Zuhayr Posted January 8, 2015 Share Posted January 8, 2015 Hello! I'm a dev from Baystation 12. I'd like to help out with your server development out of idle whimsy and arbitrary decisions but I have crap all time to commit to coding new features for Bay let alone downstream. Ports, on the other hand, are easy. Rather than open a bunch of PRs to your dev branch with stuff that I (a newbie to the server) think would be fun, I would like requests and suggestions to be made and discussed here by you guys. Alternatively you can tell me to pike off and leave your codebase alone, which would be entirely reasonable. EDIT: Just to be absolutely clear, this thread is not official in any capacity! I'm not a listed dev or anything, just some rube with too much free time. Proper Aurora staff will be consulted officially for approval before anything is ported, final say is theirs, no injuries resulting from this thread are liable to them, etc etc. I've checked with Scopes about multiple suggestions in one thread and they said it was alright in this case. Thanks in advance! Link to comment
Carver Posted January 9, 2015 Share Posted January 9, 2015 Fixing up all the bugs and various glitches that were left in IPC code when it was abandoned would certainly be a neat start. Just a week or two ago I remember seeing one that had died from toxins of all thing! Link to comment
Zuhayr Posted January 9, 2015 Author Share Posted January 9, 2015 Unfortunately IPCs are not actually supported Bay content. Downstream is probably more up to date with fixes than main Bay is at this point. Link to comment
Guest Posted January 9, 2015 Share Posted January 9, 2015 I have been taking on the IPC species since support stopped. I need to gather a list of all the things that they should and shouldn't be able to do and do a long look through the code and fix them. The toxin thing should be fixed on the current build, if not the next. Link to comment
Carver Posted January 9, 2015 Share Posted January 9, 2015 Mining overhaul pls. ^^^ Could that nifty little mining overhaul involving automated Mining Drills, Smelting/Alloys/etc, and so on possibly get ported? Link to comment
Nik Posted January 9, 2015 Share Posted January 9, 2015 Hats. So many hats. We need more hats that when we can wear. Two hats a person. On a actual note, if you've got any game code for like...checkers. I miss having chess and checkers in the dorms. Link to comment
Zuhayr Posted January 9, 2015 Author Share Posted January 9, 2015 Hats. So many hats. We need more hats that when we can wear. Two hats a person. On a actual note, if you've got any game code for like...checkers. I miss having chess and checkers in the dorms. I can port a deck of cards, but I don't think we have anything up to date for checkers or chess. Link to comment
witchbells Posted January 9, 2015 Share Posted January 9, 2015 This is just a dumb little thing, but..Can we have the better peanut sprites? Link to comment
Zuhayr Posted January 9, 2015 Author Share Posted January 9, 2015 This is just a dumb little thing, but..Can we have the better peanut sprites? Do you mean the tray icons, or the object icon? Mining overhaul pls. Mining overhaul pls. ^^^ Could that nifty little mining overhaul involving automated Mining Drills, Smelting/Alloys/etc, and so on possibly get ported? https://github.com/Aurorastation/Aurora/pull/345 Link to comment
Guest Posted January 9, 2015 Share Posted January 9, 2015 The deck of cards have been ported already Link to comment
witchbells Posted January 9, 2015 Share Posted January 9, 2015 Do you mean the tray icons, or the object icon? Preferably both. I think our tray icons are still missing, and the object icons are teeny tiny little vine things. Link to comment
Nik Posted January 10, 2015 Share Posted January 10, 2015 Hats. So many hats. We need more hats that when we can wear. Two hats a person. On a actual note, if you've got any game code for like...checkers. I miss having chess and checkers in the dorms. I can port a deck of cards, but I don't think we have anything up to date for checkers or chess. Cards? Like, playing cards? Oh my lord could I do things with playing cards. Wait. we have playing cards. Link to comment
Zuhayr Posted January 13, 2015 Author Share Posted January 13, 2015 Just updating RE: mining - almost done with my Baycode conversion, which will need to be integrated into the port. Link to comment
Zuhayr Posted January 14, 2015 Author Share Posted January 14, 2015 That's currently not actually part of Baycode. I would recommend giving it a week or two for testing. Link to comment
Guest Posted January 14, 2015 Share Posted January 14, 2015 "Get me a line with SkyMarshal so I can understand why ZAS is souncooperative with var changes such a wonderful and definitely userfriendly interface!" Delta cries out, only to be drowned out by the yelp of innocent corgis. Link to comment
Guest Posted January 15, 2015 Share Posted January 15, 2015 "Get me a line with SkyMarshal so I can understand why ZAS is souncooperative with var changes such a wonderful and definitely userfriendly interface!" Delta cries out, only to be drowned out by the yelp of innocent corgis. Please stop with the joke posts in suggestions theads. Link to comment
Guest Posted January 15, 2015 Share Posted January 15, 2015 Actual suggestion: I believe pAIs still don't have the hide verb yet. Link to comment
Zuhayr Posted January 15, 2015 Author Share Posted January 15, 2015 SkyMarshal is active on #codershuttle on irc.sorcery.net, as are all the other Baydevs like Mloc. He'd be glad to talk to you I'm sure, although these days ZAS has changed so much that he isn't the authority on it anymore, Mloc is. Link to comment
Zuhayr Posted January 31, 2015 Author Share Posted January 31, 2015 Final PR is up for mining port, pAI hide verb is included. Link to comment
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