sonicgotnuked Posted September 12, 2017 Posted September 12, 2017 Now what happens when your local AI breaks and goes a little nutty? It 9/10 goes secret mode while spending most of its time hacking APCs for an hour and a half. I will split this in two- MALF and Traitor. Yes the updates made with synthetic domination for the fourth tree and hacking IPCs and APCs not going blue right when hacked is useful. But it is still not really enough sadly from what I feel. MALFUNCTIONING AI! Oh how much everyone loves this term, your local station AI going a little nutty and then valid hunted when it spends most of its time hacking APCs to actually do the cool things in life that every malfunctioning AI loves to do. Those APCs add up when each takes a minute to hack so I will give some suggestions to what should be added or changed. Make a auto hacker verb.- This in general would be nice to cut the level of micro managing you need to do. It will randomly pick an APC to hack, hack it, then pick a new APC straight when it is open or when enough CPU has built up. Can be toggled on or off, and no one has the right to complain about their lack of CPU because of it. Add the ability for malfunctioning AI to remove its borgs from the cameras and console- And mappers once said, "Let us add three robotics consoles for easy blowing the borgs and rendering a malfunctioning AI without a way to physically interact with things." Like this is a thing that forces malfunctioning AIs to stealth 90 percent of the time. Do you think that is fun for the AI when the borgs blow apart? They already have to deal with the second AI bug that binds half the borgs to the AI that soon gets deleted while begging robotics to link them. I would wish for a research that an AI can get to unlink borgs one at a time with a CPU cost and minute time to remove its units from the console. RnD 9/10 is active and able to make more consoles, there is a spare board inside tech storage, and there is three consoles on the map. TRAITOR AI Now this AI has other antags backing it up and that is fine. It shouldn't unlink borgs from the console completely. I don't think much change is needed for the AI itself when it is rouge. TRAITOR BORG Oh the most powerless traitor with one wrong move causing it to have a console blowing it up. Don't you love baymeme removing the ability for the borg to click a magical verb called, "Scramble Identification Codes"? I do miss this verb and the ability for the borg to hack itself while unlinking from the console. Please, please, please add it back and it will not make traitor borgs useless against a station full of guns with THREE robotic consoles able to instantly blow it in one click of a button from anywhere.
Butterrobber202 Posted September 13, 2017 Posted September 13, 2017 TRAITOR BORGOh the most powerless traitor with one wrong move causing it to have a console blowing it up. Don't you love baymeme removing the ability for the borg to click a magical verb called, "Scramble Identification Codes"? I do miss this verb and the ability for the borg to hack itself while unlinking from the console. Please, please, please add it back and it will not make traitor borgs useless against a station full of guns with THREE robotic consoles able to instantly blow it in one click of a button from anywhere. please senpai devs
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