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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. Follow the format, please.
  2. On trial until 3JAN2023.
  3. On trial until 3JAN2023.
  4. One last thing: Arges has a pretty well documented and visible history of being anti-corporate on the Relay, especially when it came to the Orchard Moon debacle. For that reason, I don't believe he's a character fit to be a head of security. Remove him from the characters you'll play and you'll be put on trial.
  5. Yeah. it is. Yeah -- an executive officer has nothing to do with the executive board of the SCC. It's just a job title and the "executive" part only refers to their duties on the Horizon.
  6. Neither of these things are allowed. Both of these are extremely far beyond the monetary and influential ability of ship characters.
  7. Changed the Tau Ceti question to instead ask about the Spur as a whole and the Horizon. Does not affect current applications.
  8. I think in my five years of playing this server I've literally never seen voidsuits be ordered from Ops because it's an immense waste of time (upwards of ten minutes, not counting fumbling for account money if necessary) and effort to get them where they need to be, so I'd much rather see voidsuits added. Ops works for luxuries, stronger items and things you can't get otherwise but are necessary for day-to-day activities, not for more mundane things like voidsuits.
  9. More voidsuits are only needed in mass emergency situations, wherein operations cannot be used.
  10. Accepted.
  11. Unbanned.
  12. Denied. The attitude you showed on other servers makes us not want anything to do with you.
  13. Here are my thoughts as event organizer: Volunteer equipment needs to be studied better, and specifically made for events. Often we drop whatever's appropriate for lore factions and that's it -- but that equipment can be overtuned. It showed last event that 7.62 might be too powerful for event volunteers. Ship combat is fun and a success, but it needs to be kept for far more realistic scenarios where the Horizon isn't going up against a big threat. Basically, we should be taking on small destroyers or corvettes at most. Cruisers and the like need too much suspension of disbelief. It should be a third party ship thing 99% of the time. The Horizon shouldn't get involved in fights this big in general. Boarding and stuff (unless it's a very small kind of boarding, on a shoddy transport or something) implies too many casualties, too many injuries, and too many things gone wrong. Rules of engagement should probably be written for event volunteers, along with an agreement to sandbag a bit if necessary. On the varediting of people: Nobody was adminhealed and damage was essentially halved. Out of 4 people whose stats I tweaked, 3 of them died. The fourth lived because they had medical supplies and sealed their bleeding far before they went down; everyone else died because they had no blood left in their body, and I didn't touch their blood. On the retconning of some deaths: it's generally agreed that some people may have been pointblanked while downed and that gave the push that was needed for them to die. In the end I think it more just for retcons to be offered if deemed reasonable. One side is going to be unhappy with whatever the outcome is, at the end of the day, so here it's a matter of personal perspective.
  14. Note that this thread will be heavily moderated by myself and any passive aggressiveness or bad behaviour in general will be met with a forum ban. Let's not accuse anyone -- we know some things have gone wrong.
  15. On trial until 16DEC2022.
  16. This application is denied. I think you need more in game experience before you can proceed to being a head of security -- more importantly, I think you need to play security characters that aren't Trovensky and are different from him in personality. Due to the way your character is (which is, he is almost a robot in most matters), it's hard for anyone to really gain any insight into how you actually think about security matters.
  17. I agree fully here even if I think that the tank for minievents would dry quickly. Nonetheless it's worth trying for the next arc. Although for the next arc in general we should wean off of big ship vs ship stuff. Like Cael said on Discord that's already going to be the case though.
  18. Making things miserable doesn't work because people won't play them, unless it's an inherently interesting survival situation that you can get out of (see the crashed pod on Bay). We did it before when away ships were first mapped in - barely any guns and ammo, and it basically only restricted what you could do. It was boring, to say the least. Most of the away ships we have aren't really actors acting on their own (you could argue the SFA are, but they are in a markedly shitty situation because they get killed on sight by all other offmaps) so they wouldn't be down to 1 gun 1 magazine and some bread tubes either. It's also a bit of a fallacy for someone to determine the state of the setting solely through offships. There's plenty of relevant storytelling in game - phoron cans not being a thing, the phoron tank being more empty than the others, the Supermatter not using phoron anymore, etc.
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