Scheveningen Posted November 8, 2017 Posted November 8, 2017 In my opinion, mechanical visualization (i.e., being able to see what's going on) is more important than gameplay aesthetic. Some people would argue (me) that /tg/'s projectile sprites are pretty nifty and communicate a fair deal of information as to what is being shot and where. This may also involve implementing how they use directional firing angles since their way of handling ballistic gunplay is a bit different than how bay does it.
Butterrobber202 Posted November 17, 2017 Posted November 17, 2017 Oh yes please , TG May be low RP but their Icons are out of this world. Would super cool in our server.
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