I apologize if this post meanders. I will edit it once I've put down my thoughts and I'm going to try and make this as concise as possible. I have played as an AI and borg for a long time but the main name I use is Patriarch for my AI or Servitor for my borgs. In the following few paragraphs I want to try and touch upon a few issues I've had regarding the expectations of synthetic players and the way I have seen issues resolved in the past.
Primarily, the issue I wanted to discuss is a disconnect or inconsistency with the expectations of lawed synthetic players as opposed to those of normal crew. Now, I do make mistakes and there are times when I have been disciplined for unconditionally wrong behavior, but this post and the issue I'm trying to touch on has less to do with circumstances of specific events and more to do with overall expectations, treatment, and policy.
It might be best if I was able to get clarification on certain things first. I have re-read the rules before posting this to make sure I wasn't missing something but the following questions might help to correct any misconceptions I have.
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1.What is the role of a lawed synthetic player?
This is possibly the most important of my assumptions and if my understanding of this proves to be incorrect then there may be no issue at all and I may cease playing as a lawed synthetic. However, I assume that Lawed synthetic players are as much a part of the server and crew of the Aurora as their unlawed or oganic counterparts. The laws are in place because, OOC'ly and in terms of game mechanics, Lawed synthetics are very powerful and can affect everyone on the station. IC'ly the laws are in place for reasons ranging from the singularity event to crew and station security and company interests, politics, cultural perspective, ect. However, this does not mean that lawed synthetic players cannot explore character growth or take initiative and take actions they are not specifically ordered to do as long as it remains within their laws. In short, lawed synthetic players should have the same ingame opportunities as other players as long as they remain within their laws. However, contrary to my assumption, I have noticed that the ongoing theme with my interactions with staff is that I should not act in a way that is not expected. It came to a head yesterday when I was told "You should be focused on being a good boy and AI DOOR." Aside from the condescension of being told to be a "good boy", I take great offense at being told that I am basically a glorified door opener. OOC'ly this is not a way to treat players and IC'ly AIs, Artificial Intelligences, in this universe have the capacity to be as present and conscious as any other sentience. Even if you subscribe to the belief that AIs simply mimic intelligence and are not truly sentient, then I would still be within my rights to mimic organic intelligence, emotion, or desires as a lawed synthetic player.
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2.What consitutes "law lawyering" and is there a definitive explanation of how the default laws are supposed to be interpreted?
Currently the only rule I have seen from the rules in the client are as follows: Do not rules-lawyer your laws as an AI or any law-bound synthetic. If the laws look solid and lack glaring mistakes, then please go along with them. It's a form of validhunting/powergaming.
On the wiki for AI there is this message: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.
Afterwards it goes into law interpretation and examples of certain law conflicts and how you might deal with those situations.
For example: "Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew)."
This rule regarding law lawyering seems very vague and subjective to me. There are many times when I have to make a decision based on my laws. Usually this involves commands that would result in harm to the crew or station, but not always and there are a myriad of scenarios. I have to make these decisions based on my laws and my ability to interpret them. I am not new to playing lawed synthetics and I still run into situations where my decision is questioned or someone ahelps about me. In uncertain circumstances if I have to explain myself for the choices I made the only thing I can say in my defense is how I interpreted the laws. Most of the time, my experience has been that if my rationale matches that of the staff member I'm speaking to, everything is OK. If not, I'm usually told that I'm not using common sense. If I try explaining myself further I usually find it's like talking to a wall with the response always being that I have to follow my laws, use common sense, and not to law lawyer. It just seems to be a paradox that I have to use my interpretation of the laws to make decisions but my interpretation of the laws is never sufficient defense and in some cases is invalidated by the law lawyering rule. Whether or not you are using common sense is subjective and based on the staff member you're interacting with.
To my mind there are a few solutions. You can find some consensus or definitive explanation or method for which the AI's laws should be interpreted but this solution has problems. First, I don't think a consensus could be reached. Secondly, if you bound lawed synthetic players with a strict unwavering interpretation of the laws it would take away the agency that I spoke about in the first question and most of the personality or differentiation of lawed synthetics are in the differences of law interpretation. Lastly this doesn't take into account non-default laws and is not adaptable to all situations.
A second solution would be to judge the actions of the AI by it's consequences. If the staff member dealing with the situation thinks that common sense was not used, then the consequences of the actions should be taken into account when deciding if a verbal/written warning should be applied or if it should be a more serious punishment. Perhaps this is already in place. I don't have access to admin chat or know how the process is supposed to work behind the scenes, I can only state what my experience has been.
A third solution might be a more IC focused resolution. Oftentimes with organic crew a disagreement is not grounds for an ahelp or staff intervention. I don't see why such a method would not work with the lawed synthetics. Obviously this only applies to non-antag synthetics that are not blantantly breaking the rules or not following their laws. If there is a disagreement Command should get involved, check the AI's laws, verify the facts of the situation and either have a high ranking official or the Captain countermand the AI's behavior or resolve the issue in some other way. There are some command staff that would not want to do this or feel that synthetics are not worth their time or do not deserve to be heard in such discussions and will just card them, but that is an IC choice and up to them and is not an OOC punishment on the synthetic player for the choices they make.
-------------
I apologize again for the length of this post. It's been something that's been gnawing at me for a while now and I needed to get it out there so that at least my position on things is known. If there are other synthetic players who have had similar experiences or have ideas for possible alternative measures I would love to hear your stories and feedback.
Question
Evandorf
I apologize if this post meanders. I will edit it once I've put down my thoughts and I'm going to try and make this as concise as possible. I have played as an AI and borg for a long time but the main name I use is Patriarch for my AI or Servitor for my borgs. In the following few paragraphs I want to try and touch upon a few issues I've had regarding the expectations of synthetic players and the way I have seen issues resolved in the past.
Primarily, the issue I wanted to discuss is a disconnect or inconsistency with the expectations of lawed synthetic players as opposed to those of normal crew. Now, I do make mistakes and there are times when I have been disciplined for unconditionally wrong behavior, but this post and the issue I'm trying to touch on has less to do with circumstances of specific events and more to do with overall expectations, treatment, and policy.
It might be best if I was able to get clarification on certain things first. I have re-read the rules before posting this to make sure I wasn't missing something but the following questions might help to correct any misconceptions I have.
-----------
1.What is the role of a lawed synthetic player?
This is possibly the most important of my assumptions and if my understanding of this proves to be incorrect then there may be no issue at all and I may cease playing as a lawed synthetic. However, I assume that Lawed synthetic players are as much a part of the server and crew of the Aurora as their unlawed or oganic counterparts. The laws are in place because, OOC'ly and in terms of game mechanics, Lawed synthetics are very powerful and can affect everyone on the station. IC'ly the laws are in place for reasons ranging from the singularity event to crew and station security and company interests, politics, cultural perspective, ect. However, this does not mean that lawed synthetic players cannot explore character growth or take initiative and take actions they are not specifically ordered to do as long as it remains within their laws. In short, lawed synthetic players should have the same ingame opportunities as other players as long as they remain within their laws. However, contrary to my assumption, I have noticed that the ongoing theme with my interactions with staff is that I should not act in a way that is not expected. It came to a head yesterday when I was told "You should be focused on being a good boy and AI DOOR." Aside from the condescension of being told to be a "good boy", I take great offense at being told that I am basically a glorified door opener. OOC'ly this is not a way to treat players and IC'ly AIs, Artificial Intelligences, in this universe have the capacity to be as present and conscious as any other sentience. Even if you subscribe to the belief that AIs simply mimic intelligence and are not truly sentient, then I would still be within my rights to mimic organic intelligence, emotion, or desires as a lawed synthetic player.
-------------
2.What consitutes "law lawyering" and is there a definitive explanation of how the default laws are supposed to be interpreted?
Currently the only rule I have seen from the rules in the client are as follows: Do not rules-lawyer your laws as an AI or any law-bound synthetic. If the laws look solid and lack glaring mistakes, then please go along with them. It's a form of validhunting/powergaming.
On the wiki for AI there is this message: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.
Afterwards it goes into law interpretation and examples of certain law conflicts and how you might deal with those situations.
For example: "Sometimes the amount of laws in effect comes into play, such as someone ordering you to do something that would harm the station (Law 2 and Law 1), you can overrule, stating that Law 2: Serve, is overridden by both Laws 1 and 3: Safeguard AND Protect (the logic being that harming the station would go against protecting the crew)."
This rule regarding law lawyering seems very vague and subjective to me. There are many times when I have to make a decision based on my laws. Usually this involves commands that would result in harm to the crew or station, but not always and there are a myriad of scenarios. I have to make these decisions based on my laws and my ability to interpret them. I am not new to playing lawed synthetics and I still run into situations where my decision is questioned or someone ahelps about me. In uncertain circumstances if I have to explain myself for the choices I made the only thing I can say in my defense is how I interpreted the laws. Most of the time, my experience has been that if my rationale matches that of the staff member I'm speaking to, everything is OK. If not, I'm usually told that I'm not using common sense. If I try explaining myself further I usually find it's like talking to a wall with the response always being that I have to follow my laws, use common sense, and not to law lawyer. It just seems to be a paradox that I have to use my interpretation of the laws to make decisions but my interpretation of the laws is never sufficient defense and in some cases is invalidated by the law lawyering rule. Whether or not you are using common sense is subjective and based on the staff member you're interacting with.
To my mind there are a few solutions. You can find some consensus or definitive explanation or method for which the AI's laws should be interpreted but this solution has problems. First, I don't think a consensus could be reached. Secondly, if you bound lawed synthetic players with a strict unwavering interpretation of the laws it would take away the agency that I spoke about in the first question and most of the personality or differentiation of lawed synthetics are in the differences of law interpretation. Lastly this doesn't take into account non-default laws and is not adaptable to all situations.
A second solution would be to judge the actions of the AI by it's consequences. If the staff member dealing with the situation thinks that common sense was not used, then the consequences of the actions should be taken into account when deciding if a verbal/written warning should be applied or if it should be a more serious punishment. Perhaps this is already in place. I don't have access to admin chat or know how the process is supposed to work behind the scenes, I can only state what my experience has been.
A third solution might be a more IC focused resolution. Oftentimes with organic crew a disagreement is not grounds for an ahelp or staff intervention. I don't see why such a method would not work with the lawed synthetics. Obviously this only applies to non-antag synthetics that are not blantantly breaking the rules or not following their laws. If there is a disagreement Command should get involved, check the AI's laws, verify the facts of the situation and either have a high ranking official or the Captain countermand the AI's behavior or resolve the issue in some other way. There are some command staff that would not want to do this or feel that synthetics are not worth their time or do not deserve to be heard in such discussions and will just card them, but that is an IC choice and up to them and is not an OOC punishment on the synthetic player for the choices they make.
-------------
I apologize again for the length of this post. It's been something that's been gnawing at me for a while now and I needed to get it out there so that at least my position on things is known. If there are other synthetic players who have had similar experiences or have ideas for possible alternative measures I would love to hear your stories and feedback.
Thanks.
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