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Port /tg/ ballistic projectile sprites


Scheveningen

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In my opinion, mechanical visualization (i.e., being able to see what's going on) is more important than gameplay aesthetic. Some people would argue (me) that /tg/'s projectile sprites are pretty nifty and communicate a fair deal of information as to what is being shot and where.


This may also involve implementing how they use directional firing angles since their way of handling ballistic gunplay is a bit different than how bay does it.

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