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Asteroid Cave-ins


Bsmiffy78

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So, after spending a few lonely, dreadful, uneventful rounds on the asteroid, I came up with an idea. As it is now, the only real action/potential for injury a miner may have on the asteroid is spacing themselves, or accidentally misclicking on themselves and puncturing their hardsuit..or being an idiot with the airlock.


My point here is, the EVA experience on the asteroid is not good for immersions. I have come up with a certain cave-in feature, that we should definitely contemplate implementing-- as it seems like a rather simple thing to do...


Basically, there is a whatever chance that when digging out a piece of the asteroid, the player receives a message like "You hear a rumbling noise from above..." or, "The ground trembles slightly..." and after a second or so delay, the area is filled with crushed rocks, and anyone within that certain area receives mild brute damage, is stunned, and has a possibility for broken bones. As OP as this may seem, it is realistic, and adds a hazardous working condition, providing more things for medical to do and shaft miners to worry about.


After all, why make the asteroid so gloomy and dark, and add no real dangers?


Thoughts? Questions? Feedback?

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Another idea: You could have the world randomly generate mineral deposits that are structurally weaker than others, and have the only way to see this through examining the mineral deposit. Forcing the mining process to slow down to avoid being crushed.

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There is gravity on the asteroid, though, on the physics side of it, it isn't large enough for a dangerous gravitational field. This is a suspension of disbelief point, the asteroid isn't large enough for the gravity it currently has, but it needs the gravity, or it would be pointlessly irritating.

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There is gravity on the asteroid, though, on the physics side of it, it isn't large enough for a dangerous gravitational field. This is a suspension of disbelief point, the asteroid isn't large enough for the gravity it currently has, but it needs the gravity, or it would be pointlessly irritating.

 

Actually... the majority of asteroids are ferromagnetic, so if the gravity was removed (as would make sense), magnetic boots could serve to make mining non-annoying. Not that it's really a necessary change, just saying it's possible.

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  • 3 weeks later...

This is more about fun than physics, we need to realize, this is a game about 2D spessmen. Let's just have some fun. Cave-ins would be great to have, add some kind of risk and some awesome roleplay. So far, mining is a boring job, with very little risks and not a tonne of RP to have.

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The problem is that you only tend to get one miner per shift and they get the whole asteroid to themselves. In shifts where department objectives were issued and a lot was suddenly expected from mining, we've had three or four miners working together. That was hella fun. I don't think cave ins will be the factor that attracts players to go mining.

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