Guest Marlon Phoenix Posted January 3, 2015 Posted January 3, 2015 Basic ideas: Everyone without maintenence access or above is shuffled right in front of the desk, allowing security to see them easily. If this person is dodgy or we're on blue alert, the arrival airlocks can be bolted to allow screening to be done. Hand over your ID, and if there's an issue you're stuck there with the doors bolted while the desk officer checks files. Anyone behind you in line can chill in that new, bigger lounge area. Pros: Arrivals RP. "Show your ID please." The doors wouldn't be bolted all the time, so it can still be totally ignored as much as sec wants. It actually makes sense, and doesn't let people sneak on by without nary a word. Cons: More work for mappers. Might be left bolted, trapping people in arrivals until someone opens maintenance or there's an AI on. ???
Susan Posted January 3, 2015 Posted January 3, 2015 [11:09:57 PM] Sue: put plating under windows [11:10:03 PM] Sue: put windows on the left and right sides [11:10:22 PM] Sue: corner with grey chairs awfully designed [11:10:24 PM] Sue: tight as fuck you have failed young grasshoper
Guest Marlon Phoenix Posted January 3, 2015 Posted January 3, 2015 I didn't know how to rotate things until just now. I just added stuff for the basic proposal. The general idea is making the checkpoint like that, then turning the extra hallway into extra little lounge area. B-But I'm glad you still noticed, senpai.
Guest Posted January 3, 2015 Posted January 3, 2015 I get the concept but the mapping made me giggle a little Still, I'm onboard with the idea. Makes the customs officer position actually viable for once.
canon35 Posted January 3, 2015 Posted January 3, 2015 This could be useful next time we got an event with monsters or raiders or whatever, we can bolt the arrivals doors to prevent creatures from getting in or out of arrivals.
Farcry11 Posted January 3, 2015 Posted January 3, 2015 ALL IMMIGRANTS REQUIRE A VALID PASSPORT ENTRY IS NOT GUARANTEED But yes, I wholeheartedly agree with this. Bored, ambivalent customs officer character incoming.
VikingPingvin Posted January 3, 2015 Posted January 3, 2015 I think the main problem with it, is that currently, it is too far from the hub, there is little movement there. What if we move it closer, somewhere in the vicinity of the vault?
Lady_of_Ravens Posted January 3, 2015 Posted January 3, 2015 I think it's a neat idea, albeit not a chance that's likely to get used often. Still, a good thing and worth doing.
Nik Posted January 5, 2015 Posted January 5, 2015 I feel as if this wouldn't exactly serve much of a function, as few Security will sit there all shift, waiting on the random player to join mid-shift, most of which may not even spawn at the shuttle, now with the new code, which allows you to spawn elsewhere, I'd just see people taking to the pod spawn more often then not. Honestly, You'd need at least two players who can sit there, confined, roleplaying with each other without enough warrant to take somewhere where a random assistant might ask HOW IS BABBY FORMED. And I see that unlikely. We mine as well remove it, and replace it with a secondary security gear room, or some kind of rapid firing dog launching cannon, to be used against the occasional Vox and nuke ops who head that way.
Guest Marlon Phoenix Posted January 5, 2015 Posted January 5, 2015 I feel as if this wouldn't exactly serve much of a function, as few Security will sit there all shift, waiting on the random player to join mid-shift, most of which may not even spawn at the shuttle, now with the new code, which allows you to spawn elsewhere, I'd just see people taking to the pod spawn more often then not. Honestly, You'd need at least two players who can sit there, confined, roleplaying with each other without enough warrant to take somewhere where a random assistant might ask HOW IS BABBY FORMED. And I see that unlikely. We mine as well remove it, and replace it with a secondary security gear room, or some kind of rapid firing dog launching cannon, to be used against the occasional Vox and nuke ops who head that way. I like to sit there when I'm a bit distracted in other windows, and have had it used on me when visiting as a non-crew member. I mean, it doesn't take anything away, just adds another potential for some kinda RP to spring up.
Guest Posted January 5, 2015 Posted January 5, 2015 I feel as if this wouldn't exactly serve much of a function, as few Security will sit there all shift, waiting on the random player to join mid-shift, most of which may not even spawn at the shuttle, now with the new code, which allows you to spawn elsewhere, I'd just see people taking to the pod spawn more often then not. Honestly, You'd need at least two players who can sit there, confined, roleplaying with each other without enough warrant to take somewhere where a random assistant might ask HOW IS BABBY FORMED. And I see that unlikely. We mine as well remove it, and replace it with a secondary security gear room, or some kind of rapid firing dog launching cannon, to be used against the occasional Vox and nuke ops who head that way. You mean, like an actual checkpoint? Just saying, the two unlucky folks posted there will have to find something to talk about anyway.
Guest Marlon Phoenix Posted January 5, 2015 Posted January 5, 2015 snip. You mean, like an actual checkpoint? Just saying, the two unlucky folks posted there will have to find something to talk about anyway. People seem pretty okay with ordering a sec officer (or cadet) or even two to sit at the security lobby desk, which people do quite often. Adding another chair at the arrivals checkpoint would just change the location of a desk to chair-RP at, or to go SSD.
Skull132 Posted January 6, 2015 Posted January 6, 2015 Instead of what was posted, the easier option would be to add shutters on the lower passageways, deployable with command level access. Would result in a lot less haphazard map editing and make the checkpoint optional. Which it would be, because it's expected everyone gets screened before arrival.
Nik Posted January 6, 2015 Posted January 6, 2015 Instead of what was posted, the easier option would be to add shutters on the lower passageways, deployable with command level access. Would result in a lot less haphazard map editing and make the checkpoint optional. Which it would be, because it's expected everyone gets screened before arrival. Not only that, but being able to funnel people during emergencies, or also funnel the occasional birdbrain has added use then just being a place to sit while you play Dwarf fortress in another window.
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