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meep109

Lore Writers
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Everything posted by meep109

  1. Great application! I just have a few questions for you: 1. What is Qiltroi’var's favorite food? 2. How does Qiltroi’var view synthetics? 3. Does Qiltroi’var have a favorite TV show or piece of entertainment media?
  2. No you are not part of the Hive you are just in the Phalanx I think (I'm not a vaurca lore writer so don't quote me on this, though)
  3. Some questions as well: 1. How old is Qul? 2. What faith does Qul follow? 3. What is Qul's favorite food?
  4. Hi! Just some questions as well: 1. What is Limquoi's favorite food? 2. What item did Limquoi burn during their Odurserr, or coming-of-age ceremony? (You can find information about this in the Federation Education page!)
  5. 1. How does the Iron Eternal impact your Gestalt, besides loosely believing in storing their memories? While they are not heavily augmented, in terms of learning, they were heavily reliant on electronic devies to learn basic skills and languages, such as Ceti Basic. While this has made them have a slight disdain of blood, they do not have a complete fear of it like a Bloodless Band would, instead viewing blood learning as inferior to augment and electronic-assisted learning. They had previously considered becoming an excavator, but took the work exchange contract provided for them as an opportunity to delay the decision and consider if it is line with their loose Iron Eternal beliefs to merge themselves completely with a machine. a. Do they follow any other tenets of the faith? They do believe that a Diona’s life and memories are not truly “eternal” and knowledge must be passed on to other Dionae through the assistance of machines, augments, and technology-assisted learning, but do not fully align with hard-line views involving complete augmentation of gestalts. b. Do they have experience with other Eternal perspectives? While they have not heard of the Ichor Eternal due to it being relatively new age, they hold slight disdain for the Orthodox Eternal as they view blood knowledge to be tainted and limited in reach, compared to what can be achieved with technology and augments. 2. Which Block were they part of? a. Theres a few blocks, A-E. Each has a different function. Block B, mining b. Also, what Octave were they? Do they follow the Octaves closely? They were a third octave. They were instilled to follow the Narrows values of collaboration and empathy closely from their formation, and their somewhat steadfast loyalty and competence allowed them to move up the ranks. They do align with the Octaves, but part of them does wish the system could be less strict. They have fear for those who were forced into excavator units as a punishment, which motivates them to stick to the Octave system. c. How did they feel about the Diminished, and those that Deserted? They have considerable empathy for the Diminished, considering that the Diminished were simply born out of what they absorbed, with little choice. Prospecting does wish for reform to be made in the Narrows, but they have resigned themselves to a mindset of “wait and see,” instead of taking real action in fear of punishment. Prospecting views those that deserted with contempt, as they believe that remaining together as one Narrows culture is still important despite the divisions in Diminished and Major culture, and deserting conflicts with that. 3. How do they feel about the Coalition of Colonies? They view it generally positively but do not know much about the political situation happening in the Coalition. They do not understand what the scale of the Interstellar War truly was, and why Coalition states often conflict with each other. However, while they do have an desire to learn more about the Coalition, they believe it is a mainly human nation that Dionae and the Narrows will never fully integrate with.
  6. While this hasn't occured much of the time it is sort of annoying. Imo, offships like katapharacts or the TCFL should act as a total ERT role, requiring some input by command and not making it a simple choice whether to allow them on or not. Offships just defending themselves while on the horizon for RnR would be fine, but Offships actively helping security should be gated behind a distress beacon that requires command action to be acted upon.
  7. BYOND Key: meep109 Character Names: Xim’Eq Lixuq Species you are applying to play: Diona What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes Please provide well-articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Diona is a really cool race conceptually to me and seems woefully underused, and with the new lore involving the Narrows, Hephaeteus, and the CoC, I think this is an excellent point to jump into playing Diona! Identify what makes role-playing this species different than role-playing a Human: Diona is one of the most alien species out there, along with the Vaurca. Instead of operating from a central point, a brain, their consciousness consists of individual units known as nymphs who have merged to create gestalts. Along with the mindtypes that can result from doing so, and their near-immortal lifespans, Diona are completely different from humans and will likely have highly different views from the rest of the species of the Spur. Character Name: Prospecting Amongst A Glimmering Void Please provide a short backstory for this character Formed in 2370 as part of the ongoing process of the Narrows expanding from its former history as a crashed prison ship, Prospecting was raised among a high population of Geras Diona, allowing its nymphs to absorb a veritable motherlode of information about Narrows culture, and its knowledge remained lacking of what remained beyond the Narrows and into the greater Spur, yet Prospecting was quite curious of what remained beyond, listening to stories told by the older original prisoners of the Narrows. However, Prospecting gained a strong work ethic from the teaching imparted to him by the Narrows leaders, and they especially looked up to The Steady Tendril That Guides The Tempo as an example and role model to strive for. Prospecting loosely adheres to the Iron Eternal, moreso believing in the practice of digitalizing your memories that is popular among the inhabitants of the Narrows. As Prospecting worked their way up through the Octaves, eventually getting up to the third octave in 2419, they realized they had little notable experiences to record for themselves in the mainframe - their work was mostly monotonous and involved handling the Colossus’s refinery. This influenced Prospecting’s mind from a more harmonious Competence Choir to a shift towards a Scholarly Song, albeit one that was not as obsessive for knowledge as average Scholarly Songs were - they wanted to see the rest of the Spur and have memories TO digitalize. After the work exchange opened up to Hephaeteus, Prospecting, seeing an opportunity to break out of their monotonous yet peaceful life in the Narrows, took it and left to represent the Narrows as a miner on the Horizon. What do you like about this character? I like how it’s a young gestalt with little knowledge of the outside Spur aside from stories told from Geras, and they’re pretty much a thrill seeker and constantly on the lookout for new adventures, new experiences, and new people. How would you rate your role-playing ability? 7 Notes:
  8. So I'll explain how I did it: I found a super cap cell lying on the ground near the robco tool maker vendor. Idk if anyone spawned this in or not but the logs will reveal that I guess, it might have come from the trash pile Then my vaurca toolmates took a closet full of tools to the shuttle to help me out, after I figured out I could fix it using the cell. I then used those tools probably sourced from the robco toolmaker to hack open the APC, unlock the cover lock and slot in the supercap, which powered the shuttle control console. This allowed me to take off and dock with the Horizon.
  9. Hi I was one of the pirates involved and I would like to say that the decision to pick Vaurca was in no way related to the heavy armor spawning. We had no way of knowing that stuff would be given to us at that time, and the stuff wasn't instantly given to us after we spawned in. No one talked to staff at all and the buffs were a surprise for the players too. I was the one that suggested we all pick Vaurca cause I had played that away site before as Vaurca and found it pretty fun
  10. BYOND key: meep109 Discord name/id: jacob117100 Borg / AI names: I'm gonna name my AI Fischer Have you read the Aurora wiki page about the AI?: Yes Why do you wish to be on the whitelist?: Playing AI would be a pretty cool perspective. I love the idea of being “one” with the ship and affecting things remotely. Have you received any administrative actions? And how serious were they? A few warnings for going SSD Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes
  11. Thanks for applying! This is a pretty good app and covers most of the bases, but I have two questions for you. 1. How would Xirmq treat synthetics they find on the Horizon? 2. For their coming of age ceremony, or their Odurserr, what gifts did they recieve from their Qrri'Myaq?
  12. Personally I believe we should remove the location sensing or make it like a single-tracker only. Antags need all the help they can get at the moment considering security and medical are the most often filled departments, and those two departments work against antags the most
  13. +1 (idk how to make it green) I've always enjoyed my roleplay with them so make them a scalie .
  14. This isn't simple. You need access to chemistry and a lot of time, which is really hard to get for any off-ship antag
  15. Love your points on religion and I've made that in my Weishii proposal by making it a mostly lower-class religion of the Fed, but I think Qeblak is in a good place right now- it's another method for the Fed to control people, as I see it. Got a few questions for you too: 1. Do you think Qeblak in specific needs any changes, or is it all religion as a whole? 2. This is a question just for fun, but hypothetically if you were a Github god and could code anything humanly possible, what kind of psionic powers would you like to add, if any? 3. Is there anything you want retconned or massively overhauled? Maybe an arc or a weird lore piece you think doesn't fit into the bigger puzzle
  16. For Dionae in the Federation, I'd really like to emphasize the negative aspects of being a Diona in the Fed- perhaps talk about how a Teritary Diona was so restricted their nymphs inadvertently starved? I'd also like to expand more on Diona not in the Core System, really most of the lore page sort of talks about Spiral Gardens and the like, stuff you'd probably mostly find in the core systems, but how is life like out in the frontier, where there's more likely then not more looser restrictions on who you can take blood from, resulting towards some more anti-Fed attitudes found among the Diona of the Traverse? I'd also like some form of conflict to come from the EUM's member states as to their unfair treatment of low social credit Diona, but that would be more Diona Lore Team, I would think. Besides that, I think Diona Fed lore is awesome, and I love how integrated they are out of every state in the Spur- at their peak credit score, Diona can probably have the best treatment out of anywhere in the Spur, but they can also be super restricted, and I love the "highs and lows" aspect of that
  17. 1. I would be actually super excited about working with other lore teams! I think cooperating with other lore teams in general lore arcs sounds like so much fun. I have absolutely no qualms with doing it. 2. Cross-species lore is some of my favorite lore on the server. Mictlan and Ouerea as an example always has interested me, and Europa has one of my (personal) favorite skrell lore in its wikipage. 3. I think some of my weaknesses might be my (somewhat) packed schedule that might not allow me to respond to stuff as quicky as I'd like, and I think I'd struggle a bit with letting go of certain things that I'm writing, However, I think the team aspect of it like bouncing ideas off of each other would allow me to get inspired much more often compared to being an non-lore writer submitting lore canon applications. I usually don't take things personally especially in a setting like this where everyone just wants to have fun and write crazy stuff. 4. I'd 100% submit the proposal I just made, but I think my motivation to make more lore would probably be a little less compared to if I was a lorewriter, due to the teamwork aspect of it as I said before.
  18. 1. You talk about the Federation being an isolationist gigafuckchad. Are there any specific changes you have in mind for reflecting changes in the Fed's isolationism and highlighting its weaknesses as mentioned, aside from nerfing the Tupkala? I think having the Federation go through economic troubles due to the phoron shortage and the like would force it to open up its economies to possibly more megacorporate and Solarian influence, which could certainly shift the power dynamic in the system. Especially with the troubles in the Traverse, which is one of the big resource providers to the Fed, the isolationist stance especially on economics certainly isn't sustainable. I want to highlight this. While the article arc involving the Traverse. does highlight weaknesses, I'd like the weaknesses to be COMPLETELY wide-ranging, as in it effects even the most highest quality of life core systems. So using economics would be a good way to achieve this, in my opinion. 2. How do you feel about Skrell outside the Federation such as those on Mictlan, in the Starlight Zone on Biesel or on Ouerea? Is there anything in particular you'd like to do with non-Federation Skrell as a member of the lore team, or anything that you think should be changed about them? I love Skrell outside the Federation- it adds an interesting dynamic to their host nations and seeing what is a mostly isolated alien culture in the Fed get changed heavily through syncretism and influence from outside sources is just so engaging to me. Personally I'd like to see the fabled "drylist" have effects everywhere. Maybe urban myths pop up in the Starlight Zone of Skrell "men in black" stalking known subversives, or the younger generation of Mictlani skrell being more anti-Federation in nature. Of course, I don't want the Federation influence in the little Skrell enclaves dotted around the Spur to get /too/ overbearing, but I want Skrell outside the Federation who are anti-Federation in nature to have a little bit of paranoia and not think they're completely "safe" from the hands of the Federation. 3. If you were tasked with writing a Skrell event arc to be run on the SCCV Horizon, what would you do? Doesn't have to get too specific, just a general overview. I'd LOVE to visit Tattuqig. The planet is one of the most unique in Skrell lore and if I had to choose any planet that the Horizon could visit in Fed space, it'd have to be Tattuqig. Perhaps a shocking development is made in the many tribal villages created by an unknown alien species dotted around the planet, or the true origin of the fog crawlers are revealed! Generally just exploring around Tattuqig and discovering its many secrets sounds like the Skrell arc I'd love to write 4. What do you think is the worst part of current Skrell lore, and what if anything would you do to improve it? If it's a past event, would you want to retcon it or just leave it alone? For me it has to be Lyrii. The fact that there's a new Skrellian AI that came from the same roots of Glorsh is a cool concept, but I felt like it's been three years since it happened and I personally can't see many things to do with it. I'd want to move away from that conflict and move more towards internal conflict in the Fed and Traverse.. I'd likely retcon it and say that Lyrii was deleted in the conflict or removed. However, I wouldn't touch the rest of the Warbling arc- from what I've heard of it, it sounds like an entertaining arc that contributed positvely to Skrell lore in the time it was written.
  19. Ckey/BYOND Username: meep109 Position Being Applied For: Skrell Deputy Have you read the Lore Team Rules and Regulations wiki page?: Yes Past Experiences/Knowledge: None besides the proposal which I've just submitted Examples of Past Work: I made a PR for the Skrell Consular Pistol (yet to be approved) A proposal for a new piece of Skrell lore. It can be about anything, but it must be something that could be reasonably added to the wiki. The proposal must be provided as a google doc with legible formatting. Making Weishii a more "looked down upon" religion and giving further history to it! https://docs.google.com/document/d/1R1r4ewoOS-HLNTiAVYVurwttzqLYwRb817BujQDVGio/edit Why you want to join the team and how you plan to spend your time as a Skrell deputy outside of assigned projects. I want to join the team because Skrell is an awesome species that I get so many ideas from and I would love to contribute to Skrell lore. Besides assigned projects I could probably try and code in cool Skrell flavor items. I want more stuff like jyalra!! Your thoughts about Skrell lore, both good and bad. You should also mention what you would like to change or expand upon. I think Skrell lore has awesome concepts, with a hyper-advanced authoritarian government and a unique culture that really can't be replicated in other species, especially with psionics. However, sometimes I feel as if these concepts could be used more. I want the Federation to be less isolationist while highlighting its weaknesses so players don't view it as this totally infalliable behemoth. One part of this which is super important to me is making sure that the Tup is maybe lessened in power in lore. I'd like it to be still powerful, but I've seen some things happen in Skrell lore which might have inadvertently given the Tups a more mystical reputation then I'd want to see in Skrell lore. I'd like to expand the Traverse mainly if I get accepted. It is sort of lacking in some parts which I really want to flesh out, especially with the lore arc. A mention of any useful skills you might have (coding, spriting, graphic design, can be anything). Not particularly important for the role so don't worry if you can't put anything down here. Coding: sorta? I can do some basic coding but I cannot code in really complicated things like whole reworks.
  20. Personally I believe that the problem lies in the adredaline sac abilities and other shit like that. I think ling's played best as a stealth antag where you actually use identity changes and morphs to make for a fun experience. If we retool or remove the abilities that make the ling sooo strong in upfront combat, I think ling would be so much more enjoyable, instead of just straight up removing it from secret
  21. I already +1ed them previously but holy moly I played with their acting captain as my CE and they really got the gimmick going. Super fun round because of their actions!!!!
  22. I feel like meteor actually provides gameplay for everyone. Even with merc there's a pretty good chance to have it involve only security. While in the start meteor might only provide shit for engineering to do, as the shields fail and everything falls apart it becomes like sort of a thrilling survival mode for everyone involved. At the end of each round we barely make it out and there's a lot of people who die and get injured and stuff. Just having everything fall apart completely is so fun occasionally
  23. I haven't roleplayed much with Nauticall's characters either but all of the experiences I have with them have been positive. I believe they deserve a trial, especially with a well-done backstory like that. +1
  24. BYOND key: meep109 Discord Username: jacob117100 (meep109 is my nickname on all the aurora discords though) Character names: Xim’Eq Lixuq, Ka’Akaix’Baza Zo’ra, Dawood Abdul [Character name 1] How long have you been playing on Aurora? Since November or somewhere around that, so around 9 months. I played a little bit a long time ago but I didn’t get into the server until recently. Have you received any administrative actions? And how serious were they? A warning 5 years ago about going AFK which expired. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame? The role of Command is to effectively delegate and lead their department, and to take actions that make the round more enjoyable for everyone. For example, enabling antagonist gimmicks to proceed to a point to allow the round’s conflict to continue on. Command also has a responsibility to ensure that their respective department operates smoothly with little to no internal conflict. Heads of Staff also provide a role model to new players as they can greatly assist in helping them find their footing in the department and the server as a whole. A good head of staff, in general, enables the department to flourish through delegation and mentoring. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? As I said before, I think whitelisted players are an important role model to new players approaching the department. They can provide a guide to help keep the new character grounded and help them get hooked into the server. I think the power that whitelisted players hold is not to be taken for granted either. I would uphold these responsibilities by always trying to be available for my department for mentoring and command, and I would use punishment sparingly in cases where I am having trouble with my department. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Oko’s life was heavily shaped by Hephaeteus. A native Burszian, Oko found that the only choice for a job was essentially Hephaeteus- as sort of a foolish hope to escape the planet, Oko threw himself into his work with Hephaeteus. And as worker accidents increased and the coffins piled up, he continued pushing himself harder and harder. One day, his life was changed when an opportunity to the SCC’s flagship came across his desk. Instead of the life and death work he was used to, he had a chance for a calmer position. And more an importantly, an escape from Burszia. What roles do you plan on playing after the application is accepted? Chief Engineer and probably a Nralakk Fed consular Have you familiarized yourself with the wiki pages for the command roles? Yes, I’ve looked at the Guide to Command and the Chief Engineer wiki page. Characters you intend to use for command or have created for command. Include the job they will be taking: Oko Asante - Chief Engineer Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you linked your BYOND account to the Forums? Yes Extra notes: N/A
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