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[Accepted] Gollee's CCIA Reapplication


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Posted

CCIA Staff Application

 

Basic Information

Byond key: Gollee

Character names:

-Inis Karynn, Nurse

-Varan Karynn, Captain

-Amy Heris, Station Engineer

-Whisper Unity, Shaft Miner

-Str'nis Yalsir, CMO

-Kayla Sorn, Security Officer

-Macey Willians, Bartender

-Natasha Stewart, Chief Engineer

-Quina Calvert, Internal Affairs Agent

-Landon Drayton, Scientist

-Sel'tier Iaro, Chemist

-Felix Walters, Central Command Internal Affairs Duty Officer Departmental Supervisor (heh)

Age: 21

Timezone: GMT

What times are you most available?: I am free most days, throughout the day, apart from work hours, 0700-1730 on Thursdays and Fridays.

Experience

How long have you played SS13?: 5 years, since the 3rd of Febuary 2013

How long have you played on Aurora?: Since it was created. Since my return, about six weeks (?).

How active on the forums, discord and/or server are you? Since I returned from my hiatus, very.

Have you ever been banned, and if so, how long and why?: No

Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: On Aurora, I have been Head Developer, Loremaster, Moderator, Secondary Admin, Primary Admin, Head CCIA. Aurora is the only server on which I have held staff roles.

Do you have any other experience that you believe would be relevant to a position in the CCIA?: I was the second head of the CCIA, after Hartbury. I am also the guildmaster of the ComputersSuckTime guild, on World of Warcraft, as well as the current 2IC of the Pro Re Nata guild, which is an RP guild with over 600 members. I specialise in conflict resolution and event planning in that role.

Personality Calm and collected, it takes a great deal to annoy me, and I am aware when it is happening, and will back off it it does so.

Why do you want to join the CCIA?: I want to rejoin the staff roster and help enhance the experiences of the players on the server, given my experience in the area, I felt that CCIA was the best avenue to do this, rather than going for a moderator role. I take the community very seriously, and dislike rifts forming within it, and always act to curb them when I spot them.

What do you think are the most important qualities for a CCIA Agent to possess?: A CCIA Agent must be able to remain impartial at all times during their investigations, they must also be able to realise if they are biased in a case, so they can pass it over to another, more suitable agent. In regards to their other duties, such as answering faxes and dealing with in-round events in real time, they must be able to maintain a high degree of professionalism, however, they must also remember that they should not be making every decision for command, and should remember that the station crew are quite capable of dealing with a wide variety of issues before it must be brought before CCIA.

What do you think the purpose of a CCIA Agent is in an ongoing round?: The role of a CCIA in an ongoing round is to serve as a connection to Central Command through the fax machine, they are there to answer difficult questions from the command staff, as well as provide information that could be pertinent to ongoing issues; however, it is not their job to shut down antag gimmicks unless said gimmick is unfeasible, such as a forged command announcement declaring that the station has been sold to the Syndicate, or other such silly things. They are also not there to take decisions out of the hands of command staff, if the command staff fax CCIA asking for a decision on something the current staff can handle, they should hand it back with a reprimand in most cases, (for instance, a captain faxing CCIA about a captured traitor, and whether they should be HuT or tracking implanted).

What do you think the purpose of a CCIA Agent is outside of the server?: Outside of the server, the role of the CCIA is to handle character disputes, whether arising from unrealistic actions or simple interpersonal conflict, that fall outside the purview of both the admin staff, and the in round station command. They are also there to assist admins in certain events, as well as performing in the role of ERT commander, to ensure that the ERT is both competent, and informed about situations.

How do you handle stress?: Well.

How well do you work autonomously?: I am very good at working autonomously.


Additional Notes: None at this point in time.

Posted

You're an ancient name here and have filled several roles (including mine). There's more to get into, but as a couple of quick thoughts:


1. Why do you feel that CCIA is the best avenue to enhance player experience?

2. Can you talk about your hiatus a bit, for the folks who might not know you or why you left?

Posted

1. CCIA is the best avenue for me to enhance player experience because it is the role I know best. My time as Loremaster was when Aurora was much, much younger, I am relatively rusty in that area, and though I have been asked to step back in towards that area, I prefer the direct interaction that the CCIA have. My time on the admin team was also far, far in Aurora's past, and I was not the best suited for that area.


2. My hiatus was partially due to a loss of interest, I had learned all the mechanics, and partially due to most of the players I played with drifting away as well. This, coupled with my characters either having their storylines completed, or permanently stonewalled by the loss of integral characters, led me towards other avenues of RP, such as SWTOR, WoW, and DnD. Coming back now was actually due to someone telling Smiley that I used to write stories for people (Still do, by the way), and her messaging me on Discord asking me if I could write something for her. While that never actually happened, I was surprised enough that I was still remembered that I checked stuff out again, and found that Aurora had grown massively, was filled with great people, and gave me the motivation I needed to dust off my characters, revise their backstories, retcon their interactions, and begin all over again.


Plus, learning how to Supermatter is fun.

Posted

From an in server perspective, I've had the ability to RP with them, and moreover just generally observe them, and I can clearly see the marks of a veteran RPer that knows what their doing. Couple this with a resume that screams qualification(Especially being Former Boss) and answers that show wisdom of plenty for the role I see no reason why they should not be given a trial. +1 from me.

Posted

This guy was my boss's boss's boss's boss's boss. He's basically as old as CCIA on the server, and he was our leader for a good long while.


Not to mention he's just a cool guy, he knows what he's doing, he had a broad list of people he plays (a good indicator of someone not overly attached to any single character, a good trait for CCIA), and overall, he's overqualified for this position.

+1 from me.

Posted

Gollee was the one who hired me two years and a month ago, so forgive me if there's some bias here. I think he would be a great fit for the team. He was always very level-headed, well-read about all the regulations, modest, and eager to help. He easily has my endorsement.

Posted

+1. Gollee was one of the founding members back when it was called the Duty Officers rather than CCIAA. I think at one point he was my boss shortly after Hartburry moved on. Easily one of the cooler-headed old guard members that is surprisingly still around.

Posted

Interview with the applicant:

 

 

7:03 PM] Gollee: Food has been eaten.


[7:05 PM] Synnono: Questions have been prepared!

[7:05 PM] Synnono: If you're ready we'll just get going.


[7:05 PM] Gollee: Sure


[7:06 PM] Synnono: For the questions that indicate scenarios, you can assume you have all the information you're going to get, but if the wording is confusing or you have other questions, don't hesitate to ask.


[7:06 PM] Gollee: Fair enough.


[7:06 PM] Synnono: What is your idea of an ideal conflict for a given antagonist round?


[7:07 PM] Gollee: A conflict between the antag and the station that involves a good number of people, not necessarily the whole station, depending on the antag type. The conflict also needs to make sense, a traitor going for the research data is good, a traitor attempting to steal every grey jumpsuit is...Odd.


[7:08 PM] Synnono: So it mainly needs to involve people and not be absurd?


[7:09 PM] Gollee: As well as being within the rules, no gank, etc. The impetus is on the antag to be interesting, but there is also a minor expectation on the crew to work with gimmicks to an extent.


[7:10 PM] Synnono: With that in mind, how much of a role should Central Command play in the affairs of the station? When is it appropriate for them to directly intervene, and how much should they attempt to shape the round when they do?


[7:11 PM] Gollee: Central Command should only intervene if they are directly asked to, or, for instance, if a traitor announcement directly relates to them, such as the last round where I sent an announcement claiming that CC had detected the 33rd Sol Fleet nearby.

[7:11 PM] Gollee: That does not mean they should shut down gimmicks, at least not instantly.

[7:12 PM] Gollee: Once again using the last round as an example, the CCIA on sent a response announcement saying that the Icarus was currently searching for the detected ship, from there, they could send an ERT to the station to search the asteroid, ask the crew to provide equipment on the cargo shuttle, such as weaponry, or announce that no ship was detected.


[7:14 PM] Synnono: Alright.

[7:15 PM] Synnono: Similarly: early in a round, command staff faxes you, the CCIA Agent, about a Central Command Update that you did not send. The fax asks you to explain why the station is being leased to another company. How do you respond and why?


[7:16 PM] Gollee: "This information was not recieved by the CCIA department, we are currently investigating to see where the update originated. We will return word when the source has been identified and verified."


[7:17 PM] Synnono: What's your OOC reasoning as well?


[7:18 PM] Gollee: My OOC reasoning there is to give the antag 10-15 minutes to play with the leverage that gives them before CC catches on and tries to undo the damage.

[7:18 PM] Gollee: CCIA being extremely proactive make the massively expensive CC announcement useless, so we need to be careful how we approach it to an extent


[7:19 PM] Synnono: Great, that's clarifying.

[7:20 PM] Synnono: When we are supporting the Revolution game mode, CCIA can choose to take a more antagonistic approach to its interaction with the crew. Within reason, announcements generated by head Loyalists and Revolutionaries at the start of the round can be interpreted as valid.


The Head Loyalist of the round creates a Central Command announcement that states all Tajara employees are to be placed under "heavy scrutiny" due to "widespread terrorist acts" across Tau Ceti. You receive a fax from a concerned Head of Staff asking for details about the specifics of these instructions. How do you respond and why?


[7:22 PM] Gollee: Hmm, that could be done in two ways, but both should sort of validate the order, due to the round type,

The first would be to confirm that that is the case, due to X Y and Z, extra screening due to the war on Adhomai, etc.

The second would be to say that CCIA are not in charge of the screening policy within Tau Ceti, and it would take time to bring the question up with the relevant authorities.


[7:24 PM] Synnono: So you're looking to either confirm the announcement or delay like you would in another antagonist's early gimmick?


[7:25 PM] Gollee: Indeed, though in this case, depending on other announcements and on-station events, my second fax regarding the second option would change, either confirming the order, or denying it's validity.


[7:27 PM] Synnono: As a hypothetical follow up, if you were observing that round and determined that the original gimmick failed to start a satisfying conflict by the forty minute mark, would you deem it appropriate to attempt to escalate the conflict at all? If you would, how would you consider doing that? If you wouldn't, why not?


[7:28 PM] Gollee: I wound confer with admins, and depending on their input, I would be open to escalating the situation. Possibly by enforcing searches of Tajara and their workplaces, or restricting their movements out of their workplaces without security escorts.


[7:31 PM] Synnono: Alright.


[7:31 PM] Gollee: would*


[7:31 PM] Synnono: How do you feel CCIA staff members should be perceived by the playerbase? Does this differ significantly from how you feel CCIA characters should be perceived in the world of our setting?


[7:38 PM] Gollee: CCIA staff members should not be viewed as admins and moderators, but they should be seen as staff, as well as mentors when it comes to paperwork and protocol.


I feel that they are perceived generally in this manner.


ICly, they are treated with a sort of reverence whenever they come on station, this is alright...But they should not be treated as all-knowing people who can give orders to the captain. They aren't above the captain in the food chain, they are outside it. If there is an active threat to the station, or the CCIA, the Captain can order the CCIA around to ensure the safety of his crew and station.


[7:40 PM] Synnono: Alright, great. Moving on into out-of-round stuff: what do you believe is the purpose of the Incident Report system?


[7:41 PM] Gollee: The incident report system is a way of dealing with characters and behaviour that falls short of administrator action, but is still disruptive and would warrant administrative action in a real life workplace.

[7:41 PM] Gollee: At it's very inception, it was also intended to be used for commendations of exemplary conduct, but that never took off, and was eventually forgotten.


[7:43 PM] Synnono: Not necessarily a bad idea. History lesson for me and bonus question: Did you take part in designing that system in any way, or was it developed by someone else? If so, what was your goal at the time?


[7:44 PM] Gollee: It was designed by Hartberry, then refined through trial and error by him, me, and several admins, including Skull and Yeahchris, who was the Headmin at the time

[7:45 PM] Gollee: Our goal was to deal with a growing number of characters that would just not be employed, such as Jamison Stamos, among others, but that had not exceeded the level required for admin action.

[7:46 PM] Gollee: We were dealing with fairly high levels of self-antaggy style behaviour, justified by the backstory of established characters, and it was reaching a point where it was getting dumb.


[7:46 PM] Synnono: Do you think it still serves its purpose in that regard?


[7:47 PM] Gollee: Yes, it's further development under FT and then you, and what seems to be a steady flow of reports points to it still being fit for purpose.

[7:47 PM] Gollee: The main issue that will always exist is the distinction between an IR, and a Player Complaint, and how to deal with bad behaviour that is decanonised due to antag.


[7:48 PM] Synnono: We do bump into that a bit, it's true. But that satisfies my curiosity for now!


After claiming an Incident Report to work on and sending out notices to the people involved, you realize that the players you are trying to meet with can't accommodate your timezone and schedule, and it is unlikely you will be able to meet with all of them for several weeks or longer. What would you do, if anything, to address this?


[7:50 PM] Gollee: I would attempt to interview them over discord, taking the appropriate logs. Failing that, I would ask them to draft a statement that I can use for reference. Of course, the first thing I would do is see what I can do to accommodate their schedules, rather than trying to meet them in my normal active times.


[7:51 PM] Synnono: After taking an Incident Report and completing your interviews, you find that an officer escalated to a forceful arrest when a crewmember resisted detainment. The original reason for the arrest is deemed invalid, however the officer argues that in resisting arrest, the crewman legitimized the detainment. How do you resolve this?


[7:53 PM] Gollee: I would attempt to determine if the officer was the origin of the original reason, or another member of security. If the officer was the source, he would be charged with common assault and unlawful detainment, if the officer is not the source, and was acting in good faith, they would not face charges, but the one who caused the incident would be charged with the offences.


[7:55 PM] Synnono: Alright. That's the last of the prepared questions I have, but I'm also curious: as an early member and former leader of the group, and now as an external observer, are there any concerns you have about its direction today?


[7:57 PM] Gollee: No, from what I can tell, it has stuck true to the primary intention. I was concerned about an event early when I joined where a CCIA was asked if they would be willing to join to provide a target for mercenaries, My only concern there is it has a hint of elitism, as the admin could have pulled someone from deadchat, and if that wasn't an option, a character other than CCIA, perhaps a ranking research director come to inspect the facilities, so as to keep CCIA separate from Antags as much as possible to avoid any form of confusion in regards to their validness.


[8:00 PM] Synnono: Did you happen to follow the thread about that? One popped up on the forums.


[8:01 PM] Gollee: Aye, I posted on it.


[8:01 PM] Synnono: Any issues with how it was resolved? Was the concern addressed there or elsewhere?


[8:01 PM] Gollee: I'll double check it now.

[8:02 PM] Gollee: Yup, looks resolved to me


[8:04 PM] Synnono: Alright. In that case I think we're all set. I've been asking you a bunch of questions - have any for me before we wrap up?

 

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