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Lmwevil

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  1. antiquecode that will now be removed, amen good work finding it though I had no clue
  2. Lmwevil

    Return Rat

    Seconding what Garn said, we need crew who keep the rats alive while other crew try to murder them for eating everything. The real antagonist was never the mercs, it was the rats.
  3. Eris uses a similar idea in the Junk Beacon (spawns piles of trash to be sifted through) the idea could be repurposed for asteroid turfs
  4. Mining on the Aurora Station took about 3 minutes to achieve, you geared and walked out an airlock, here it can be upwards of 20 minutes as you wait for other miners to gear, to get coordinates and so on. That's if you're lucky and have the mining asteroid next door too, sometimes that does not spawn and you have to fly across the entire sector. The risk now is amplified from the risk of simply falling or industrial accidents to doomguying against countless hostile mobs on a single 'lifeless' asteroid. The https://wiki.ss13.co/Guide_to_Mining#Mineral_Magnet_Machinery mineral magnet on goon tl;dr summons random asteroids with random quantities of ore inside it and so on, this brings back industrial risk (standing in the nono zone will have you get crushed by an incoming asteroid) it allows you to mine at your own pace and allows you to mine with minimal risk. I fully believe that the Ore Magnet is a much needed QOL and also allows miners to work if the Spark is gone (enjoy not playing the round as your job if it departed to anywhere other than right next to the Horizon) Also works I suppose for xenoarch if they can't be bothered in full expeditions, and as a secondary benefit lets crew actually use the very nice catwalks and exterior lattices of the Horizon's design. Thoughts?
  5. @Noble Row and myself were tasked with this one. The complaint is closed as requested by the complainant, however Sue you do have a tendency to salt in both dchat and the discord with toxic comments, we urge you to tone it down in the future. While others may also do that in dchat that does not make it acceptable, and to Colfer please ahelp when you see these it's better for us to handle it in the moment than going back through logs.
  6. Note that grabbing simplemobs like a changeling spider are far less er stable than grabbing humanoid mobs Grabs I've found to be incredibly effective, having been grabbed and utterly unable to break the grab with 20+ resists as a Tajara being grabbed by a g2. Gotta agree with Evan tho
  7. I support bear for the position and the consolidation of power. The Bear state shall rise.
  8. The Scarab Fleet numbers hundreds of purpose built or repurposed vessels and is not self sufficient yet, the Horizon with an order of magnitude less people and ships could not be self sufficient. As for the Supermatter Duth, any gas in the hot loop directly enters the chamber, and about 0.05 to 0.1% of it is burnt in every rotation through the chamber, so eventually you'd run out of hydrogen gas long term. Not including the fact that while not represented mechanically, the TEGs would require constant maintenance and the Horizon only has so many spare parts EDIT: As it stands in the bridge readouts for the sector at the start of each round, drydock is important for repairs and resupplies. It says how long the vessel has been out and how long until dock. I don't think the time it has been out is ever longer than a month
  9. Hi Lofiai, it is best to simply not steal the armoury as your first method of escalation it is considered bad antag play. The only reason you were not issued an antagonist ban is that I assumed you likely were not familiar with the armoury rules. There generally has to be substantial in round escalation to steal the crew's method of defending themselves. As for part 2, the threat of being banned. I did not make this decision on my own, and conferred with another staff member who agreed with me this should be effectively your final warning for poor antagonist play. Your note represents this and representative that you should be more mindful in antag roles. I am sorry you disagree with my ruling, and of course if I am wrong I'll even offer my sincere apologies for it. In this case I do not believe it to be wrong, your antagonist play has been lacking for a while and your previous warnings represent this.
  10. [b]Reporting Personnel:[/b] Aayun Kaiser [b]Job Title of Reporting Personnel:[/b] Chief Engineer [b]Game ID:[/b] cqR-a3Hw [b]Commended Personnel:[/b] (Name, Job Title) - Reem Faladay, Atmospheric Technician [b]Witnesses:[/b] (Name, Job Title: Short description of what they witnessed) - Alessia Marino, Captain Reem Faladay has participated above and beyond her line of work to participate in an engineering experiment that could possibly just save our ship one day. She, and Chief Engineer Kaiser, helped to construct a long section of pneumatic piping that allows for the near-instantaneous delivery of a warhead from ammunition storage straight to the Longbow cannon. Her work drive is excellent, and I am glad that she is part of our engineering team, as it is people like her that drive innovation forward. [b]Time of Commendable Act:[/b] [b]Real Time:[/b] AEST 2am 20/11/2023 [b]Location of Act:[/b] SCCV Horizon [b]Overview:[/b] Over the course of an eight hour shift myself and Faladay worked together testing the possibility of moving munitions via ducting. This took hours of testing in microgravity and in gravity, in pressured environments and so on. Finally we had confirmed that shells CAN be moved through disposals lines if surrounded with roughly 3 inches of packing paper. After a ship modification paper was signed off with Alessia, we began another hour+ of work to set up an over 200 meter long pipe section across the ship. It was a complete success, shells with 0% chance of exploding being delivered in 5 or so seconds. Fantastic, wonderful and something that could save the Horizon in a combat scenario for certain. As it stands I have named this design the Faladay Munitions Delivery System, or F.M.D.S for short. This device spans the entire length of the vessel and two decks, using pneumatic force to propel ammo to the longbow. As you well know anything that involves multi-deck pipe or disposals editing becomes far far more complicated, and I myself burned through 8 Hahkma Milk cans with all the distance I had to cover. Reem Faladay has strived above and beyond, and even saved my life this shift when I fell into the very same F.M.D.S chute, patching my significant bleeding. No amount of words could sum up my praise, and I humbly submit this request for consideration. [b]Additional Notes:[/b]
  11. If we're committed on keeping Eels/Reavers. Perhaps the best idea is simply to put 3 stasis bags on the Spark. A nigh mandatory way to survive expeditions where you get hurt, and Horizon response time may vary. Though I still strongly believe we should either nerf or remove eels/reavers because as Duthco said so aptly. It feels more flavourful for mining to be lethal and dangerous because of the bad working conditions, their equipment etc rather than doomguying on every asteroid.
  12. i don't particularly have a horse in this race other than wanting mining to be less lethal but uh- with a screwdriver you can pry out the pin in the gun, and very often the warehouse spawns with live firing pins so it's pretty tenable (if powergaming) to swap those out
  13. Reavers were like, part of the badlands, no? Just remove reavers and eels, problem solved. As a miner main from aurora time and no longer due to the combatification of modern mining. I truly believe that if there were only carp there would be nothing of value lost, having your round insta ended because a reaver hit you once after you had to fly to a location is pretty bullshit imo. Miners used to be a very relaxed, rp role where you'd mine and chat shit with miners. Now miners have literally more combat experience than security canonically because they fight for their lives on every planet they land on. Making them doomguy is boring
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