
Youbar
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[Accepted] NoahKirchner Mod Application
Youbar replied to NoahKirchner's topic in Moderator Applications Archives
NoahKirchner is a good guy. The only thing he's really done wrong is take a few memes too far. He has my support, and I think he'd do well as a mod. On a side note, becoming a mentor on Colonial Marines is a lot harder than applying to become a moderator. Make of that what you will. -
This is my 400th Post and I just didn’t want it to be a comment
Youbar replied to Butterrobber202's topic in General
Worth it. -
[Accepted] Tbear13's Head of Staff Application
Youbar replied to tbear13's topic in Whitelist Applications Archives
Three months isn't too early. I was accepted as a Head of Staff after spending roughly a month on the server. As long as a player has a decent amount of experience on other servers, I don't see a problem. There's a small issue with this paragraph, in that the type of military academy he went to isn't specified. Going there at the age of 16 is incredibly young, but it makes sense if it serves as a secondary school. Assuming that's the case, he then spends six years, from the age of 18, being commissioned. West Point Academy in America has cadets training for four years, and then they enter active service. I might be behind on lore here, but what's the reason for IPCs needing to be scrapped? As far as I understand, they're just robots, some of them with built-in personalities. Any issues can easily be fixed by resetting them, or shutting them down and passing them over to a roboticist. You'll need to expand on this (or just point out a bit of lore I might be missing). Again, what's the significance of these IPCs? Deciding not to scrap two units is hardly worthy of even being noted in his career, nevermind him having to be exiled for it. This is the most important part of your application. The backstory is just there to describe how your character came to be. This is where you apply you understanding of heavy roleplay, and use it to comprehensively break down the individual you are playing, and examine both their strengths and shortcomings, and with those two things in mind, use them to explain why he'd fit as a Head of Staff. Expand on this as much as you can, since you will be using this when you roleplay your character. Overall, you've got a fairly decent application. If you work on patching up the backstory, and really focus on expanding on the personality of your character, I'm sure you'll get through. As you said, an individual who is whitelisted should show "a high standard of roleplaying,", and you've got to show you can do that in this application. It's easy to make up a character - it's much harder to create a balanced one, and faithfully implement them within the game. -
There's nothing wrong with going back on your word for minor decisions like this. Things change, and you shouldn't feel bad to come back once more if you ever feel like it.
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Sleepy's Dionaea Application
Youbar replied to SleepyWolf's topic in Whitelist Applications Archives
As I understand it, the backstory is to show that you can not only identify the differences between humans and the species you are applying for in the question above, but integrate that into the story as a whole. Now, you've explained a few differences between the species, but it's still not quite as in-depth as I'd like, but it's getting there. To quote prior applicants: Do you still believe a few sentences is enough to sum up the differences between the species? -
I would do an in-depth review of this application, but at that point, it'd be nitpicking. The character does appear to be quite stereotypical at first glance, which VileFault explains above, but given the depth and quality of the answers, I have no reason to believe he's not the three dimensional individual that he's made out to be. +1
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I've seen Simon Greene in-game, which is a good sign. The rest checks out. The key requirement of these three questions is that you "please provide well articulated answers to the following questions in a paragraph each". You've fallen completely flat here, giving a mean of 44 words per answer. Your answer to what the definition of roleplay is is poorly worded and hard to understand. You seem to be listing ideas, but you're unable to expand on them. Just have a read of the two sentences I've underlined, and try to tell me that that makes sense to you. I've seen the prior comments, which state that you are capable of roleplaying, but you can't quite properly explain to me what the concept of "roleplaying" is without stumbling over your words. The next two answers are way below average. Look at any other accepted Head of Staff application, and you'll see that they put effort into these answers, because they're the most critical of the lot. You, however, have done the opposite, and decided to skip past them, putting in minimal effort and achieving a grand total of two sentences per answer. Your backstory reaches 274 words, so that's good. The issue is that you spend two thirds of it detailing his childhood, and spent the last third explaining that he went to university, travelled around a bit, and for some reason, was invited to work at the NSS Exodus. Why was he invited to work at the NSS Exodus if he'd spent four years getting the appropriate degrees, and then just went on holiday? School teaches you the theory, but it never delves into the practical all that well until you're actually doing the job you've been training to do. Simon would never have been given a chance to demonstrate his skills, so what interest would Nanotrasen have in specifically looking for medical doctors, and choosing a fresh out of university student over a more experienced doctor? It'd likely be the opposite; Simon actually applying for a job at Nanotrasen. The next thing is that there's no detail in that 12 year gap aboard the NSS Exodus. There's nothing on his quality of work, his effort, how well he cooperated with co-workers. It all feels bland and without the information you'd be looking for in a Head of Staff application, especially considering that the character used in the backstory has to be Head of Staff material, and you need to show this in the backstory. You then go on to give a near two dimensional criticism of your character. "He's kind" but "he sometimes acts a little inconsiderate". Surprisingly, those are common human traits. How does this actually effect him while working aboard the NSS Exodus? Could you explain a situation in which his lack of consideration for others has lead to problems? And lastly, you describe your character as being fit to be a Head of Staff because "they're good at what they do, teach well, and try to give everyone hope in desperate situations". Desperate situations in SS13 are largely uncanon (I think), making it a null argument, and the other two qualities can be found in any other character. Overall, I'm sorry, but I expected somebody who was well-liked by the community, and is hailed as a wonderful roleplayer, would put a bit more effort into their application. People with far better applications have been denied due to a lack of feedback, and in this situation, it's the polar opposite: having good feedback isn't going to magically wave away the fact that you're application isn't up to standards. -1 until it's fixed with more detail is added to questions, and Simon Greene is made a bit more three dimensional.
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Sleepy's Dionaea Application
Youbar replied to SleepyWolf's topic in Whitelist Applications Archives
I know Pearl - Facet Minor 188, and from the interactions I've had with them, they've proven to be capable at roleplaying. I believe I've also had interactions with one of their Vaurcas in which the AI I was playing, Big Brother, assembled a "People's Army" to stamp out a slime infestation, and both they and their friend were happy to volunteeer. This seems slightly out of place for the application, as a question was never asked. I'd shift it into one of the two questions below. From how I interpret the lore, dionaea are shaped by their experiences, and those experiences are reflected in the name that they choose. Perhaps the most interesting part of dionaea is that they can pop up literally anywhere, from deep space to a barren planet such as Reade, and nobody would know how they got there. There could potentially be unlimited amounts of dionaea clusters awaiting discovery, all with very, very different views on things, and different mannerisms. I'm going off a tangent here, but yes, this is a valid reason as any. Basically saying "interesting" and providing an explanation why is enough. Not quite. Dionaea aren't different from humans simply because of their naming convention. Based on what you've said above, anybody who didn't know a thing about lore would believe a Diona was some type of humanoid that named themselves in a special way, and were possibly capable of EVA. You could explain how they walk slowly, how they live off light and are rapidly injured without it (making being trapped inside an asteroid as you said above a definitely fatal situation), how in the future update frost will damage them, but fire (and radiation) will heal them rapidly, how they speak, and so on. You can definitely make a paragraph out of this, especially considering this question alone is the most important question in the whitelist. [ In total, the backstory is 236 words, but creates an illusion of largeness due to the extensive spacing used. The issue for me is that this isn't quite a backstory, but feels more like a teaser of something that'd be said in a trailer to a movie, or a game. We never discover who "Living Beyond The Creation Of Fake Lives" is, nor how they act. In fact, roughly half the backstory is focused around the human themselves! There's a hint of them being sympathetic, and that they learn how to operate in a robotics department. You go on to explain what you like about them, but none of this is actually said within the story itself, and the idea that they seek "friendship" seems rather contradictory considering they spent their early life in a ventilation system, and never attempted to socialise with nor contact the humans they were observing. The other issue is that your diona "watches from the vents. The heat of the radiators, the light of the luminescent bulbs". As explained above, Dionaea are sensitive to darkness, and living in vents simply wouldn't be feasible unless they carried other forms of light than just those that slipped through the shutters fixed over the air shafts. I feel that you should expand on Living Beyond The Creation Of Fake Lives's thoughts in the story, and integrate parts of the lore into your writing. It doesn't have to be every little weakness or strength, but references to other forms of Dionaea such as Colossuses, nymphs, and a few troubles that the gestalt experienced in comparison to a human. Overall, I'm going to have to remain neutral, due to the issues highlighted above. -
[Denied] Head of Staff Whitelist Application: Nikuzo
Youbar replied to nikuzo's topic in Whitelist Applications Archives
I have seen Tomas Cardiel in-game. I'm not entirely sure what to make of him, as I haven't had a lot of interaction with him. I feel that all of these answers are a bit short. The whitelist specifies that you must give in-depth responses to the questions, and you fall just short of 50 words per answer. To clarify: You've summarised roleplay relatively well, but you haven't thoroughly explained what it should be about. A few ideas to cover would be metagaming, how it creates interaction between the crew, and how a character might be different from you, yourself, as a player. You've given a very limited description of what the OOC purpose of a Head of Staff is. Yes, you do help out new players, but there are also other responsibilities such as ensuring that your department is properly running for the sake of other player's enjoyment. Again, you've only answered the first half ot the question. Yes, whitelisted players do have to serve as a role model for both roleplay and department performance, and OOC activity such as metagaming, but you haven't addressed how you'll strive to uphold those ideas. You do reasonably okay with this backstory. It starts off well explaining how Tomas develops an interest in medical sciences, and explores the basics of medicine, psychology, chemistry, and virology. However, it takes a small wrong turn (for me) when he is elevated from the status of clinic worker to advanced space station medical assistant. Why did Nanotrasen offer him the job? I believe it'd be more fitting for him to apply for it, rather than having been actively searched for considering his still-basic understanding of medicine from working at a clinic. Anyway, he gets assigned basic responsibilities, and he abruptly turns into a surgeon without an indication in a shift of time. A few weeks is hardly enough to cover the field of surgery. How many years did he spend in the operating theatres observing how the medical staff conducted their surgery? Why would a novice such as himself never perform a mistake in their career as a surgeon? The backstory then goes on to explain that the station is attacked, and the Chief Medical Officer was killed. I'm not too sure if any of the antagonist events that happen in previous rounds are canon, but I'll roll with it until there's some confirmation of it otherwise. He gains the temporary rank of Interrim CMO, but why him? Why not somebody else who was less of a novice to the field of medicine? He proves himself a fairly competent manager of the medical department, and saves all the injured. What of the dead? Were they, too, recovered? Aside from that, my final complaint would be the fact that your character's age is dead on 30. That's the minimum, and if you look at any high ranking positions in any field, you'll find that most people are a fair bit older than that, such as in the early 40s to late 50s, with some exceptions. These all feel a bit short to me, and your points could be expanded on. He's kind, but how kind? Provide an example. He's patient, but does this lead to him being taken advantage of? He's experienced, yet only spent roughly 12 years in the medical field, or around one third of a medical course in university. I feel that you show this somewhat in your answers, but you can't seem to express it very clearly. You do know how to roleplay, but the limitations are in your ability to translate what you feel in your native language, to English. Overall, I feel like this is a decent application. Its shortfall seems to be in your ability to provide in-depth answers. I suggest you fill out the application a bit more using a few of the pointers I've provided above, and you'll likely see this application being accepted. -
The only valid point, for me, is the one in italics. The Chief Engineer and the Roboticist were unable to call for help because telecommunications had been disabled, along with the intercoms in the room they were in. The Captain was unaware of what happened, and his death came roughly one minute later after he was immediately locked in his room, giving him hardly a chance to react if he had heard anything, meaning no alert level raise, and no fax. I'm not sure if that's relevant to what you've posted, though.
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Does it? Do you think it'd take the chance to have its laws damaged? A properly worded custom law could easily change a malfunctioning AI's ability to operate. Security was not following my orders. They were actively resisting by ensuring that Sam Lowe was cloned, and later, when the execution was supposed to be staged, they took a fairly long time to do it, with a portion of the officers looking to find a way into the armoury. All the events are fairly mixed up in my mind, however, but security was far from instantly cooperative - in fact, it was only the diona who even attempted to follow through with the AI being in command. You're correct. Actually, he got out of cloning and screamed into the intercoms to be cloned, shouting at security for not listening to him. He was actually in cuffs at the time, and attempting to escape without intervention from security, suggesting that even the diona wasn't quite supportive either. Telecommunications enables coordination. If they were enabled at the time, you could have informed the brig that you located their gear, This was the third time I had enabled and re-enabled it, and every time, a large portion of the crew was happy to speak out against me. I didn't see a reason to keep it on. You could have announced it over the intercom. You weren't completely out of communications. The other things appear to check out, however. You're wrong. I sent out an announcement stating that "dissenters would be executed," not "the crew will be executed." The assassination orders I gave out were restricted to the people who had fled the station, and were no longer present, and people who were cutting down my cameras and actively resisting. Correct. My apologies. There is nothing wrong with this at all. I used the situation to my advantage. For the entire round, the crew appeared to be under the belief I had five cyborgs, that huge amounts of the crew had been killed in their attempts to resist, and so on. I suppose in that regard I did a little too well: it was all a lie. Misleading people is a huge part of that round, and I'm starting to wonder if some of the unhappy feelings shown here, and the mistaken accusations of "murderboning" are due to these announcements. I'll make it as clear as possible: any announcements made were propaganda, and false, but as intended, you believed them, and unfortunately it appears to have spilled into OOC. Thank you. That seems rather kind for what I've done. EDIT: Regarding metagaming, and Dina Hegarty's alleged desire to be "sportsman-like", they placed two emitters pointed towards the AI core this round (bqQRSf), under only the knowledge that the AI needed a law reset, and that it had been acting oddly - but not suspiciously and with hostility. As I suspected, this behaviour may very well have carried on to me yesterday. I'm not entirely sure if I'm in the wrong anymore.
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On second thought, that makes sense. Your logic is reasonable enough, considering a security scenario where the AI might compulsively lie about a situation.
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This is going to take a fair bit of text to correct. TL;DR: I agree with the majority of points raised here, and I didn't play the role of a malfunctioning AI appropriately. Around the time I declared Delta alert at the one hour mark, I wanted the round to end as much as anybody else, but was crippled by my lack of dark blue APCs to do so. My suspicious behaviour added up to stating that suit sensors were "required" to be on, and that I had "five" cyborgs, instead of only one. All APCs that were hacked were within isolated rooms. "APCs everywhere" is an exaggeration. When I was investigated, I had about 7 hacked. Otherwise, I was cooperative with the crew. Not overly helpful, but not hostile, either. For me, this incident established my behaviour to the playerbase for the rest of the round. Only twenty five minutes in, the captain wished to inspect my laws, believing I had an error under the pretense of me lying, stating that that was not within my lawset. My lawset dictates to serve the crew, and misinformation is sometimes the better option. For me, this established how I'd be dealing with command personnel, as it appeared to me that Sam Lowe had just powergamed. To add to my situation, I had a positronic brain threatening to inform the crew I was malfunctioning because I didn't listen to its suggestion of "sparking unrest" by claiming that a portion of the crew did something. That was far from "sporting" for me, and helped hammer in an anti-roleplay mentality that I'd apply to the rest of the crew. Another exaggeration. I informed my cyborgs that they were to hide within technological storage, and unluckily, Dina Hegarty saw them when she entered to grab a circuit board. I felt that my chance was over right then and there, but in this instance, they were a "good sport" and carried on like they hadn't seen it. You're right. They could have, but they didn't, in the interests of maintaining roleplay. Dina and Ashley were completely incapable of calling for help. I made sure of that by disabling telecommunications temporarily, and eliminating power supply to equipment to prevent any intercom communications. It wasn't being a "good sport" in this case. Now, the whole thing was chaotic, and I simply told my cyborgs to "kill them", so I take responsibility for what happened. I wasn't informed, however, that either of them surrendered, which pains me greatly because I'd have liked to prevent their deaths if it wasn't necessary. The fact that both a roboticist and the chief engineer were entering my core, however, made me assume the idea that they'd immediately recognise the issue and announce my malfunctioning state. On a side note, you died as a mouse, so you couldn't quite call yourself a casualty here. Aside from that, this was a premeditated strike on command. My intentions at the start of the round were to assume command utilising an Orwellian-type manner. The entire name of "Big Brother" is derived from the book "1984", where England is ruled by a totalitarian dictatorship where everybody is scared, and everybody is under intensive scrutiny for "dissenting". Again, telecommunications were disabled to prevent anybody being informed of the most recent events, and when all heads of staff were killed, I made an announcement that I was assuming command, and shortly after, re-enabled communications. Security wasn't with me, even with the threat of a nuclear explosion and the knowledge that the AI could control all the systems on the station. [EDIT, might be out of context] And about here is when my plan falls apart. Right from the get-go, despite repeated warnings that I had a nuclear bomb available, that I had cyborgs armed with lasers (in reality, I hadn't hacked them yet), that resistance would be crushed by being murdered, people still decided that the appropriate decision would be to silently undermine me. Security agreed that the captain would be spaced, and I observed them take the corpse of the chemist who burnt up in his lab (for reference, I had nothing to do with this) and attached the captain's ID and hardsuit to him. I look over to the cargo bay, and the real captain is hidden in a locker, waiting to be cloned. Now, you've got to understand that I'm adamantly furious at this point. Nobody on the station seemed to fear for their life, despite a malfunctioning AI having just taken out three crew members in a bloody yet silent coup. Security failed to act as I asked, but I decided to give them another chance. Sun Rends the Sky would stage a public execution of the captain. An announcement was made, telecommunications were re-enabled once more after having heard the cargo bay and engineering openly talk about their hatred of robots over common. It's 45 minutes into the round at this point. I'm struggling to hold onto any semblence of power with the captain having destroyed one of my cyborgs. Two announcements are made that the captain will be executed, and yet, all I see is security firing tasers at the bartender and chemist while he, Sam Lowe, sits next to a disposal bin and screams that he's in charge, and that he'll kill the AI over the intercoms. To reiterate, the station is at risk of being destroyed, and people appear to be hardly under any threat. "Fuck it," I decide, grab Sam Lowe myself and execute him in my chamber, while five crew members follow suit attempting to stop the cyborg. Anyway, I'm not going to get too worked up about this. There were no EMP grenades available, since my cyborg had spaced the entire armoury's contents, and security Diona are incapable of mobile warfare. My cyborgs could be armed with lasers at a moments notice, while he had only his taser, baton, and Mk58 available. They were likely unaware of this, so yes, I suppose you could consider it sportsmanship, but right from the get-go I was eliminating possible ways to attack me. At the time of those crew members leaving the station, I had a total of one cyborg. None of them were ever attacked, because focusing on domestic affairs on station was my priority. I don't believe they ever set foot there, but I may be mistaken, as I was constantly having to restart Dreamseeker at this point due to crashed. You're right. I never did have a goal. The coup was my end-point, and my hopes would be that the station would prove itself cooperative once I announced my control of both the nuclear device, and the station's systems. From then on, I wanted to simulate a Totalitarian regime, but never got there, because again, a failure on my part, I didn't manage to communicate properly my wishes with security. Since the moment I took the captain to my core to be murdered, I believe the station turned against me. Telecommunications were disabled primarily for this reason. Was I supposed to enable them to allow you to say to security, "Hey! I found your weapons locker!"? It didn't matter, though, because eventually, you delivered it to another group of crew members attempting to leave the station. A side note: I never told any cyborgs to kill on sight, only eliminate specific individuals that were damaging my hold on the station. Now, two major issues popped up for me here. One, I had a blob to the east of medical that was destroying equipment and removing pressure, and two, Tristan Duncan, the chemist, was going around with his fireaxe and engineering hardsuit disabling my cameras. My ability to maintain (what little) roleplay (I had) was limited to my cameras, and without access, I was as much in the blind as the crew was without telecommunications. Anyway, one cyborg goes down and announces the execution of one individual, and the whole crowd opens fire with the energy guns you just delivered them. I order another cyborg to go down and shoot at them, destroying a welding tank and depressurising the area. Shortly afterwards, my cameras were disabled. Now, I don't think I'd be wrong in believing that this group was about to raid my core. It had engineers and fully equipped officers. A while later, Nanko came running up with the supermatter core, and was shot. Engineering exploded, and another part of the station was uninhabitable. Both of these were out of my control, and I had wanted to keep the station fully operational. The blob and this got in the way of that. However, if there's one statement I can almost fully agree with, it's this. I failed to communicate properly, believing that my intentions were clear to the crew after I stated I was assuming command. However, I did not murder every crew member despite my announcements. Dina Hegarty, Ashley Paynter, a Vaurca, Tomas Cartiel, and Sam Lowe would be the total amount of people whose deaths were directly ordered by me. Tomas and Ashley were unfortunately collateral damage. The rest were wounded in attempts to access secure areas, such as the Brig which I electrified after the engineering standoff, and the captain's office. Was my play style toxic? Yes! I came with interesting intentions, but my execution was severely flawed, and if I could go back in time, I would have stopped myself right then and there at round start, wiping my core. I still have trouble adapting from a low roleplay perspective to heavy roleplay, and admins PMing me and nudging me in the right direction is how I prefer to play when an antagonist, just to make sure I don't screw up like I did so badly here. On another side note, three hours is a very long time, and the crew may not have returned simply because it was late for them. At round start, we had 36 players, which dropped to 26 players at next round start, which to be honest, is above average for deadshift. I think this best reflects my lack of communication with the crew. I had plenty with my cyborgs, but very little with the people whose round I was supposed to be helping them to enjoy. To sum it up, I didn't enjoy playing this round that much either. I have a lot of regrets, primarily my failure to properly communicate with the crew, and if somebody had simply PM'd me through pager or admin PM, I would have stopped right then and there and thought out for a good while about how to improve the round for everybody. I wanted it to end as much as anybody, but those 50 APCs needed took a painstakingly long time to hack, as I was very much clueless on how to play the role of malfunctioning AI and initiating the self-destruct sequence. I'd respond to the other complaints, but they're all very valid, and I only wanted to add a bit of my perspective into this complaint. JADE and I were never metagaming, but our thoughts on creating an Orwellian-type atmosphere are very much the same. The way I approached playing a malfunctioning AI wasn't the right way of going about things at all, and ultimately, it led to an unenjoyable experience for everybody. Communication with the crew should have been my priority, and yet, it wasn't, because I adopted a low-RP mentality of "winning" rather than a high-RP mentality of "making a fun round". I'd like to apologise to everybody involved, and reiterate an above statement: if I could have, I would have gone back in time to change how everything panned out, but I can't now. What I did was wrong, but I can't fix it it now, as much as I'd like to. I think it'd be fair to give me a ban for this, but I'd like to improve from this. I don't think removing me from the server altogether would allow for that.
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[Accepted] JamOfBoy's Unathi Whitelist Application
Youbar replied to JamOfBoy's topic in Whitelist Applications Archives
I haven't seen any of these characters, but everything else checks out. You find them interesting, and you've explained what parts of them you find interesting. It means not only do you show an appreciation for the species, but you also understand the core ideas behind playing them, which means you can apply this knowledge to create a nicely conceived roleplay character. These are all correct. However, I think you misinterpreted how they say things with a thick accent. Ex-ample has a hissing sound between the two parts of the word, which can be exaggerated to represent Unathi speech. Other examples are xss-ray, exssotic, exssact, exssecution, and so on. To summarise what you've said, Unathi are largely tribal creatures, and utilise tribal customs which are reflected in how they act around others, and you've provided reasonable evidence to show that you understand that. First thing I did here was check the length of the story, and it was 382 words. That's fairly good. However, I have a few issues with it. My primary one is that I feel it doesn't show a strong understanding of the lore shown in your answers above. Things like religion, tribalism, and politics are left out, which are the driving forces behind conflict on Moghe. It'd be nice to give a few indicators about how this might have been relevant to Eosisei's upbringing, but you spend the majority of your time explaining two conflicts. I feel like the conflicts could be summarised into one, with Eosisei losing the pivotal battle alongside his clan, and having to flee from the raiders, giving him an opportunity to observe religiously motivated killings, and having him lose his friend. This leaves space for additional information about the lore, and gives you a chance to have Eosisei having a proper reason for joining aboard the NSS Exodus, such as learning medical skills at an industrial center healing coal and factory workers. Nothing wrong with an underdog story, but from what I saw, he goes from losing his family and friend(s), at a 0, to signing up with Nanotrasen after giving a clean leader some relatively worthless bones, which is a 100. Flesh out that part of the story a bit more. This is a very modest and honest opinion of yourself, and it holds true: this isn't the best Unathi application I've read, but it's something, and I know the fact that you were willing to invest time into this is enough to show me you want to play Unathi, and you understand the background behind them somewhat. There's merit behind the words you have said. I'm very, very reluctant to give you a solid +1. You just need to flesh out your story lore-wise, and show to both me, and the person who will accept this that you'll be able to create a character true to the lore of the species. For now, I stand on shakey ground, but I'll give my partial support, a sort of +0.5, but once you redo that backstory a bit, you'll definitely see this being accepted. -
I used the pronoun "she" because they're asexual. The Wiki states that they reproduce utilising spores, and without a male nymph required to fertilise them, it'd make sense that all nymphs are female. It'd be nice to see confirmation from the loremaster, however. I've always envisioned it as nymphs joining together to form a collective individual, rather than a set of nymphs working together. It would then make sense that they refer to themselves as "us/we're/etc" rather than "I/I'm". I'll keep this in mind. I saw NanakoAC was heading a huge Dionaea overhaul, so I'll have to watch it closely for when I might have to change my playing style. Thank you! Added that information to the application. Thank you again, Pickled Tomato. This feedback really helped.
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BYOND Key: Youbar Character Names: Wilhelm Eberhardt, Big Brother, Bishop Species you are applying to play: Dionaea What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Of course! Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Secondary to IPCs, Dionaea and Vaurca are some of the more interesting races aboard the station. I wish to be able to paint an interesting story with a rather sensitive, emotional character that contrasts from my lifeless, dull IPC, and a Dionaea particularly attached to natural constructs would fit this role perfectly. Playing this race will extend my capacity to roleplay, and allow me to once more assume the position of a much more unique type of race that is very open-ended in its capacities. Identify what makes role-playing this species different than role-playing a Human: A variety of things. They're walking pot plants, so obviously, they're vulnerable to fire, and they walk incredibly slowly. I often just idly follow around a few dionaea every now and then just to get a kick out of how ridiculous it is. They don't feel pain - they can understand the harm caused to their body, but not interpret it in a centralised manner akin to our brains. They photosynthesise, meaning they don't need to eat, and light provides a way for them to heal. They're unaffected by atmosphere (oddly, because you'd think they live off nitrogen and oxygen and carbon), and as a result of that, pressure. And they heal from radiation, so, place them next to Chernobyl and not only will they come out mutant and green(er), they'll also be nice and sturdy for future hostile encounters. Oh, and they speak through rhythm, such as whistling and creaking and rustling leaves. I think that's about all. Character Name: Pebbles Rolling in a River Please provide a short backstory for this character, approximately 2 paragraphs Pebbles Rolling in a River originates from the Reades Colossus, part of a small group located in Reade, the outermost planetary system in Tau Ceti. As with all the dionaea from this Colossus, Pebbles Rolling in a River displayed a very social personality. An understanding of Tau Ceti Basic was easily formed after being exposed to the genes of a speaker, along with limited knowledge of Tradeband, the common language of the pirates, thieves, and smugglers at Reade. The diona initially took up the role of bartending at one of the outposts on the planet's surface, but was often scorned for her slow, methodical pace. A drink would take much longer to pour than the customer would like - as long as five minutes, if she was in deep thought. Ultimately, this lead to a situation where a particularly rowdy drinker had to be removed from the bar after they had threatened to attack her due to her slow movement, and she was fired. However, she wasn't discouraged by this. The diona had saved up a fairly sizeable amount of income, and paid a smuggler to take her to Biesel. Up until this point, she had never seen life other than in the form of humanoid figures. Pebbles Rolling in a River was astounded by the blue and green shades covering the surface when she had begun her descent, and was even further astounded when she found the animals inhabiting the area. Her awe quickly turned to disappointment. The animals were there, but they were mistreated, kept in zoos and hunted down. Nobody would quite understand her feelings if they hadn't spent hundreds of years in relative isolation like she had. Spending as much time and money as she could exploring Biesel's environment, she eventually moved on to locate a job. Einrich Industries turned her down, stating that she'd be useless constructing anything on a production line, but Nanotrasen was happy to accept her onto the NSS Exodus. With crews peaking at sixty, it would be rare that she'd find herself in a rush to serve a drink or deliver a crate to a department. Pebbles Rolling in a River has much larger plans to return to Biesel and create a sanctuary, but time isn't of importance to her. Decades can go past in a flash, and this is only a small part of the various chapters in her life. The fact that she was paid a wage vastly less than her fellow employees hardly mattered to her as a result. What do you like about this character? Their attachment to nature. I glaze over it a bit in the backstory for the sake of keeping to a two paragraph format, but preserving the life aboard the NSS Exodus would be one of her priorities, but also one of her weaknesses. Pebbles Rolling in a River can almost feel everybody die around her, and if it were to happen all to suddenly aboard the station, she'd freeze up and be unable to cope, lost in thought and morning. Compared to my other IPC character, this diona is very, very emotional, but also very social as a result, which contrasts Bishop's (the IPC) lack of emotion, exposing me to two different roleplaying styles. I also like how they're virtually worthless at doing anything other than bartending and manual labour/cargo technician. Not everybody aboard Nanotrasen's NSS Exodus can be considered the best of the best after all - there has to be some room for the less knowledgeable. How would you rate your role-playing ability? 8/10 Notes: EDIT: changed things slightly to reflect Pickled Tomato's feedback.
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[Denied] Head of Staff Whitelist Application: KFive
Youbar replied to kfive's topic in Whitelist Applications Archives
This is a reasonable response to what your definition of roleplay is. Generally, it varies from individual to individual, but always has the key theme(s) of immersion, escapism, or acting. I'd suggest you expand on your ideas and make them more concise, but that'd be nitpicking. That is correct, in my opinion. You are the leader of your department, and are looked up to for guidance, meaning that you do have to be somewhat respected, and you do have to be knowledgeable. This question is a bit strange in that it seems like a repeat of the prior (for me), so I won't blame you for repeating the same idea as before. Overall, yes, it is the purpose of the head of staff to create a better environment for other people and help keep the cogs running in your department. The character age is somewhat concerning, if only because 30 is dead on the requirement for head of staff. To be fair, it does vary from department to department, but for a field as complicated as medical, it seems like a slight miracle that they'd obtain a Head of Staff position without extensive prior experience only three years after signing up with Nanotrasen, and whose work with Nanotrasen was only assisting inside the medical bay. If Mya is most comfortable with atmospherics, why doesn't she apply her knowledge as an engineering apprentice instead of working inside the medical bay? Was it worth learning about fluid dynamics at all? Overall, the backstory I think is a bit lacking overall, especially in terms of the details you might want regarding Mya's later life. It's 171 words. Get it to the 350-400 range. Here's a few ideas: Mya decides to help out in the medical bay. Why does she suddenly develop an interest there, rather than continuing to learn about fluid dynamics? Why would a person wtih a lack of ambition desire to become a head of staff, when they appear to actively doubt their abilities? Are there any more details about her later life? I feel like you could develop it from crawling the galaxy looking for short-term jobs to a much larger, long-term employment that would bring Mya employment. Mya's abilities appear to be all over the place. Mining, atmospherics, medical. Why not condense it into construction, elecritical wiring, and atmospherics, or some other derpartment-related combo? Why would Nanotrasen choose her to be head of staff over somebody far more experienced? Why would they employ her at all? Herein lies the issue. You've admitted yourself that Mya isn't capable of being a Head of Staff, aside from atmospherics experience that could be utilised in engineering. For me, the overall issue is that Mya simply isn't suited to do anything big at the NSS Exodus from what I've read, and you've said that yourself. You need to fix that, by either designing a new character which you could simply change the name of to be her twin, or restructing Mya's life. I don't mean this harshly, and I know you're capable of being a Head of Staff, but the character isn't suited for the role. I'm going to remain neutral here, because I'd like to know whether or not having a suitable character is even relevant to the application as a whole before I make a decision. If capability of the character is irrelevant to the whitelist, I'd give this a solid +1 after a bit more of the backstory was filled out. EDIT: Formatting -
[Accepted] Youbar's Head of Staff Application
Youbar replied to Youbar's topic in Whitelist Applications Archives
Thank you both for your support. Playtime now would be around one month if that helps ease out your apprehension a bit, Ryan Falcorino, this application being fairly old. -
[Accepted] - spacevoidagent's Vaurca Application
Youbar replied to spacevoidagent's topic in Whitelist Applications Archives
I am now willing to give a +1, having read the updated version which expands on many of your initial ideas. -
[Accepted] - spacevoidagent's Vaurca Application
Youbar replied to spacevoidagent's topic in Whitelist Applications Archives
I have seen Richard Gronko around the station, but I haven't had enough opportunities to interact with him. However, it does confirm for me that you're a rather frequent player, which is a good sign because it reflects your interest in the community. I, too, enjoy playing different races and the different scenarios that comes along with them. This is a well justified reason, and it shows that you have read the lore to a certain extent. This is spot on, and outlines what the inherent weaknesses of these beings are compared to the standard human. You will be able to apply this understanding of mechanics when you place the race, building your roleplay, but this also demonstrates you have read the lore once more. However, you fall a bit short here. This backstory is a total of 126 words. You could easily be accepted by simply doubling that number, which won't take too much extra effort. Some ideas are: What part of science did he study? Anomolies? Xenoarcheology? Robotics? Will his loyalty to the Zo'ra hive have any impacts on his cooperation with the crew? What was the maturing period like? What can you pull from the lore to help fill it in a bit more? Why did Nanotrasen hire him? Did the vaurca have to accept lower wages to be granted a chance gain work experience, or was he talented in his field? Was it blind luck? What parts of life and technology interest him? Obviously science, but was it the consoles? Skyscrapers? Space travel? And so on. Overall, I like this application, but if you could just touch up on the backstory, I would feel happy to give you my +1. Until then, I am remaining neutral. -
[Accepted] Youbar's Head of Staff Application
Youbar replied to Youbar's topic in Whitelist Applications Archives
Thank you for the feedback! -
[Accepted] Youbar's IPC Application
Youbar replied to Youbar's topic in Whitelist Applications Archives
First of all, thank you for following through with my PM. Now, onto your questions: Bishop only used his lack of emotional reasoning to beat prisoners because he was ordered to do so. The best way of envisioning things would be from the lawset utilised by the station's AI, but in a different order: 2. Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. 3. Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role. 1. Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace. 4. Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment. Because of that, the orders given to him by superiors are taken into the largest amount of consideration, with every other law taken into increasingly smaller consideration in a descending order. In short, Bishop would be incredibly unlikely to attack any crew member unless directly told to do so. The level of danger he poses is only as dangerous as the orders he is given, which to me, makes sense: he's an IPC built for security work, meaning he must carry out any duties assigned unquestionably. That part of his design was hindered by holding onto an emotional module that could allow him to feel guilt, anger, sadness, etc, and was scrapped as a result. It's this that I think makes him particularly good for the role Nanotrasen uses him in, and I believe that Nanotrasen would understand the beatings occuring at the private prison were due to the IPC's lawset. This does, however, pose an interesting roleplay scenario in the form of a critical malfunction if he does receive an antagonistic role, but otherwise, any damage occuring to his circuits from his environment might mean a few temporarily unresponsive limbs, inability to communicate clearly, and other minor setbacks. Nothing that might cause him to rampage about under the guise of being a broken robot, if that's your concern. -
Seems like a fairly good definition of roleplay. Basically summarises it into roleplaying a character, and the things to take into account, such as only utilising IC information. I feel like this describes more the IC purpose of the Head of Staff, instead of an OOC purpose, such as advancing the round, being a rolemodel to crew, etc. Then again, it's up to perception and I'm not quite sure how to answer it myself. I've had trouble with the above two questions, simply because they seem like they fit into the same general idea. This answer seems about right. This should go into a bit more depth. How does what you like about your character effect others? How does your character being aggressive and unkind add to roleplay? These are mostly the key problems with the application I've had. I've encountered Emmerich in-game, and I found him particularly interesting in comparison to others around him. Pyro has a firm grip on roleplaying, I find it's simply his lack of interaction with the crew ICly and OOCly is pulling him back. The bio is flawless, too (definitely not because I wrote it ). Overall, a some-what reluctant +1, only due to the lack of further details in the answers.
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"It's just a game." It's also an investment of time that I don't want ruined. I wouldn't go to a movie to have somebody constantly talk on their phone throughout it. I hate this phrase, too. :l
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[Denied]Ender Octanus Head Whitelist Application
Youbar replied to Octanus's topic in Whitelist Applications Archives
The problem with a feedback based system is that it's very rare you'll find somebody who'll go out of their way to deconstruct your application and say what they like and dislike about it. Getting people to just vote is hard enough, and that's usually ignored if there isn't enough detail in it. Even if you go out of your way to post in-depth feedback on an application, you won't see them returning the favour at all. Some applications had been sitting here for half a year without a response, for example. Nobody had even bothered to put in a "-1, haven't seen you" in those specific cases. In that regard, it's honestly just your best bet to put out the same application over and over again, and then sit back and cross your fingers, hoping somebody will say something.