T1GWS Posted July 3, 2017 Posted July 3, 2017 Recently the chapel on the new station has been converted into an all access Holodeck, and the chaplain's office moved to a nearby location. I will now try to convince you why this should be reversed. As someone who plays chaplain on a more than infrequent basis, I can tell you that it is a difficult role as is. Being almost entirely RP expect for cult and vampire rounds, chaplain places a large focus on creating a positive environment for RP. The chaplain's chapel IS his RP cave, it is all he has. Without the ability to have his bible on a stand, having runes and candles strewn about, nobody will want to associate with you. You may say that you can just set the holodeck to chapel and be done with it, but there are more than a couple problems with that. First of all, the holodeck controls are all access, meaning that any fucking greyshirt can come and fuck it up, and as far as I can see, the chaplain has no actual authority in this matter seeing as all of the holodeck is public access. Speaking of public access, all of the holodeck is public access, meaning some prick is just a likely to come through the top door you are facing away from, than the door you and all of the chapel are facing. This may seem like a small thing, but the idea that you come in through one point in the chapel lets the chaplain plan and welcome you around that. Third and fucking finally, the holodeck runs on fucking electricity! Imagine if medbay just did not stop working when it ran out of power, but actually fucking vanished!? That is what it is like playing with this change as a chaplain. Not only are people fucking with the holodeck controls, but know your entire chapel is gone and everything you put on it is also gone! I also have no idea if the holodeck even works against vampires, which is an important mechanic built into the game! Frankly making the chapel an all access holodeck was a huge mistake. I think the change should be reversed back to the way it was.
Skull132 Posted July 3, 2017 Posted July 3, 2017 Will think on this. Though a great benefit from the holochapel is the ability to map in things like lore specific chapel setups. You could be an unathi shaman on a holodesert altar, for example. Which is pretty neat and hard to achieve without holochapel. One thing worth considering is giving the chaplain a private holodeck, so to speak. So what the public does with the public deck doesn't disrupt his own work. But then you'd still have the power problem.
LordFowl Posted July 3, 2017 Posted July 3, 2017 The issue with holodecks being reset by passerbies while people are using them is an issue that goes beyond the chapel - I suggested offhandedly that perhaps there should be a system to reserve the holodeck for x amount of minutes, locking control to you and the appropriate authorities. With such a reservation system the chaplain can lock the holodeck to his authority for an appropriate time period in which to conduct a mass in, and then relinquish control when his mass is concluded. More permanent or private affairs can br conducted in his office. Either way a private holodeck for the chaplain is a small solution for a somewhat larger problem. Power shutting down is always an annoyance, no matter who you are. Any physical work the chaplain performs remains, all that goes away is what was originally spawned. Blessed tiles can easily be added to the chapel holoroom, it was something of an oversight on my part to forget the minor mechanic. As Skull has pointed out, a holochapel offers great benefits such as versatility that is right now unexploited but easily tapped into after communication with the lore team, as well as affording the chapel centrality without sacrificing a large portion of real estate for a sporadically used room.
Guest Marlon Phoenix Posted July 3, 2017 Posted July 3, 2017 Will think on this. Though a great benefit from the holochapel is the ability to map in things like lore specific chapel setups. You could be an unathi shaman on a holodesert altar, for example. Which is pretty neat and hard to achieve without holochapel. One thing worth considering is giving the chaplain a private holodeck, so to speak. So what the public does with the public deck doesn't disrupt his own work. But then you'd still have the power problem. This horrific stereotype is offensive. Deserts are a reminder of Moghes' slow death. The picnic area with a tree and a pond is a better area for prayer and contemplation for unathi. I'm calling the Unathi Action Committee about this blatant racism. I am also a major fan of most civilian areas being in the center of the hallway area, where they get the most traffic. We can easily compromise the holodeck and chapel by making the other chapel have a panel that gives you a 1 time use to change the interior to a set of custom templates, while keeping all the chapel buffers against spook; similar to how we can change the bible.
sonicgotnuked Posted July 3, 2017 Posted July 3, 2017 I'll tell you my point of view. The holodeck in the middle of a high traffic area is a amazing idea and I love it. Power goes out, it happens, it is a annoyance, and it gives you more of a reason to bitch at engineering. A private chaplain holodeck also sounds good. I really do not wish the holodeck to be moved back to its old boring place on the surface level right on the edge where no one goes.
LordFowl Posted July 3, 2017 Posted July 3, 2017 Regardless of what happens, the holodeck is staying. The location was far too cramped for both the chapel and the chaplain's office, and facts are facts; more people use the holodeck than the chapel - so if ultimately people do not like the idea of the chapel being a holodeck program, new space would simply need to be found for the chapel. I've highlighted a few areas, before thinking of the holochapel instead.
Skull132 Posted July 3, 2017 Posted July 3, 2017 https://kama.skullnet.me/index.php/s/hoieFVSrN8mLHq8 This is roughly what I would do.
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