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Tajara Lore Deputy - OPEN


Mofo1995

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Posted

I mean, I've got fucking books on the history of the soviet union available, So I, of all people, Might be a valid loredev, But I should probably not be considered first and foremost due to having HORRIBLE cases of writer's block.

Posted

As for Coalf's piece, I like it too - but I don't see clothing having much of a place in our lore aside from so brief mentions, and don't think it's a notable thing to write about because it cannot easily be incorporated in game. Uniform regulations exclude a lot of cultural role for 90% of our roles. This doesn't mean I dislike the writing however, just sometime to note because I heavily insist on in game lore possibilities.

Thanks, anyways to address this further.


You are right, I didn't have this in mind, however I think a Tajara specific departmental jumpsuits would not be a bad idea, mainly so that everyone stops sweating so much (And ignoring the sweating messages).

To elaborate on this issue, so far the mindset was "Tajara have a cold planet, I should give them warm clothes!"

This has lead to majority of Tajara clothes causing heat messages themselves which is just dumb. This is the main thing I plan on removing since more than one player expressed their annoyance at not being allowed to look good while at the same time not getting spammed with redtext.


Honestly most of the clothes so far planned (and sprited with the help of Bauser) are only meant for fancyful occassions or hardcore dockworking like miner, cargo tech or assistant. But I'll keep your feedback in mind and see if I can make more accessories in general as those don't really break the dress code.

Posted

I'm partial to both Coalf's entry and Alb's because they prioritize aspects of Tajaran lore that have gone completely unconsidered thus far.

 

Sue wrote lore on tajaran clothing when she was cat-dev. Just saying.

Posted

Great success! I'm glad people are chiming in!

 

I really like Alb's piece, and I think it could lead into incorporating more cultural food into the game (which he could do since he actively develops too!) which is an incredible bonus for lore - I love to see the effects on board.


I also like Jackboot's piece - but I'm confused as he's the loremaster..? Can't he write lore for the taj and enforce it on you anyways?


As for Coalf's piece, I like it too - but I don't see clothing having much of a place in our lore aside from so brief mentions, and don't think it's a notable thing to write about because it cannot easily be incorporated in game. Uniform regulations exclude a lot of cultural role for 90% of our roles. This doesn't mean I dislike the writing however, just sometime to note because I heavily insist on in game lore possibilities.

 

This was fresh advice to me since it's easy for me to get my head up in the clouds. My tendency to prioritize (attempted) deep lore for maximum immersion sometimes leads me to not consider the immediate and pragmatic on-station effects that players can instantly gratify themselves with. I think that Tajaran clothes could easily be implemented though, since only some jobs have strict dress codes and its not like Tajara are known for bikinis. The food lore is particularly exciting since we could get some Tajara specific meals-- something that developers had asked me for some time ago, but I unfortunately let slip. As far as Jackboot being loremaster, I want to make very clear that I have put no restrictions on who can apply for Tajara deputy. While he ultimately did it as a proof of concept, I would consider him like any other applicant if he genuinely applied. If administration or Jackboot want to step in and add restrictions, they're free to do so.

 

I'm partial to both Coalf's entry and Alb's because they prioritize aspects of Tajaran lore that have gone completely unconsidered thus far. There's no questioning the merit of Jackboot's piece either, but I do make the acute suggestion that (at least in-game), Tajaran lore has already enjoyed its fill of political strife. The function of relating these developments to actual gameplay effects is an important one in my opinion.


For the same purpose, Coalf's stands out in my mind by virtue of the fact that clothing options could conceivably be accessible to any Tajara player, while foods are necessarily restricted to those in contact with the chef (or playing as a chef, themselves). No matter how much I love food variety (a lot), it strikes me that fashion lore is the one that's both novel and accessible. It's true that corporate regulations make some statements about dress code, but there's no good reason this couldn't be amended (inclusivity clauses!) if it's determined to enhance roleplay.


What also strikes me are Alberyk's existing responsibilities as a primary admin and developer. I don't doubt his ability as a lore deputy, but there could be some benefit to appointing someone with less on their plate already. If Coalf or Jackboot get it, they can run ideas through Alb since he's the developer - whereas, if Alb gets it, his additions won't necessarily get the benefit of the others' scrutiny. So... I mean, I know it's not supposed to be a popularity contest, but... Coalf, right? You can't match the passion a bona fide furry brings to the table where a cat-race is concerned.

 

Thank you for your input! As Xander said later in the thread, two Tajara lore devs ago clothing actually was touched up on.. There's even an (unused) drawing still around on the wiki from concept art she drew to convey their fashion sense. Sometime in the HiveFleet Era, one lore dev ago, it was removed for quality control reasons, and I think the associated lore was contained within the pictures caption and so also got removed. At any rate, it certainly wasn't as detailed as the current proposition. I'll also take into consideration your concerns about Alberyk's workload.

 

I mean, I've got fucking books on the history of the soviet union available, So I, of all people, Might be a valid loredev, But I should probably not be considered first and foremost due to having HORRIBLE cases of writer's block.

 

Don't be shy! I've read through several history books about primarily Russian history in general, but also some with focuses on the Soviet Union. I'm sure we could get along. Don't let fear of nepotism scare you off, so long as an essay is strong enough and an applicant isn't in "right about to be banned" standing, I'm open and welcoming to the idea. If you can't scrape one together now, applications aren't closing until I feel overloaded by deputies, so don't be discouraged if you see me take some people on and get an idea to apply with later. Apps will still be open.



Thank you to everyone who provided feedback! Clear pictures on whom I want are pretty well formed by now. I plan on making my decisions on the current two applicants tomorrow since i have the day off, so anyone else with feedback is strongly encouraged to drop in and speak up.

Posted

After reviewing the applications and considering the two current applicants, I will be accepting both [mention]Alberyk[/mention] and [mention]Coalf[/mention] as Tajara lore deputies. Of the two essays, I think Alberyk's showcased a more refined prose and stronger writing, and the figures being in-game screenshots added a lot of flavor. Coalf's drawings added a lot of power to his essay, and allowed for a solid visualization of the lore he provided, which helped since it was all about fashion.

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