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Everything posted by driecg36
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Got it, asking for this to be locked/denied.
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Idea: Add a system where you can use ropes to interact with things on different Z-levels. 1: Using it as a ladder: You attach the rope in the ground, then you throw it over the edge. You can now climb up and down z-levels. 2: Using it to haul items up: You attach the rope to something on the lower z level, then throw it up a zlevel. Someone up there then has to drag whatever you've attached up with the rope, which is fairly tiring and takes a decent amount of time. Useful for recovering crates, people that are dead/in crit, etc. There would be a few different types of ropes: Ropes could also have a few fluff features, like being able to tie nooses and hogties, but the main reason for them existing is to facilitate z-level movement, and prevent situations where something gets stuck in a crevasse and is literally impossible to get out. Coding wise, I don't know how feasible it is, but I feel like this would be a huge QoL change for rescue missions or simply moving things up and down z-levels.
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I like this. There should be a way to recover IPC brains/bodyless human brains without borging them, and I think it's a good option that this exists. +1
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That's fair. Asking this to be locked/denied.
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[Accepted] driecg36 Head of staff application
driecg36 replied to driecg36's topic in Whitelist Applications Archives
Thanks! That first contact period was one of the most fun experiences I've had in this game, it was legit super spooky, I felt like I was in a horror movie. I almost wish the aliens had murderboned back then, it would've been a lot of fun. I think the round went kind of down hill once the aliens got onto the station, but I still had a great time. I'm glad you liked Leonce! -
[Accepted] driecg36 Head of staff application
driecg36 replied to driecg36's topic in Whitelist Applications Archives
Honestly, I don't think that round was very ideal as a first test run, as I spent the first half of it doing sec stuff, and only had very little time as a HoS, most of which was spent getting situated with my gear and dealing with the lings that round. I hope to run into corvo again so I can give interim HoS another shot so you can actually see how I would perform in a more RP centric round, rather than the hectic chaos that was that last one. -
BYOND key: driecg36 Character names: Pierre Leonce Aramis Laurent MAC Andrei Yeltsin Valentine Samuel Jets (discontinued) How long have you been playing on Aurora?: A little over two weeks. Why do you wish to be on the whitelist?: I enjoy command staff on servers in general, it brings a different type of rp and the challenge of keeping things together is one I find a lot of fun. I also notice there isn't a lot of command staff on that often, which is a shame because a lot of things really depend on them. Why did you come to Aurora?: Well, I come from fast paced, low/medrp servers (CM and para), and I always tried to rp on those servers, but felt dissatisfied with the RP I got in return. I wanted a community where RP was more important than winning, and Aurora was just that. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes, I have read them. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay, for me, is creating a story. I heard this really nice analogy for HRP ss13: it's like play, everyone assumes their part, and work together to make an interesting scene/whole. Roleplaying itself is acting out a character you create, in a purely improv scenario. You have to always be aware of your character's personality, and attempt to emulate it as much as you can. You give the character you make a story, a personality, a temper, a driving goal, and you have to always have these things in mind when playing that character. Roleplay is also about making the experience inclusive for as many people as you can; RP allows everyone to be involved to a degree, there is noone that does everything, and everyone must rely on someone else. What do you think the OOC purpose of a Head of Staff is, ingame?: Heads of staff are guides for how the round should occur. They make the decisions that can affect every player on the server, and generally have a decent amount of say in what direction the shift goes. With that power comes responsibility: the person in question must make decisions that are logical and based in IC thought, while still taking into account the enjoyment of others. Heads of staff are also "RP enforcers" in a manner of speaking; they have the capability to fire, suspend, write injunctions, and generally punish bad player behavior like power gameing and sheer incompetence. They are the managers of the station; they're the ones that decide who gets fired, who gets promoted, who does what, and are generally there to give direction to the players. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: I think one of the main OOC responsibilities of whitelisted players is to uphold the status of the whitelist; they need to show that they deserve it, and they need to set an example for people who want that whitelist. Their behavior is always being watched and is critical to the experience of other players, so they must always remain in near perfect character. They are also expected to help newer players learn. They should theoretically have the most experience of anyone in their department, and thus should be available to help others learn. They should always either take interns under their wing, or make sure someone else who is competent does. OOC, they should also behave politely and correctly towards other players, but that's something everyone should do. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Francois Leonce Character age: 34 Please provide a short biography of this character (approx 2 paragraphs): Born in District 5 of Mendell City to two NanoTrasen employees, Martin Leonce and Emmanuelle Leonce, Francois had a privileged childhood. His education was superb from an early age, and he always had an affinity for reading and writing. However, his parents were often away on various assignments Nanotrasen had given them. Therefore, he always had trouble bonding with others, and was only truly friends with his little brother, Pierre Leonce. Francois took mostly after his mother, who was at the time employed as a secretary in a CCIA office. She was his role model from a young age, and he admired how calm and collected she always was, even in stressful situations. It was always his dream to become like his mother, so we worked exceptionally hard in school to get the best grade possible and enter a renowned university in District 12 to Major in management and Minor in business. After earning his bachelor's degree, he went on to work in various assistant jobs in NT internal affairs department, where he performed admirably, always remaining impartial. Unlike his brother, who took after his father, Francois was a clear-headed, impartial individual who was very good at separating himself from the issues he worked on. After finally accumulating the minimum experience required for the post, he was quickly promoted to a full fledged Internal Affairs Agent, and stationed on the Aurora (Much effort was made so that his shifts did not overlap with those of his brother, and we have considered reassigning one of them to another vessel). What do you like about this character?: I think he serves as a very nice foil to his brother, who is hotheaded and confrontational; Francois is, as said above, a very impartial and nonpartisan man. His "vanilla" backstory actually makes him a much more interesting and believable character, simply being a person who worked hard to achieve his dreams, and had the chance of doing so. There is nothing overly special about his backstory or character, which is exactly what NT would want from a IAA. His detached demeanor would also allow for some interesting RP, as he is just as merciless as his brother when it comes to doing his job. What do you dislike about this character?: His vanilla backstory is simultaneously something I like and dislike. It doesn't make him a ridiculous snowflake character, but he really isn't extremely interesting either. I don't think it's a massive problem, because he isn't supposed to be fraternizing excessively with his coworkers as an IAA, so having him be "boring" isn't such a bad thing. What do you think makes this character fit to be a head of staff?: Well, not only does he have a good standing with NT thanks to his parents, he is also someone dedicated to succeeding in his work and seeing the company succeed. Even without a loyalty implant, he sees serving NT as a family obligation, and would never do anything to jeopardize or betray the company. He is also very qualified for the position, having an excellent academic record, as well as the right personality and set of beliefs for the job. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I think I would give myself a solid 7.5/10. I've gotten much better at always remaining in character even in stressful situations, and have pretty much fixed my "combat mode" problem I had before. All of my characters are somewhat interesting, and certainly believable. I always act exactly like my characters should act, and I think I play a wide variety of different personalities pretty effectively. Extra notes: Currently, I only intend to play IAA until I earn enough respect as Pierre Leonce to promote him to HoS, perhaps after some test runs with the authorization of the captain. I think IAA is a good starting off point to learn how command works, as you are more of an observer than a participant, so I feel like playing that role will get me enough general Command experience so that when I do decide to play other whitelist roles, I would be much more successful. The other head roles I would be interested in would be CE and CMO, but I don't really have any characters available for that, and I want a little more experience with those departments before I commit to them.
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I'm of the opinion that every game mode should bring something unique, and no other game mode really has a "horrible monster stalking the crew" thing going on. The closest thing we have to horror is cult, which is also in desperate need of a rework. Personally, one of my favorite ss13 gamemodes is shadowling, just because that when the ling ascends and the lights go out, I get genuinely spooked. I just think skipping the "make this bad mode less bad" step and going straight for the "make this gamemode good" step would be a more efficient solution. Though polaris lings are already a massive improvement over current lings, I still do think lings have more potential as being spooky alien monsters (and thus having their kit being built around that) and less organic tators. I'm also sure there are ways to make them less murderboney, but lings are kind of an antag that needs to murder at least a little bit. It's a shame, but I don't see any way to rework it aside from deleting lings all together.
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I wasn't so much talking about discrimination, just harassment. I think it would be reasonable to have employees punished, or at least warned, for harassing another. However satisfying duct taping a prisoner's mouth is, which I do on med-rp servers all the time, I think it's not very good RP, and just punishing the person seems like a much more logical, believable solution.
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OK, I think you took my post as something way more aggressive and egregious than it was, and I'm sorry if I upset you because you like ling, but I really do think it needs changes, and I know for a fact a lot of other people do too. I never said make ling more like vampire. Vampires are not extreme, disgusting monsters, nor did I ever imply they were. I would know, vamps are my favorite antag. Vampire are clever, subtle beings that use other to do their dirty work and play with the minds of their victims. My best vamp round, I had 4 thralls and 1200 blood without killing a single person. Using one example of one mechanic does not mean it is copying vampire. If you weren't so busy with the "irony", maybe you would've noticed that. Thematically and design wise, ling would have nothing to do with vamp. The second half of your post is actually something worth discussing, so I will; I do see the problem with murderboneing, but as current lings stands, it really is not much better. The only way to actually expand upon your abilities is to kill people, and even though "absorb DNA" exists, it's not very useful since you cannot take their ID/clothes from afar either. I do agree that perhaps the ticking counter on the monster-o-meter may not be the best idea, but I do think that using ling transformations should eventually force you into monster mode. Now, please tell me what the current ling brings to the table, aside from impersonation, which is still a thing in my suggestion? Is it fun to get mute stinged, then beat with a toolbox? Is it fun to get paralysis stinged and just be done with no chance to fight back? Addendum: I've never played on goon, i've just heard of greater form and thought it was a lot more interesting than uncounterable stings that aren't even noticeable by anyone but the person getting stung. If an antag kills someone and noone ever finds out, was that antag ever there at all?
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Alright, I know there's a lot of suggestions for changeling, there's even one up right now, but I really do think it's the weakest antag (yes, worse than Rev) in terms of fun and round enjoyability. The main problem with ling IMO is that it is too similar to other antag types, and doesn't bring many new or interesting things to the table (though it has the potential to). It currently exists as a hybrid between a traitor and a vampire, with neither of the things that make these two antags so interesting. Traitors have a massive amount of freedom in how they want to approach a situation, either through action, stealth, deceit, trickery, etc, while changelings really only have one option: get someone secluded, use an exterior stunning tool, succ them, rinse and repeat. Sure, impersonation RP is a lot of fun, but since there is such an obvious mark left (the husked corpse with your victim's DNA), you're gonna get found out sooner or later. Vampires, on the other hand, have things like dominate, embrace, and enthrall that involve other people into the round and create unique RP potential. Rounds of changeling are often hard to tell apart from extended (except for select few people), as really the "best" way to play ling without getting memed by sec is silence sting -> kill -> hide body. Sure, this gamemode involves sec/the detective if the body gets found, but noone else is even going to realize what has happened. Here is my proposal on how to fix the issue. It's a complete rework, and needs a lot of criticism to be something palatable. Changelings would still have access to stasis in both forms, as well as the ability to transform to their other absorbed genes free of cost. Human lings would keep arm blades as an ability, as well as some new ones: Instead of having a chemical cost, these abilities would make the ling get much closer to Mass form, and can't be reverted until you transform or you absorb enough genomes to have that ability. The Fleshy Mass would have all of the abilities stated above, as well as the fast, (not really) traceless absorb. Addendum: I know with the newmap meme and the massive swarm of suggestions, this really isn't the time to even consider this suggestion. However, I do thing Ling has a massive amount of untapped potential, and currently exists as my least favorite (and I'm fairly certain a lot of people feel the same way) game mode. Just read it, tell me what you think, tell me how you think it could be better.
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I very much like the idea of cult being more subversive and less murderboney. Currently, as cult stands, it is really encourages meta/powergameing (finding all the words in 5 minutes, knowing how to counter it instantly, etc). It would take an excellent group of Rp-ers (Both sec and cult wise) to make this gamemode work in an enjoyable, non murdeboney way, and since cult is a gamemode where you forcibly convert people that don't want to play cult, that just doesn't work. However, I do see a potential problem with resisting being abused to hell if the only way to convert someone is through the insanity meter. I can definitely see people constantly spamming resist to not got converted, even long after their character should've given in. I think there should be a way to "force" someone over the edge, either by extreme, overwhelming exposure to sanity reducing events, or by some spell making them unable to resist. Otherwise, they're are just gonna be "those people" that never get converted because "muh character wouldn't do that." Personally, I enjoy forced conversion game modes like cult and rev because I'm pretty good at telling when my character isn't the one in the driver's seat anymore. At some point, you just have to accept it's not your character, it's whatever superior power is controlling your character, and you have to serve that superior power however you can.
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Well, for the duct tape thing, that would definitely be abuse of prisoners and not OK whatsoever. And for the example you listed: Do you really think a workplace would allow it's employees to harass another employee, even if that employee is ass? This suggestion isn't about making this a rule, it's about making this a reg. If you want to be an asshole to someone, you won't get banned for it, just don't get caught doing it by sec. I think it's perfectly reasonable in the example above for the people harassing him to be charged, as well as the guwan himself to be charged for Neglect of Duty. The appropriate course of action, instead of pestering the Guwan, would be to report him to a head, IAA, or CCIA.
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I honestly don't think it would create massive problems, since Nurse McTits could always bug her HoS friend or Cappy friend to make an injunction, which would result in the same thing. An officer can always dismiss the case if they find it a waste of time or has no tangible proof. Since the law specifies a warning is necessary, only shitcurity would arrest without warning/warrant, and if they're shitcurity they're bound to fuck something up at some point, whether this reg exists or not.
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The problem with all the things you've listed above is that they are not always reliable. IAA's are quite frankly a pretty rare sight, so you can't depend on them. Injunctions depend on a captain/HOS, who is either not present or much too busy dealing with Cults and Mercs. Incident reports are always available, but are quite frankly a major hassle and not worth making over issues that would result in a minor sentence. The thing about this idea is that it's always available. It doesn't depend on a head of staff, it isn't something you need to do OOCly, and it's much simpler and more straightforward than all of the above. It gives officers a response to the lrp "fuck you you fucking fucktard" that is clear, concise, and effective. For the why, I've already explained: It's very lrp in my opinion for someone to spew insults at coworkers and security officers with almost always no consequence, just because their isn't a concrete, solid charge for it. I do agree that my original suggestion could lead to abuse by some seedier sec officers (even if I tried to avoid that through careful wording), and I think that wouldn't be fun for the server. However, [mention]ForgottenTraveller[/mention] 's idea for i112 seems like it would easily rectify my issue, as well as generally improve the RP of the server, with absolutely no downside, or at least none that I can see.
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I very much like forgottenTraveller's idea. It's a nice middle ground, it fixes the problem I have without introducing the problem that the others in this thread have with the suggestion. I support it completely.
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Again, I think people are misreading this. This isn't "insult of an officer." This is "repetitive, continuous harassment of an officer." Calling someone a dimwit once is fine. Constantly telling them what you would do to their mother for 5 minutes in a row isn't. It's lrp (would you really do that to an officer arresting you IRL with no consequence), its annoying, and adds nothing to the game by letting it happen. I can see the problems arising from a law that makes insults in general not OK. I specifically went over in my post that the insulting needed to be continuous, and the charge could not be levied until the officer warned the perpetrator. However, officers have their hands completely tied whenever someone spews insults at them. Either this is made into a law, or hooliganism/disorderly conduct is rightfully separated from indecent exposure. And again, as I said for slander, it only applies to spreading misinformation, unlike slander against a head, that covers insults, and misuse of radio only applies to well, radio. So there's a lot of backlash against this specific idea, though I'm sure a lot of people who play sec would very much like to have an option to shut up people who constantly insult them, which is irksome to say the least. How would people feel about putting indecent exposure in sexual harassment, expanding upon hooliganism to add verbal harassment of personnel as an example?
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I +1 this, eldritch stuff is awesome and I think this would make cult a lot more interesting.
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Adding this reg isn't the only way to fix this problem either. Dividing Indecent exposure(Maybe even including it in sexual harassment?) and Hooliganism into two different charges, with hooliganism being more fleshed out than it currently is. Expanding upon hooliganism, and rewording it's description to this: "Intentionally disrupting the peace, by harassing other coworkers, yelling obscenities, and generally being a nuisance." "Examples of this is repetitively insulting coworkers, being publicly drunk, general belligerency, and provocative behavior." I would also like Hooliganism to be renamed to Disorderly Conduct, as I think the latter is clearer and has more impact.
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Alright, I'm a criminal justice major going into law, and I know this is corporate law in a 2d spessmen game but still: LAWS MUST NEVER EVER be vague. Think Miranda Vs. Arizona. The wording of how suspects were meant to be informed of their arrest was "vague." You'd think that would be a non issue, but it was almost enough to get Ernesto Miranda out of kidnap and rape. Laws have to be VERY specific IRL, and I think making them very specific as well IC is important too, to ensure consistency while playing sec, and less "reg bending." The problem with the general charge of "hooliganism" is that its tied in with "indecent exposure," something which I don't understand at all. It makes hooliganism as a charge hold much less weight and be MUCH harder to apply. And to all the things Shameonturtles listed: Slander doesn't apply because its not false information, just insults. Slandering a head of staff doesn't apply to officers. Misuse of common radio doesn't apply if its in processing. None of these charges can be applied honestly to someone spewing insults as they are being processed. The only way to prevent this is by gagging them, which is ridiculous and could be construed as abuse of prisoners. I also concur with delta. A" "insulting officers" reg would be abused. However, this is different; this is a HARASSMENT reg. That means you can't just slap it on if they say something mean. They have to be spewing insults even after being WARNED. And for the issue of over-applying, this should work : "Hooliganism cannot be applied for verbal harassment of officers on top of this charge. Doing so will result in illegal arrest charges being leveled against the officer over-charging."
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I very much like this idea. You could even make it so that there's a random event that "activates" one of the items and gives it an anomaly effect. Would make anomalist a slightly more interesting job, as well as add some potential flavor to said museum.
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I know this could be technically counted under hooliganism, but hooliganism is such a vague charge that its hard to pin anyone with it. The law would go like this: I don't think having people constantly berate officers with a massive amount of needless insults with no tangible consequence (except scorn from the officers) is very HRP. A clear, appropriately named charge like this would work wonders for shutting up these shitter without having to rely on some stretch of hooliganism. IRL, doing something like this would net you a misdemeanor charge, which the regs dont have (hooliganism is similar, but with it being bundled with indecent exposure it's not used very often).
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[Skull132] Add Mixed Game Modes to Their Own Secret Rotation
driecg36 replied to Synnono's topic in Completed Projects
+1. Some of the mixed gamemodes are a lot of fun, like crossfire, but since they can only be voted for specifically, they always get metagamed to an extent, even if it's non-malicious/sub-conscious. Having them in their own pool allows for them to be picked, while retaining the more slow-paced gamemodes in secret. -
Unathi have poor depth perception/eyesight, so they're more likely to miss shots than other races? I feel like that would be an entirely different suggestion however.
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I think people are overestimating how powerful the tackle is. Even on disarm intent, the stun would be too short to cuff someone, but only barely. If you get tackled as a merc, you just get up and shoot the person that did so. On top of that, voidsuits/heavy armor should make you heavier, and magboots should make you invulnerable to tackles from even the heaviest mofo. I do agree that to be able to tackle, you would have to be running for a little, maybe 3 tiles min. I get the fact that there are balance concerns, but the way I described it is by no means the way it should be implemented exactly, if it's to be implemented at all. I'm not an expert at game design, this needs a lot of tweaking and fine tuning before it can even be considered as a valid project.