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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. Alright, I've let this sit some time now, and I'm afraid I'll have to deny this unban appeal. The main reason is - as Garn has stated- you have a total of thirty eight notes, you have a total of FIFTEEN warnings, you have a total of FIVE bans, one of which is a permaban that you have recently appealed. This shows that you don't change, no matter how many times you have been warned, banned or noted, you haven't changed. We were extremely lenient with you, and this time I'm afraid it's time to move on. We've given you a lot of chances, and you were explicitly told any next offense would be a permaban, and so it was. And as Garn has said, you cannot expect leniency because you "panicked". You had several chances to get out of the conflict, you even had a chance to not be involved in the conflict. But the main reason I am not lifting this ban is because you have too many warnings, notes and bans.
  2. First off, fix the formatting as everything is bolded. Your application is really hard to read.
  3. In total since you came here early this year you've racked up THIRTY EIGHT notes. warnings and bans of varying length. you have FIFTEEN total warnings, notes, bans and even a lifted PERMABAN in the last month alone. You cannot seriously expect leniency with the "i panicked excuse". In my opinion the ban should stay. go and stay go I concur. I also agree with this.
  4. Ah, I'm remembering the wrong incident, my bad. The tesla was released twice this week, apparently.
  5. Happened earlier this week, I believe, @Pratepresidenten as a witness. I, the poor borg at the time, set it up for the first time and was instantly cucked by powernet failure. And I don't understand why I have to say this three times, they don't restart. Every single time I see the event happen when I'm not a borg/engi/ai, I keep checking the time on the APCs, because it gives you a timer, and they reset themselves. Because I've seen the APCs restart by themselves with enough time. I've never had to manually reset every APC in a powernet failure. And I was there, I'm pretty sure that there wasn't a powernet failure at the time, the tesla was just broken.
  6. The tesla doesn't even shut off when the powernet failure event happens. It was a bug, it was fixed in this PR: https://github.com/Aurorastation/Aurora.3/pull/3902 As for the rest, I don't agree with removing the powernet failure event. It makes for some good atmosphere and allows antags to be stealthy about their kills, or abuse the atmosphere for their gimmicks. It's really not that big of an issue. And they do automatically reboot - it takes 430 seconds or so.
  7. I'll address Izlay's complaint regarding me, ignoring the provokotary comments. About this part, what happened was that he had put someone in command as the AI. I told them they are not able to do this as the AI, and linked them to the AI page. They replied with "The AI can make head-level decisions if their lawset allows for it and there is literally no command" which is true, and I gave them that - but, putting someone in command is a Captain level decision, and a Head level decision is not a Captain level decision. As such, the AI cannot put someone in command. I had never "ignored half of what they said", I addressed all of it, in actuality. The relevant snippet from the station directives: "During standard operation, all Departmental Heads of Staff are equal, under the command of the Captain present onboard the facility. Should a department find itself lacking a Head of Staff, the Captain is able to either assume direct supervision of the department or otherwise appoint a senior member to fill the missing role. "
  8. I do think we need more gamemodes with heist, because heist has the potential to be a great gamemode if mixed with other modes, so I agree with this suggestion.
  9. The Emergency Response Team equipment page is very out of date. Doesn't include most of the available weaponry and equipment, also has some deleted equipment. I can help rewrite it, if needed.
  10. Looking at the #game_status discord channel, I see at least one round of extended daily - if not more. I think the current balance we have is good enough, and satisfies both parties.
  11. This is something you should ahelp about. And no, people lobby sitting or ghosting should not be kicked, they are free to stay around without issues. +1 dismissal So you're saying that a player who has been sitting idle for around two hours, (as in not doing anything at all, not even actively observing or typing) are completely fine? I know it doesn't cause a really serious problem, but still. I don't see what the problem with this is. If they're SSD/AFK, adminhelp it. If they're lobbysitting/observing and AFK, what's the issue?
  12. I make this suggestion return from the dead because I would love this. Far too many times have I tried to roleplay actual pain and being stuck on the ground in pain, but people shake you up nonetheless, because "you're fine". This would definitely cut that issue out.
  13. DasFox is pretty good. I've gotten to play with their characters more lately instead of never interacting with them, and I think they're better than expected. Their RP has been getting better and so has their general play, which is always a good thing to see. With the experience they're currently getting as a head of staff they're improving a lot, and I don't see an issue giving this application a +1. Good luck. Blue merc best merc
  14. I thought it was about time to make one of these threads, since everyone seems to have made one. I'm curious to see what people think of my two most played squids. So, by all means, post feedback if you have any. I have some other characters too, but other than the two previously mentioned ones and my rare mercenary/raider character Blue, nothing else is too notable, really.
  15. Another one to the ranks. Soon, Skrell command will take over. Though I'm not sure about someone having a chance to snipe the HoP slot... Jokes aside. Your roleplay is excellent. It's some of the best roleplay I've seen on the server. Your stories and whitelist applications only reinforce this sentiment - you're a very good writer. I've interacted with a few of your characters and they're all wonderful. Adding to that, your OOC conduct is rather good. Onto the application itself. I like your answers. I don't have any objections to them - and Moros is a good character, though I haven't spoken to him too much. All in all, I'm going to give a +1 to this application. Good luck.
  16. This terrible individual denied me the pleasure of seeing the SOL CUCKS annihilated he must be removed
  17. I completely agree with this.
  18. Calion's a great roleplayer. He's better than many people at it, and that tells a lot. His IC conduct is pretty good, since he doesn't break character and his characters are all fun to interact with, they have different backstories and there's a very clear personality divide between all of them, which speaks well of his ability to make characters. He also plays some of my favourite characters on the station, which tells a lot to me. I can't judge much on the backstory itself, but reading over it, I don't think I see any outstanding issue. I'm giving this app a +1, good luck.
  19. I've spoken to Khaled and Raymond IC admittedly not much, but they're good characters in my opinion. Definitely higher than the standard. There's definitely a lot of depth behind them, but I haven't been trying enough to talk to them or find out their backstories. They seem really fleshed out as characters and have distinguishable personalities - which is always a good thing to see. There's not much else to say, really. I think you did an excellent job making both of the characters. Can't give much more feedback since I don't know their backstory or much else. But they're good bois in my book.
  20. Synth's a nice guy in OOC, and he's pretty good at roleplaying from what I've seen. Teletraan is one of the best AIs, and also one of the best roleplayed AIs, even. I can't judge too much on the backstory but it looks solid and promising. I wouldn't mind seeing an honorable Unathi. +1.
  21. Alright, I've interacted with Tsemir enough to give some feedback now. Your OOC conduct is pretty good. I don't have anything particular to say other than you're a good person OOCly. Your IC conduct and roleplay are also very good. You're very good at roleplaying, and Tsemir feels like a believable character. Having spoken to him ICly, I can say that you roleplay him very well. I wouldn't mind seeing him as a CE. +1.
  22. That's negated by the fact that we very rarely get ninjas that can crush resistance that easily. I think it's negated by that, personally. But I agree, perhaps this should be tested out like the chemistry changes.
  23. Pretty much title. We all know how there are a lot of clumsy Ninjas that fall down holes at roundstart, or get killed very early by security, turning the round into extended. Ninja is a gamemode that relies very heavily on one player being good, if they don't want to peace antag. So why not make it two ninjas instead? This was tried out yesterday, where the ninja fell down a hole and was recovered, then at that point it was basically extended. Another Ninja was bussed in, and it actually worked. So, this suggestion is about making ninja have 2 ninjas above a certain amount of players, most likely 15.
  24. Another one to the ranks. Your IC roleplay is good, better than most people, in fact. I haven't seen any instances of you powergaming, so I do think you're underestimating yourself a bit there. Your OOC conduct is also pretty good, and I don't have anything else to say about that. Onto the application. The backstory seems a little short to me. Perhaps you could expand on what he did in Aliose, the education he got and where, and such? It's often better to have a clear cut backstory so that you don't have to make everything up on the spot and to make sure that you don't contradict your own words later. Which has happened to some people. I like your answers to the other questions, so I don't have an issue giving a +1 here. Though expanding the backstory would increase your odds of being accepted a lot.
  25. Something else to add is that wizard and ninja rely VERY heavily on the player playing them's skill. And if said player isn't good, chances are they'll die in the first 30 minutes and turn the round into extended. Which isn't fun for anyone. I'm agreeing with this suggestion.
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