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Pointed issues with the current cargo system


Scheveningen

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Posted

There are currently three problems to cargo right now.


There's a huge issue with individual item listing clogging up an entire department browsing section when looking for the supplies you want. There's no directory to sort this thing either alphabetically or through specific categories to find what you're looking for in an easier manner. The entire UI is very unintuitive and slow to respond, and because it uses a UI interface different from the old cargo, you actually cannot use Ctrl-F to find what you need.


Further, stacking individual items on top of one another just to get the items you need or want in a single crate seems to be almost 40% more cost inefficient than in the previous cargo system where you purchased items in a reasonable bulk shipment for one crate. I.e., before weapons crates cost around 3000 points (citation needed I don't recall) before with a bunch of tasers, laser rifles, batons and a bunch of other cool utility stuff. Laser rifles now cost 2250 credits per rifle. Meaning two laser rifles in addition to the ridiculous tax for sending a shuttle to the station will add up to 4650 credits. That's an absurd amount for just two laser rifles. The pricing is not the worst thing either.


Third off, there are no standardized bulk crates. Meaning you purposefully have to settle for inefficiency in expenditures which ends up making it so that you have overall less options to buy because cargo will become broke very quickly because of how pricey it is to order cargo materials.


Ideally, there needs to be a better search system or even a better sorted list, even if it's listed from priciest to cheapest, that would be fine, even an option for alphabetical order would be great too.


Secondly, Either the tax needs to go or price cuts need to be made across the board for weapons because it's not reasonable to make bulk orders when officers decide to keep themselves safe and go 1v3 when the odds are very obviously stacked against them and thus losing a precious weapon.


Thirdly, bulk crate listing need to come back. These should be general item contents that synergize in purpose and won't include complex stuff like assault shotguns or et cetera. Even having a bulk crate of energy carbines would be fine for bulk weapons.


Please also shorten the shuttle timer. Nobody should have to wait six months for a medical crate to arrive. It can take the supply shuttle EIGHTEEN MINUTES due to how the suppliers work. No one should have to wait almost a third of an hour for a crate.

Posted

I agree on all counts and have voiced several of these concerns in the past. What has happened is that the cargo system has become so overcomplicated and time-consuming that people simply do not use it anymore.


I have pointed out that Paradise has a search function for its autolathes and protolathes that honestly would be valuable not only for cargo but also for our autolathes and protolathes.


It does take too long for the shuttle to arrive currently. I get the idea of multiple suppliers but it is a bit ridiculous that we have gone from two minute shuttles under the old system to this.


Bulk crates could be a good addition in a new category.


I thought that this devmerge brought with it automatic charging to IDs at POS, but it did not work when I ordered something.


All in all, I was holding my breath for this devmerge, expecting some concerns to be resolved, and ended up disappointed in how little got done.

Posted

As explained many times before, the shuttle times, all prices, categories and the order of the items are config settings under the purview of the lore team.

In addition the stuff that is planned for cargo is listed here: https://github.com/Aurorastation/Aurora.3/projects/5


Now onto some of the points raised:

The entire UI is very unintuitive and slow to respond, and because it uses a UI interface different from the old cargo, you actually cannot use Ctrl-F to find what you need.

That is not true. CTRL+F searches the items in the currently selected category.

 

Further, stacking individual items on top of one another just to get the items you need or want in a single crate seems to be almost 40% more cost inefficient than in the previous cargo system where you purchased items in a reasonable bulk shipment for one crate.

I am not sure where you get these values from. The previous cargo system was not based on credits but on points that have nothing to do with the money in the cargo account so there cant be a percent comparison unless you pull values out of your ass. (If you divide two different units by each other you dont get percent as a result)

 

cargo will become broke very quickly because of how pricey it is to order cargo materials.

Well, thats why cargo has these things called EFTPOS and the delivery apps on the tablets in their lockers. If you charge your customers for the items, then you wont run out of money.

And if there is ever a reason why a head needs to order something that is not covered by their department, they can go to the HoP or captain and request extra funds.

There´s 75.000 just sitting in the station account (in addition to the departmental funds).

 

Thirdly, bulk crate listing need to come back.

As mentioned at the top, there is a project on github that details whats still planned: https://github.com/Aurorastation/Aurora.3/projects/5


And finally, we have a cargo feedback thread, monitored by myself and a lore dev, which is used to update the github project and cargo config usually weekly (which slowed down due to IRL priorities in the last weeks).


Therefore I am closing this here. -> Cargo Feedback thread for cargo feedback.

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