hivefleetchicken Posted August 25, 2017 Posted August 25, 2017 Currently we have this controversy in which the direction you face has no effect on gameplay. You can see people behind you, expect attacks on you, and even block them when you're facing away form them in complete darkness. It's silly. While we've had suggestions about this in the past before (usually being of the "make everything in that trapezoid of vision behind your tile invisible" variety), most of those suggestions are utterly bad. We should not at all introduce a janky system that makes it impossible for people to see behind them. Lifeweb tries it, and I must say, it's not something that belongs in ss13. However, adding a decreased chance for you to be able to block an attack, and an increased chance for the attack to hit the actual targeted limb - or maybe an increased chance to push - when attacking someone who's facing away from you is something I've seen done really well on other servers. It adds another layer to combat so that not only must you be continuously keeping your mouse ready for clicks, but you have to brace which direction they're coming at. While removing the ability to see these people is silly and doesn't offer anything in terms of RP, adding a more passive demand for people to face their combatants is simple and engaging.
Zundy Posted August 25, 2017 Posted August 25, 2017 Yah this. I don't know how possible it is code wise but would be cool. It makes coming up behind some one have a point.
Scheveningen Posted August 25, 2017 Posted August 25, 2017 While we've had suggestions about this in the past before (usually being of the "make everything in that trapezoid of vision behind your tile invisible" variety), most of those suggestions are utterly bad. We should not at all introduce a janky system that makes it impossible for people to see behind them. Lifeweb tries it, and I must say, it's not something that belongs in ss13. Yes, but at the same time I hate feeling like it's okay to snap my head around because I automatically know there's a group of nuke ops coming around the corner due to the lack of vision limitations. It's immersion-breaking because I do not actually feel impaired in terms of sight and vision. Roleplaying having those senses is one of the most engaging things I've dealt with. It's unfamiliar as a concept to SS13 as a whole because the flow of combat and conflict is based on what you see on screen. Directional combat isn't the same without it. It makes you aware that you need to be facing the threats you're up against or you'll likely lose a fight and die.
Zundy Posted August 25, 2017 Posted August 25, 2017 To be fair I'd like vision limitations too but meh, out of the scope of this suggestion.
hivefleetchicken Posted August 26, 2017 Author Posted August 26, 2017 Vision limitations also prevent you from seeing actions from people behind you. This is bad for two reasons: It will prevent people from behind able to do any text roleplay, instead making the attacker jump to "AH MAN I BETTER CLOSE THE DISTANCE BETWEEN US AND KILL THIS IDIOT BEFORE HE TURNS HIS HEAD". It will make people who turn around and see people sneaking up on them instantly convinced they were about to get the shit powergamed out of them, and they'll jump to combat if you haven't already. It makes any and all roleplay with people out of your vision impossible, and in addition to that, it heavily hinders the chance you two will decide to roleplay once you discover one another. It's purely for combat and is actually detrimental towards roleplay, so I don't like the idea at all. If people are really going to use it, they're going to do so without ANY roleplay beforehand, instead trying to take advantage of their lack of visibility to the fullest. With my idea, it's merely a chance of dealing critical damage that we don't have.
Recommended Posts