the HoS, and /me'd it out, but people still got butthurt and I was overthrown in 30 seconds. The round turned into the admins just making events to keep the thing going.


You can't put all the responsibility for inciting violence on the Heads, then yell at them when they try to incite violence because you still have the same standards as extended.

 

That's kinda how it's been; Heads go and exert their power and the crew gets upset and decides they need to overthrow them. Getting mad at heads for acting this way is natural, it's not SOP but it's part of the gamemode. That's why a lot of people dislike rev.


Yes, it's always on the heads of staff to do something worth being overthrown for. If they don't do that, it's just gonna be extended in marshal law.

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Guest Marlon Phoenix
The heads of staff will give the revs something to revolt about. It's their job, after all.

 

In a perfect world. But all I ever see is the Heads act reasonable and try to diffuse the situation, leading to extended or yet more unreasonable violence, or when the Heads act like tyrant dickbutts everyone gets mad and says it's bad RP. I did an illegal public execution that was OK'd by the HoS, and /me'd it out, but people still got butthurt and I was overthrown in 30 seconds. The round turned into the admins just making events to keep the thing going.


You can't put all the responsibility for inciting violence on the Heads, then yell at them when they try to incite violence because you still have the same standards as extended.

 

That's kinda how it's been; Heads go and exert their power and the crew gets upset and decides they need to overthrow them. Getting mad at heads for acting this way is natural, it's not SOP but it's part of the gamemode. That's why a lot of people dislike rev.


Yes, it's always on the heads of staff to do something worth being overthrown for. If they don't do that, it's just gonna be extended in marshal law.

 

No, no. They get OOC'ly mad.

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Last I checked, the Revs were the antagonists in Revolution, not the heads. Until such a time as the game recognizes the heads as the antagonists they do not fill that position.


Rev is not an excuse to roleplay a shithead head. It falls upon the Revs to incite a mutiny. In days of old when I played, revs were clever and framed the heads and security for crimes and abuse and got the station on their side. Stop trying to hand them their reasons on a silver platter. They'll have to work for it.


If they don't you get dicks murdering people over paycuts or something equally stupid. That's their fault and not the game's.

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That would create continuity errors as our rounds -are- (For the most part) remembered. Adding this would be problematic at best to implement in any way without changing a good part of our lore.


And N.T. leaders aren't chosen btw, it's a hereditary position from what I remember


-1

 

Where the heck does it say NT leader positions are inherited? Also, every time someone dies it creates a continuity error. All that's needed is a little retcon.

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That would create continuity errors as our rounds -are- (For the most part) remembered. Adding this would be problematic at best to implement in any way without changing a good part of our lore.


And N.T. leaders aren't chosen btw, it's a hereditary position from what I remember


-1

 

Where the heck does it say NT leader positions are inherited? Also, every time someone dies it creates a continuity error. All that's needed is a little retcon.

 

Last time I read our old background lore, it said that the leader of N.T. was a unidentified descendent of Xavier Trasen, which while not saying that directly kinda hints at that.

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Guest Marlon Phoenix
Last I checked, the Revs were the antagonists in Revolution, not the heads. Until such a time as the game recognizes the heads as the antagonists they do not fill that position.


Rev is not an excuse to roleplay a shithead head. It falls upon the Revs to incite a mutiny. In days of old when I played, revs were clever and framed the heads and security for crimes and abuse and got the station on their side. Stop trying to hand them their reasons on a silver platter. They'll have to work for it.


If they don't you get dicks murdering people over paycuts or something equally stupid. That's their fault and not the game's.

 

Another "Back in my day we did things right!" argument. This isn't really convincing.

Edited by Marlon Phoenix
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back in my day, we did things right.


But my day is over, and I don't expect it to come back. The original revolutions were syndicate backed, with free brainwashing tech (Flashers) handed out like candy. Flash the crew, overrun the heads. NT disables shuttles because they don't care about their employees, and whoever lives after the killing's done can be the new heads of staff.


While brainwashing would be a really handy way of handling the whole getting-people-to-revolt issue, encouraging stuff like the mass-flashing from the days of old would be pretty bad.


Don't feel new flavor texts can encourage people to do stuff. Too many people like playing it neutral. The whole 'no leaving your department' thing makes it a lot harder on rev heads though.


Mostly I wish we had better rev heads. And I think encouraging them to be more creative is a step in the right direction. I've only ever seen people stick with the prompts and paycuts, and only ever seen the uncaring crew kind of just shrug it off. Would like to implement a limited form of brainwashing so you can get like at least one person on your side. Maybe an evil implant.


Maybe change the texts around some, too. Not sure I like the NT civil war idea though.

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Guest Marlon Phoenix

Well duck, civil war isn't the only thing that brings down the iron boot of the State - it just aids in answering the question of how the station would manage to exist in the intermediate term when you factor in NT's massive fleet. Of course, we could always just say that the SU would be a bit angry if NT obliterated the station, so they try to stick with an ERT.

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Any right minded revolutionary recognizes that they couldn't hold the station, even if the glorious revolution somehow thought a space station is an excellent hub for spreading sedition. It is to strike a blow, one of many, against NT. Stoke the flames of passion with relevant victories, show that despite NT's mighty bank account and navy, their high tech station can be brought to it's knees.

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