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Carver

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  • Birthday 01/01/1996

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Artificial Intelligence

Artificial Intelligence (36/37)

  1. I rather like the current selection (assuming that you can still select it!), it’s one of the very few ways that bartenders can personalize their workspace and that choice by itself is a wonderful form of expression. To lose that would be depressing. Also I’ve always called that shuttle the mining pod both before and after it was named, sometimes even calling the shuttles by their specific class, but that’s not particularly relevant so this is in tiny text.
  2. If I’m not mistaken, can’t the bartender choose their preferred sign from inside of their back room?
  3. Per the title, it does a terrible disservice to our wonderful sprites to see them stretched or blurred unnecessarily (and the latter is painfully straining to look at). I would hope that this is still possible in some manner, though forgive me if the option is around and hidden somewhere and that I've merely been unable to find it.
  4. I’d be very curious to see the potential directions taken with a timeskip or setting adjustments. I’d also be wary of reeling entirely away from Corporate influence for reasons that others have mentioned prior, primarily the potential inability to comfortably play character archetypes that are enabled by the existence of a corporate structure and its influence. Such risks are why I’ve historically argued against the varying suggestions to move over wholesale to an independent ship, but I’m well intrigued by the concept of opening up more availability for independent backgrounds and roles beyond the mere smattering that we have now (aka consulars, journalists, passengers and priests). As for the potential timeskip, the only concerns that I might hold would be regarding massive retcons required within the lore to some extent if we chose to move backwards. Whilst no doubt that the foremost example, the Vaurca, could have their background adapted to some degree - it would present the potential of heavily compromising the dominant themes that colour their place within the Spur as the ‘new, alien and untrustworthy powers only granted the slightest room beneath the heels of the greats’. Maybe it might actually take them in a more fascinating direction, especially if a massive setting change gives them the chance to actually be wholly independent powers, but it could very well just make their whole situation confusing if not adequately adjusted and rewritten. That’s my ultimate concern with any timeskip, is how it would affect the greater lore and may well confuse players who are intimately familiar with the existing themes and story. On a lesser scale, I can say as someone who’s played one character through several arcs over five to six years, that so long as there’s still room for existing archetypes then one shouldn’t be terribly concerned about the effects of (thoughtfully) adjusting the power dynamic of the playable space. In short, if we don’t go entirely independent, then there’s little risk of effective character loss. Timeskips might be a bit different but I’d only be super concerned about those if we go forward 10-15 years and you’re currently playing a Vaurca that isn’t a Ta (lifespan lol). The main reason that you don’t see many recurring names from older maps and the like moreso has to do with long-term (active) player retention. Final (and wholly personal) thoughts I have, in regard to stagnancy, the main reason I’ve drawn away from playing mostly has to do with the general lack of engaging non-antagonist driven gameplay that provides good roleplay hooks or opportunities, with roleplay itself being the primary if not sole hook for my prior interest in the server. Often I had felt that there’s just not much to do, though I struggle in my ability to explain exactly barring off-topic rants about the limitations of the medium itself. Half-corp half-indie might help this, or it might hinder it, I’m not terribly sure about what might change other than one thing: The windows of opportunity for off-ship RP aren’t particularly relevant to me because, when it comes to those, where there’s a will there’s a way. It has never been difficult to employ one’s creativity in writing whatever character drama or slice of life scenes may appeal to them, even within the seemingly restrictive confines of the Horizon itself, and so a new setting is extremely unlikely to change this unless we somehow end up in the equivalent of a Vault. P.S. if we get a new ship, name it Aurora so the server title makes sense again. Never letting go that we were scammed out of that ship name with an unnecessary second poll.
  5. Those proposed changes to CCIA would utterly ruin the point of CCIA. The value of CCIA is that, as it were, they are without bias and every matter is seen to. Even the smallest IR is at least read no matter who reports it, and the investigations are carried out by an ostensibly neutral party who can’t be bribed and is held to a significantly higher standard than any command member due to being a member of server staff. Without that guarantee of equal and fair investigation, of what value is CCIA? Nothing at all. Those proposed changes effectively delete it.
  6. The people you want should perhaps be subtle then. IRs generally arise from overt misbehaviour, the sort of thing where corporate has to step in because Sec/Command aren’t doing enough to curtail the issue. This is an SCC vessel after all, if you want to break corporate rules you can’t be blatant about it. Otherwise, it would be incredibly difficult to maintain the immersive atmosphere of an ostensibly professional working environment if people were freely crass and criminal.
  7. It would also be nice if there was a way to keep them out of observer logs for someone who wants to observe the round without being forced into local ghost hearing/vision only. As well as keeping them off of any communications since the centcomm z-level is used by actual round antags and staff/event character roles.
  8. I’ll add to the above that on several occasions I’ve seen people dodge meaningful punishment by avoiding it until round-end where they may dodge a security charge entirely. Even whilst playing HoS I’ve had that issue occur, furthered by officers who simply didn’t care to act. As it stands, there also isn’t really any significant punishment in regard to being charged by security. It’s a little note on your record that won’t mean much until someone review requests you (the close sibling of IRs), and to many people doesn’t matter because they don’t see it through a real corporate lens of how much that effects your character’s future in regard to employment opportunities. Only staff, whether administrative or CCIA (or rarely, lore) depending on the specific matter, can truly affect one’s character in any significant and lasting manner.
  9. If they were handled in-round, then they wouldn’t be IR’d. IRs typically cover matters that couldn’t, or more rarely, wouldn’t be handled by Command and Security. If it’s a situation where you could have solved it in-round, then refer to the excerpt from IR rules below: Then refer to the following section of the IR format: To put it simply, that which could have been solved in-round wasn’t due to any number of circumstances.
  10. As opacity goes, can’t you read the punishments on the web interface? Is that just a Command WL thing that I can read them there? I assume it’s something wholly OOC either way, but I’ve had no issues reading the outcomes more or less transparently there. Generally, I like IRs. I remember when they were added, I remember why they were added (handling characters who act unreasonable for corporate personnel but who aren’t breaking server rules), and I’ve yet to really see any reason to change them. From my experience with a prior interview, I hadn’t assumed that discord interviews weren’t favoured, as the individual handling it told me that discord was entirely acceptable and without issue as a medium for it. I personally prefer said medium since it keeps observers out of the matter (I would not want to use the relay for that reason). If discord is discouraged then I agree that it shouldn’t be. I also agree that, to an extent, things should be transparent - the web interface seems to handle this rather perfectly as-is, but perhaps it can be directed to a little more visibly. Otherwise, IRs are a very well-functioning system that I wouldn’t want to see changed. They serve an extremely important purpose in helping to keep characters behaving reasonably, at least canonically, and if more were subjectively thrown out as ‘inconsequential’ then I fear that the alternative would be character/player complaints.
  11. The sec main in me tells me that Attempted Murder applies given the extent of the physical harm, as that amount of brain damage sounds as though it would have been fatal without intervention. I don’t really see a need for another charge in the book, as this isn’t one of those cases where it’s cumbersome to find an appropriate charge (compared to others like bribery where there isn’t really a charge for it).
  12. I'd argue that this can only be a good thing, as it means we can finally get rid of that hideous immersion-breaking Canary-wall since the aux hangar is no longer 'visitor access'.
  13. Wouldn’t this absolutely shit on any kind of antagonism or otherwise stealthy departure with the Spark, though? If simplification is needed just add a device that ‘clocks in’ swiped IDs into the airlock so someone who boards can clock in when they leave, clock out when they return.
  14. In a sense, aren't most ghost roles effectively the best BC learner roles? You're almost always given a ship that no one particularly cares if you fly like an idiot, and there's no risk to it really impacting the Horizon unless you perform an escalating series of mistakes with your ship's weaponry. It's all-around low-stress good practice. The only thing really close would be learning to fly in the Canary (with Command's permission, which probably wouldn't be hard at all to get) as a full BC, which is similarly low-risk tho Command will likely worry if you mess up enough to damage it in the process - but not nearly as much as if you did the same w/ the Horizon itself.
  15. Intriguing, in this case I suppose that I’d hope it’d get updated/buffed for better usability. When I asked a few engineer mains they had no idea of anything fixing windows which is what prompted the thread (as I remembered this decade+ old chemical that was useless and mildly lightened window sprites).
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